/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/debug.h" #include "common/system.h" #include "common/textconsole.h" #include "hugo/hugo.h" #include "hugo/file.h" #include "hugo/display.h" #include "hugo/text.h" #include "hugo/util.h" namespace Hugo { FileManager_v3d::FileManager_v3d(HugoEngine *vm) : FileManager_v2d(vm) { } FileManager_v3d::~FileManager_v3d() { } /** * Read a PCX image into dib_a */ void FileManager_v3d::readBackground(const int screenIndex) { debugC(1, kDebugFile, "readBackground(%d)", screenIndex); _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET); SceneBlock sceneBlock; // Read a database header entry sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); Seq *dummySeq; // Image sequence structure for Read_pcx if (screenIndex < 20) { _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } else { _sceneryArchive2.seek(sceneBlock._sceneOffset, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } free(dummySeq); } /** * Open "database" file (packed files) */ void FileManager_v3d::openDatabaseFiles() { debugC(1, kDebugFile, "openDatabaseFiles"); if (!_stringArchive.open(getStringFilename())) error("File not found: %s", getStringFilename()); if (!_sceneryArchive1.open("scenery1.dat")) error("File not found: scenery1.dat"); if (!_sceneryArchive2.open("scenery2.dat")) error("File not found: scenery2.dat"); if (!_objectsArchive.open(getObjectFilename())) error("File not found: %s", getObjectFilename()); } /** * Close "Database" files */ void FileManager_v3d::closeDatabaseFiles() { debugC(1, kDebugFile, "closeDatabaseFiles"); _stringArchive.close(); _sceneryArchive1.close(); _sceneryArchive2.close(); _objectsArchive.close(); } /** * Open and read in an overlay file, close file */ void FileManager_v3d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) { debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); ImagePtr tmpImage = image; // temp ptr to overlay file _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET); SceneBlock sceneBlock; // Database header entry sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); uint32 i = 0; if (screenNum < 20) { switch (overlayType) { case kOvlBoundary: _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET); i = sceneBlock._boundaryLength; break; case kOvlOverlay: _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET); i = sceneBlock._overlayLength; break; case kOvlBase: _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET); i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); break; } if (i == 0) { memset(image, 0, kOvlSize); return; } // Read in the overlay file using MAC Packbits. (We're not proud!) int16 k = 0; // byte count do { int8 data = _sceneryArchive1.readByte();// Read a code byte if ((byte)data == 0x80) // Noop ; else if (data >= 0) { // Copy next data+1 literally for (i = 0; i <= (byte)data; i++, k++) *tmpImage++ = _sceneryArchive1.readByte(); } else { // Repeat next byte -data+1 times int16 j = _sceneryArchive1.readByte(); for (i = 0; i < (byte)(-data + 1); i++, k++) *tmpImage++ = j; } } while (k < kOvlSize); } else { switch (overlayType) { case kOvlBoundary: _sceneryArchive2.seek(sceneBlock._boundaryOffset, SEEK_SET); i = sceneBlock._boundaryLength; break; case kOvlOverlay: _sceneryArchive2.seek(sceneBlock._overlayOffset, SEEK_SET); i = sceneBlock._overlayLength; break; case kOvlBase: _sceneryArchive2.seek(sceneBlock._baseOffset, SEEK_SET); i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); break; } if (i == 0) { memset(image, 0, kOvlSize); return; } // Read in the overlay file using MAC Packbits. (We're not proud!) int16 k = 0; // byte count do { int8 data = _sceneryArchive2.readByte();// Read a code byte if ((byte)data == 0x80) // Noop ; else if (data >= 0) { // Copy next data+1 literally for (i = 0; i <= (byte)data; i++, k++) *tmpImage++ = _sceneryArchive2.readByte(); } else { // Repeat next byte -data+1 times int16 j = _sceneryArchive2.readByte(); for (i = 0; i < (byte)(-data + 1); i++, k++) *tmpImage++ = j; } } while (k < kOvlSize); } } } // End of namespace Hugo