/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ // Display.c - DIB related code for HUGOWIN #include "common/system.h" #include "hugo/hugo.h" #include "hugo/display.h" #include "hugo/util.h" namespace Hugo { Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) { } Screen_v1d::~Screen_v1d() { } /** * Load font file, construct font ptrs and reverse data bytes * TODO: This uses hardcoded fonts in hugo.dat, it should be replaced * by a proper implementation of .FON files */ void Screen_v1d::loadFont(int16 fontId) { debugC(2, kDebugDisplay, "loadFont(%d)", fontId); assert(fontId < NUM_FONTS); _fnt = fontId - FIRST_FONT; // Set current font number if (fontLoadedFl[_fnt]) // If already loaded, return return; fontLoadedFl[_fnt] = true; memcpy(_fontdata[_fnt], _arrayFont[_fnt], _arrayFontSize[_fnt]); _font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width) // Setup the font array (127 characters) for (int i = 1; i < 128; i++) { _font[_fnt][i] = _fontdata[_fnt] + offset; byte height = *(_fontdata[_fnt] + offset); byte width = *(_fontdata[_fnt] + offset + 1); int16 size = height * ((width + 7) >> 3); for (int j = 0; j < size; j++) Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]); offset += 2 + size; } } /** * Load fonts from Hugo.dat * These fonts are a workaround to avoid handling TTF fonts used by DOS versions * TODO: Properly handle the vector based font files (win31) */ void Screen_v1d::loadFontArr(Common::File &in) { for (int i = 0; i < NUM_FONTS; i++) { _arrayFontSize[i] = in.readUint16BE(); _arrayFont[i] = (byte *)malloc(sizeof(byte) * _arrayFontSize[i]); for (int j = 0; j < _arrayFontSize[i]; j++) { _arrayFont[i][j] = in.readByte(); } } } } // End of namespace Hugo