/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef INTRO_H #define INTRO_H #include "graphics/surface.h" #include "graphics/fonts/winfont.h" namespace Hugo { enum seqTextIntro { kIntro1 = 0, kIntro2 = 1, kIntro3 = 2 }; class IntroHandler { public: IntroHandler(HugoEngine *vm); Graphics::Surface _surf; Graphics::WinFont _font; virtual ~IntroHandler(); virtual void preNewGame() = 0; virtual void introInit() = 0; virtual bool introPlay() = 0; void freeIntroData(); void loadIntroData(Common::SeekableReadStream &in); byte getIntroSize() const; protected: HugoEngine *_vm; byte *_introX; byte *_introY; byte _introXSize; int16 _introTicks; // Count calls to introPlay() }; class intro_v1w : public IntroHandler { public: intro_v1w(HugoEngine *vm); ~intro_v1w(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_v1d : public IntroHandler { public: intro_v1d(HugoEngine *vm); ~intro_v1d(); void preNewGame(); void introInit(); bool introPlay(); private: int _introState; }; class intro_v2w : public IntroHandler { public: intro_v2w(HugoEngine *vm); ~intro_v2w(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_v2d : public IntroHandler { public: intro_v2d(HugoEngine *vm); ~intro_v2d(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_v3w : public IntroHandler { public: intro_v3w(HugoEngine *vm); ~intro_v3w(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_v3d : public IntroHandler { public: intro_v3d(HugoEngine *vm); ~intro_v3d(); void preNewGame(); void introInit(); bool introPlay(); }; } // End of namespace Hugo #endif