/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/substream.h" #include "graphics/imagedec.h" #include "gui/gui-manager.h" #include "hugo/hugo.h" #include "hugo/display.h" #include "hugo/parser.h" #include "hugo/schedule.h" #include "hugo/sound.h" #include "hugo/util.h" namespace Hugo { TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0), _vm(vm) { init(); } TopMenu::~TopMenu() { for (int i = 0; i < arraySize; i++) { arrayBmp[i * 2]->free(); delete arrayBmp[i * 2]; arrayBmp[i * 2 + 1]->free(); delete arrayBmp[i * 2 + 1]; } delete[] arrayBmp; } void TopMenu::init() { int x = kMenuX; int y = kMenuY; _whatButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "What is it?", kCmdWhat); _musicButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Music", kCmdMusic); _soundFXButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Sound FX", kCmdSoundFX); _saveButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Save game", kCmdSave); _loadButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Load game", kCmdLoad); _recallButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Recall last command", kCmdRecall); _turboButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Turbo", kCmdTurbo); _lookButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Description of the scene", kCmdLook); _inventButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Inventory", kCmdInvent); } void TopMenu::reflowLayout() { _w = g_system->getOverlayWidth(); int scale = (_w > 320 ? 2 : 1); _h = kMenuHeight * scale; int x = kMenuX * scale; int y = kMenuY * scale; _whatButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _musicButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _soundFXButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; x += kButtonSpace; _saveButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _loadButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; x += kButtonSpace; _recallButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _turboButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; x += kButtonSpace; _lookButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; _inventButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale); x += kButtonWidth + kButtonPad; // Set the graphics to the 'on' buttons, except for the variable ones _whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]); _musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]); _soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]); _saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]); _loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]); _recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]); _turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]); _lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]); _inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]); } void TopMenu::loadBmpArr(Common::File &in) { arraySize = in.readUint16BE(); delete arrayBmp; arrayBmp = new Graphics::Surface *[arraySize * 2]; for (int i = 0; i < arraySize; i++) { uint16 bmpSize = in.readUint16BE(); uint32 filPos = in.pos(); Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize); arrayBmp[i * 2] = Graphics::ImageDecoder::loadFile(stream, g_system->getOverlayFormat()); arrayBmp[i * 2 + 1] = new Graphics::Surface(); arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, arrayBmp[i * 2]->bytesPerPixel); byte *src = (byte *)arrayBmp[i * 2]->pixels; byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels; for (int j = 0; j < arrayBmp[i * 2]->h; j++) { src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j); dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); for (int k = arrayBmp[i * 2]->w; k > 0; k--) { for (int m = arrayBmp[i * 2]->bytesPerPixel; m > 0; m--) { *dst++ = *src++; } src -= arrayBmp[i * 2]->bytesPerPixel; for (int m = arrayBmp[i * 2]->bytesPerPixel; m > 0; m--) { *dst++ = *src++; } } src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1); for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) { *dst++ = *src++; } } in.skip(bmpSize); } } void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) { switch (command) { case kCmdWhat: close(); _vm->_file->instructions(); break; case kCmdMusic: _vm->_sound->toggleMusic(); _musicButton->setGfx(arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]); _musicButton->draw(); g_gui.theme()->updateScreen(); g_system->updateScreen(); g_system->delayMillis(500); close(); break; case kCmdSoundFX: _vm->_sound->toggleSound(); reflowLayout(); _soundFXButton->draw(); g_gui.theme()->updateScreen(); g_system->updateScreen(); g_system->delayMillis(500); close(); break; case kCmdSave: close(); if (_vm->getGameStatus().viewState == kViewPlay) { if (_vm->getGameStatus().gameOverFl) Utils::gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); } break; case kCmdLoad: close(); _vm->_file->restoreGame(-1); _vm->_scheduler->restoreScreen(*_vm->_screen_p); _vm->getGameStatus().viewState = kViewPlay; break; case kCmdRecall: close(); _vm->getGameStatus().recallFl = true; break; case kCmdTurbo: _vm->_parser->switchTurbo(); reflowLayout(); _turboButton->draw(); g_gui.theme()->updateScreen(); g_system->updateScreen(); g_system->delayMillis(500); close(); break; case kCmdLook: close(); _vm->_parser->command("look around"); break; case kCmdInvent: close(); _vm->_parser->showInventory(); break; default: Dialog::handleCommand(sender, command, data); } } void TopMenu::handleMouseUp(int x, int y, int button, int clickCount) { if (y > _h) close(); else Dialog::handleMouseUp(x, y, button, clickCount); } } // End of namespace Hugo