/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/system.h" #include "hugo/hugo.h" #include "hugo/file.h" #include "hugo/util.h" namespace Hugo { FileManager_v2w::FileManager_v2w(HugoEngine *vm) : FileManager_v2d(vm) { } FileManager_v2w::~FileManager_v2w() { } /** * Display a Windows help file * Same comment than in SCI: maybe in the future we can implement this, but for now this message should suffice */ void FileManager_v2w::instructions() { Utils::Box(BOX_ANY, "Please use an external viewer to open the game's help file: HUGOWIN%d.HLP", _vm->_gameVariant + 1); } } // End of namespace Hugo