/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ namespace Hugo { #define HERO 0 // In all enums, HERO is the first element #define DESCRIPLEN 32 // Length of description string #define MAX_SOUNDS 64 // Max number of sounds #define BOOTFILE "HUGO.BSF" // Name of boot structure file #define LEN_MASK 0x3F // Lower 6 bits are length #define PBFILE "playback.dat" // Name scenery and objects picture databases #define OBJECTS_FILE "objects.dat" #define STRING_FILE "strings.dat" #define SOUND_FILE "sounds.dat" // User interface database (Windows Only) // This file contains, between others, the bitmaps of the fonts used in the application #define UIF_FILE "uif.dat" static const int kSavegameVersion = 1; } // End of namespace Hugo