/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/system.h" #include "hugo/hugo.h" #include "hugo/file.h" #include "hugo/display.h" #include "hugo/util.h" namespace Hugo { FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) { } FileManager_v1d::~FileManager_v1d() { } void FileManager_v1d::openDatabaseFiles() { debugC(1, kDebugFile, "openDatabaseFiles"); } void FileManager_v1d::closeDatabaseFiles() { debugC(1, kDebugFile, "closeDatabaseFiles"); } void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) { // Open and read in an overlay file, close file debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); const char *ovl_ext[] = {".b", ".o", ".ob"}; char *buf = (char *) malloc(2048 + 1); // Buffer for file access strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]); if (!fileExists(buf)) { for (uint32 i = 0; i < OVL_SIZE; i++) image[i] = 0; return; } if (!_sceneryArchive1.open(buf)) Utils::Error(FILE_ERR, "%s", buf); image_pt tmpImage = image; // temp ptr to overlay file _sceneryArchive1.read(tmpImage, OVL_SIZE); _sceneryArchive1.close(); } void FileManager_v1d::readBackground(int screenIndex) { // Read a PCX image into dib_a debugC(1, kDebugFile, "readBackground(%d)", screenIndex); char *buf = (char *) malloc(2048 + 1); // Buffer for file access strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART"); if (!_sceneryArchive1.open(buf)) Utils::Error(FILE_ERR, "%s", buf); // Read the image into dummy seq and static dib_a seq_t dummySeq; // Image sequence structure for Read_pcx readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]); _sceneryArchive1.close(); } char *FileManager_v1d::fetchString(int index) { debugC(1, kDebugFile, "fetchString(%d)", index); return _vm._stringtData[index]; } } // End of namespace Hugo