/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/system.h" #include "hugo/game.h" #include "hugo/hugo.h" #include "hugo/intro.h" #include "hugo/file.h" #include "hugo/display.h" #include "hugo/util.h" namespace Hugo { IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) { } IntroHandler::~IntroHandler() { } intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) { } intro_v1w::~intro_v1w() { } void intro_v1w::preNewGame() { // Auto-start a new game _vm.file().restoreGame(-1); _vm.getGameStatus().viewState = V_INTROINIT; } void intro_v1w::introInit() { } bool intro_v1w::introPlay() { return true; } intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) { } intro_v2w::~intro_v2w() { } void intro_v2w::preNewGame() { } void intro_v2w::introInit() { } bool intro_v2w::introPlay() { return true; } intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) { } intro_v3w::~intro_v3w() { } void intro_v3w::preNewGame() { } void intro_v3w::introInit() { // Hugo 3 - show map and set up for introPlay() //#if STORY _vm.file().readBackground(22); // display screen MAP_3w _vm.screen().displayBackground(); introTicks = 0; _vm.screen().loadFont(0); //#endif } bool intro_v3w::introPlay() { byte introSize = _vm.getIntroSize(); // Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. // Called every tick. Returns TRUE when complete //TODO : Add proper check of story mode //#if STORY if (introTicks < introSize) { // Scale viewport x_intro,y_intro to screen (offsetting y) _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); _vm.screen().displayBackground(); // Text boxes at various times switch (introTicks) { case 4: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); break; case 9: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); break; case 35: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); break; } } return (++introTicks >= introSize); //#else //STORY // return true; //#endif //STORY } intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) { } intro_v1d::~intro_v1d() { } void intro_v1d::preNewGame() { } void intro_v1d::introInit() { introTicks = 0; } bool intro_v1d::introPlay() { byte introSize = _vm.getIntroSize(); static int state = 0; if (introTicks < introSize) { switch (state++) { case 0: _vm.screen().drawRectangle(true, 0, 0, 319, 199, _TMAGENTA); _vm.screen().drawRectangle(true, 10, 10, 309, 189, _TBLACK); break; case 1: _vm.screen().drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA); _vm.screen().drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA); // HACK: use of TROMAN, size 10-5 _vm.screen().loadFont(0); char buffer[80]; if (_boot.registered) strcpy(buffer, "Registered Version"); else strcpy(buffer, "Shareware Version"); _vm.screen().writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA); _vm.screen().writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA); if (scumm_stricmp(_boot.distrib, "David P. Gray")) { sprintf(buffer, "Distributed by %s.", _boot.distrib); _vm.screen().writeStr(CENTER, 75, buffer, _TMAGENTA); } // HACK: use of SCRIPT size 24-16 _vm.screen().loadFont(2); strcpy(buffer, "Hugo's"); _vm.screen().writeStr(CENTER, 20, buffer, _TMAGENTA); //HACK: use of TROMAN, size 30-24 strcpy(buffer, "House of Horrors !"); _vm.screen().writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA); break; case 2: _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); // HACK: use of TROMAN, size 16-9 _vm.screen().loadFont(2); strcpy(buffer, "S t a r r i n g :"); _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); break; case 3: // HACK: use of TROMAN size 20-9 _vm.screen().loadFont(2); strcpy(buffer, "Hugo !"); _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); break; case 4: _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); // HACK: use of TROMAN size 16-9 _vm.screen().loadFont(2); strcpy(buffer, "P r o d u c e d b y :"); _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); break; case 5: // HACK: use of TROMAN size 16-9 _vm.screen().loadFont(2); strcpy(buffer, "David P Gray !"); _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); break; case 6: _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); // HACK: use of TROMAN size 16-9 _vm.screen().loadFont(2); strcpy(buffer, "D i r e c t e d b y :"); _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); break; case 7: // HACK: use of TROMAN size 16-9 _vm.screen().loadFont(2); strcpy(buffer, "David P Gray !"); _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); break; case 8: _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); // HACK: use of TROMAN size 16-9 _vm.screen().loadFont(2); strcpy(buffer, "M u s i c b y :"); _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA); break; case 9: // HACK: use of TROMAN size 16-9 _vm.screen().loadFont(2); strcpy(buffer, "David P Gray !"); _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA); break; case 10: _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK); // HACK: use of TROMAN size 20-14 _vm.screen().loadFont(2); strcpy(buffer, "E n j o y !"); _vm.screen().writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA); break; } _vm.screen().displayBackground(); g_system->updateScreen(); g_system->delayMillis(1000); } return (++introTicks >= introSize); } intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) { } intro_v2d::~intro_v2d() { } void intro_v2d::preNewGame() { } void intro_v2d::introInit() { _vm.screen().loadFont(0); _vm.file().readBackground(_vm._numScreens - 1); // display splash screen char buffer[128]; if (_boot.registered) sprintf(buffer, "%s Registered Version", COPYRIGHT); else sprintf(buffer, "%s Shareware Version", COPYRIGHT); _vm.screen().writeStr(CENTER, 186, buffer, _TLIGHTRED); if (scumm_stricmp(_boot.distrib, "David P. Gray")) { sprintf(buffer, "Distributed by %s.", _boot.distrib); _vm.screen().writeStr(CENTER, 1, buffer, _TLIGHTRED); } _vm.screen().displayBackground(); g_system->updateScreen(); g_system->delayMillis(5000); } bool intro_v2d::introPlay() { return true; } //TODO : Add code for intro H3 DOS intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) { } intro_v3d::~intro_v3d() { } void intro_v3d::preNewGame() { } void intro_v3d::introInit() { _vm.screen().loadFont(0); _vm.file().readBackground(_vm._numScreens - 1); // display splash screen char buffer[128]; if (_boot.registered) sprintf(buffer, "%s Registered Version", COPYRIGHT); else sprintf(buffer,"%s Shareware Version", COPYRIGHT); _vm.screen().writeStr(CENTER, 190, buffer, _TBROWN); if (scumm_stricmp(_boot.distrib, "David P. Gray")) { sprintf(buffer, "Distributed by %s.", _boot.distrib); _vm.screen().writeStr(CENTER, 0, buffer, _TBROWN); } _vm.screen().displayBackground(); g_system->updateScreen(); g_system->delayMillis(5000); _vm.file().readBackground(22); // display screen MAP_3d _vm.screen().displayBackground(); introTicks = 0; } bool intro_v3d::introPlay() { byte introSize = _vm.getIntroSize(); // Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. // Called every tick. Returns TRUE when complete //TODO : Add proper check of story mode //#if STORY if (introTicks < introSize) { _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); _vm.screen().displayBackground(); // Text boxes at various times switch (introTicks) { case 4: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); break; case 9: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); break; case 35: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); break; } } return (++introTicks >= introSize); //#else //STORY // return true; //#endif //STORY } } // End of namespace Hugo