/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef INTRO_H #define INTRO_H namespace Hugo { // TODO : Remove this enum. Only used in Hugo 3w intro. // Enumerate picture files. All screens must have an entry here, in order enum screenid_3w { CRASH, WEB, BRIDGE_3w, BRIDGE2, CLIFFTOP, WFALL, WFALL_B, WBASE, STREAM_3w, STREAM2, PATH_UL, VILLAGE, HUT_OUT, HUT_IN, GARDEN_3w, OLDMAN_3w, CLIFF, SLOPE, CAMP, SUNSET, TURN, PLANE, MAP, PATH, CAVE, FINTRO, NUM_PICS }; #define INTRO_2_FILE MAP enum seqTextIntro { kIntro1 = 0, kIntro2 = 1, kIntro3 = 2 }; class IntroHandler { public: IntroHandler(HugoEngine &vm); virtual ~IntroHandler(); virtual void preNewGame() = 0; virtual void introInit() = 0; virtual bool introPlay() = 0; protected: HugoEngine &_vm; int16 introTicks; // Count calls to introPlay() }; class intro_1w : public IntroHandler { public: intro_1w(HugoEngine &vm); ~intro_1w(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_1d : public IntroHandler { public: intro_1d(HugoEngine &vm); ~intro_1d(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_2w : public IntroHandler { public: intro_2w(HugoEngine &vm); ~intro_2w(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_2d : public IntroHandler { public: intro_2d(HugoEngine &vm); ~intro_2d(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_3w : public IntroHandler { public: intro_3w(HugoEngine &vm); ~intro_3w(); void preNewGame(); void introInit(); bool introPlay(); }; class intro_3d : public IntroHandler { public: intro_3d(HugoEngine &vm); ~intro_3d(); void preNewGame(); void introInit(); bool introPlay(); }; } // Namespace Hugo #endif