/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/system.h" #include "hugo/hugo.h" #include "hugo/file.h" #include "hugo/util.h" namespace Hugo { FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) { } FileManager_v1w::~FileManager_v1w() { } void FileManager_v1w::readOverlay(int screenNum, image_pt image, ovl_t overlayType) { // Open and read in an overlay file, close file debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); image_pt tmpImage = image; // temp ptr to overlay file _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); sceneBlock_t sceneBlock; // Database header entry sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); sceneBlock.b_off = _sceneryArchive1.readUint32LE(); sceneBlock.b_len = _sceneryArchive1.readUint32LE(); sceneBlock.o_off = _sceneryArchive1.readUint32LE(); sceneBlock.o_len = _sceneryArchive1.readUint32LE(); sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); uint32 i = 0; switch (overlayType) { case BOUNDARY: _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET); i = sceneBlock.b_len; break; case OVERLAY: _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET); i = sceneBlock.o_len; break; case OVLBASE: _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET); i = sceneBlock.ob_len; break; default: Utils::Error(FILE_ERR, "%s", "Bad ovl_type"); break; } if (i == 0) { for (i = 0; i < OVL_SIZE; i++) image[i] = 0; return; } _sceneryArchive1.read(tmpImage, OVL_SIZE); } } // End of namespace Hugo