/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/system.h" #include "hugo/hugo.h" #include "hugo/intro.h" #include "hugo/file.h" #include "hugo/display.h" #include "hugo/util.h" namespace Hugo { intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) { } intro_v3d::~intro_v3d() { } void intro_v3d::preNewGame() { } void intro_v3d::introInit() { _vm.screen().loadFont(0); _vm.file().readBackground(_vm._numScreens - 1); // display splash screen char buffer[128]; if (_boot.registered) sprintf(buffer, "%s Registered Version", COPYRIGHT); else sprintf(buffer,"%s Shareware Version", COPYRIGHT); _vm.screen().writeStr(CENTER, 190, buffer, _TBROWN); if (scumm_stricmp(_boot.distrib, "David P. Gray")) { sprintf(buffer, "Distributed by %s.", _boot.distrib); _vm.screen().writeStr(CENTER, 0, buffer, _TBROWN); } _vm.screen().displayBackground(); g_system->updateScreen(); g_system->delayMillis(5000); _vm.file().readBackground(22); // display screen MAP_3d _vm.screen().displayBackground(); introTicks = 0; } bool intro_v3d::introPlay() { byte introSize = _vm.getIntroSize(); // Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. // Called every tick. Returns TRUE when complete //TODO : Add proper check of story mode //#if STORY if (introTicks < introSize) { _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); _vm.screen().displayBackground(); // Text boxes at various times switch (introTicks) { case 4: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]); break; case 9: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]); break; case 35: Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]); break; } } return (++introTicks >= introSize); //#else //STORY // return true; //#endif //STORY } } // End of namespace Hugo