/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_FILE_H #define HUGO_FILE_H namespace Hugo { /** * Enumerate overlay file types */ enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase}; class FileManager { public: FileManager(HugoEngine *vm); virtual ~FileManager(); bool fileExists(char *filename); sound_pt getSound(int16 sound, uint16 *size); void readBootFile(); void readImage(int objNum, object_t *objPtr); void readUIFImages(); void readUIFItem(int16 id, byte *buf); bool restoreGame(int16 slot); bool saveGame(int16 slot, Common::String descrip); // Name scenery and objects picture databases const char *getBootFilename() { return "HUGO.BSF"; } const char *getObjectFilename() { return "objects.dat"; } const char *getSceneryFilename() { return "scenery.dat"; } const char *getSoundFilename() { return "sounds.dat"; } const char *getStringFilename() { return "strings.dat"; } const char *getUifFilename() { return "uif.dat"; } virtual void openDatabaseFiles() = 0; virtual void closeDatabaseFiles() = 0; virtual void instructions() = 0; virtual void readBackground(int screenIndex) = 0; virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType) = 0; virtual char *fetchString(int index) = 0; protected: HugoEngine *_vm; static const int kMaxUifs = 32; // Max possible uif items in hdr static const int kMaxSounds = 64; // Max number of sounds static const int kRepeatMask = 0xC0; // Top 2 bits mean a repeat code static const int kLengthMask = 0x3F; // Lower 6 bits are length /** * Structure of scenery file lookup entry */ struct sceneBlock_t { uint32 scene_off; uint32 scene_len; uint32 b_off; uint32 b_len; uint32 o_off; uint32 o_len; uint32 ob_off; uint32 ob_len; }; Common::File _stringArchive; // Handle for string file Common::File _sceneryArchive1; // Handle for scenery file Common::File _objectsArchive; // Handle for objects file seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name); const char *getBootCypher(); private: byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p); uif_hdr_t *getUIFHeader(uif_t id); //Strangerke : Not used? void printBootText(); }; class FileManager_v1d : public FileManager { public: FileManager_v1d(HugoEngine *vm); ~FileManager_v1d(); virtual void closeDatabaseFiles(); virtual void instructions(); virtual void openDatabaseFiles(); virtual void readBackground(int screenIndex); virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType); virtual char *fetchString(int index); }; class FileManager_v2d : public FileManager_v1d { public: FileManager_v2d(HugoEngine *vm); ~FileManager_v2d(); virtual void closeDatabaseFiles(); virtual void openDatabaseFiles(); virtual void readBackground(int screenIndex); virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType); char *fetchString(int index); }; class FileManager_v3d : public FileManager_v2d { public: FileManager_v3d(HugoEngine *vm); ~FileManager_v3d(); void closeDatabaseFiles(); void openDatabaseFiles(); void readBackground(int screenIndex); void readOverlay(int screenNum, image_pt image, ovl_t overlayType); private: Common::File _sceneryArchive2; // Handle for scenery file }; class FileManager_v2w : public FileManager_v2d { public: FileManager_v2w(HugoEngine *vm); ~FileManager_v2w(); void instructions(); }; class FileManager_v1w : public FileManager_v2w { public: FileManager_v1w(HugoEngine *vm); ~FileManager_v1w(); void readOverlay(int screenNum, image_pt image, ovl_t overlayType); }; } // End of namespace Hugo #endif //HUGO_FILE_H