/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/system.h" #include "hugo/hugo.h" #include "hugo/intro.h" #include "hugo/file.h" #include "hugo/display.h" #include "hugo/util.h" namespace Hugo { intro_v3w::intro_v3w(HugoEngine *vm) : IntroHandler(vm) { } intro_v3w::~intro_v3w() { } void intro_v3w::preNewGame() { } /** * Hugo 3 - show map and set up for introPlay() */ void intro_v3w::introInit() { _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen _vm->_screen->displayBackground(); g_system->updateScreen(); g_system->delayMillis(3000); //#if STORY _vm->_file->readBackground(22); // display screen MAP_3w _vm->_screen->displayBackground(); introTicks = 0; _vm->_screen->loadFont(0); //#endif } /** * Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane. * Called every tick. Returns TRUE when complete */ bool intro_v3w::introPlay() { byte introSize = _vm->getIntroSize(); //TODO : Add proper check of story mode //#if STORY if (introTicks < introSize) { // Scale viewport x_intro,y_intro to screen (offsetting y) _vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE); _vm->_screen->displayBackground(); // Text boxes at various times switch (introTicks) { case 4: Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]); break; case 9: Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]); break; case 35: Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]); break; } } return (++introTicks >= introSize); //#else //STORY // return true; //#endif //STORY } } // End of namespace Hugo