/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_FILE_H #define HUGO_FILE_H // TODO get rid of those defines #define HELPFILE "help.dat" #define EOP '#' /* Marks end of a page in help file */ namespace Hugo { class FileManager { public: FileManager(HugoEngine &vm); bool fileExists(char *filename); char *fetchString(int index); sound_pt getSound(short sound, uint16 *size); void closePlaybackFile(); void closeDatabaseFiles(); void initSavedGame(); void instructions(); void openDatabaseFiles(); void readBackground(int screenIndex); void readBootFile(); void readConfig(); void readImage(int objNum, object_t *objPtr); void readOverlay(int screenNum, image_pt image, ovl_t overlayType); void readUIFItem(short id, byte *buf); void restoreGame(short slot); void restoreSeq(object_t *obj); void saveGame(short slot, const char *descrip); void saveSeq(object_t *obj); void writeConfig(); private: HugoEngine &_vm; Common::File _stringArchive; /* Handle for string file */ Common::File _sceneryArchive; /* Handle for scenery file */ Common::File _objectsArchive; /* Handle for objects file */ byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p); seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name); uif_hdr_t *getUIFHeader(uif_t id); //Strangerke : Not used? void openPlaybackFile(bool playbackFl, bool recordFl); void printBootText(); // bool pkkey(); // char pbget(); }; } // End of namespace Hugo #endif //HUGO_FILE_H