/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/debug.h" #include "common/system.h" #include "common/textconsole.h" #include "hugo/hugo.h" #include "hugo/file.h" #include "hugo/util.h" namespace Hugo { FileManager_v1w::FileManager_v1w(HugoEngine *vm) : FileManager_v2w(vm) { } FileManager_v1w::~FileManager_v1w() { } /** * Open and read in an overlay file, close file */ void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) { debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); image_pt tmpImage = image; // temp ptr to overlay file _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); sceneBlock_t sceneBlock; // Database header entry sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); uint32 i = 0; switch (overlayType) { case kOvlBoundary: _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET); i = sceneBlock._boundaryLength; break; case kOvlOverlay: _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET); i = sceneBlock._overlayLength; break; case kOvlBase: _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET); i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); break; } if (i == 0) { memset(image, 0, kOvlSize); return; } _sceneryArchive1.read(tmpImage, kOvlSize); } } // End of namespace Hugo