/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_OBJECT_H #define HUGO_OBJECT_H #include "common/file.h" namespace Hugo { struct Target { // Secondary target for action uint16 _nounIndex; // Secondary object uint16 _verbIndex; // Action on secondary object }; struct Uses { // Define uses of certain objects int16 _objId; // Primary object uint16 _dataIndex; // String if no secondary object matches Target *_targets; // List of secondary targets }; class ObjectHandler { public: ObjectHandler(HugoEngine *vm); virtual ~ObjectHandler(); Overlay _objBound; Overlay _boundary; // Boundary overlay file Overlay _overlay; // First overlay file Overlay _ovlBase; // First overlay base file Object *_objects; uint16 _numObj; byte getBoundaryOverlay(uint16 index) const; byte getObjectBoundary(uint16 index) const; byte getBaseBoundary(uint16 index) const; byte getFirstOverlay(uint16 index) const; int deltaX(const int x1, const int x2, const int vx, int y) const; int deltaY(const int x1, const int x2, const int vy, const int y) const; void boundaryCollision(Object *obj); void clearBoundary(const int x1, const int x2, const int y); void clearScreenBoundary(const int x1, const int x2, const int y); void storeBoundary(const int x1, const int x2, const int y); virtual void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) = 0; virtual void moveObjects() = 0; virtual void updateImages() = 0; virtual void swapImages(int objIndex1, int objIndex2) = 0; bool isCarrying(uint16 wordIndex); bool findObjectSpace(Object *obj, int16 *destx, int16 *desty); int calcMaxScore(); int16 findObject(uint16 x, uint16 y); void freeObjects(); void loadObjectArr(Common::ReadStream &in); void loadObjectUses(Common::ReadStream &in); void loadNumObj(Common::ReadStream &in); void lookObject(Object *obj); void readObjectImages(); void readObject(Common::ReadStream &in, Object &curObject); void readUse(Common::ReadStream &in, Uses &curUse); void restoreAllSeq(); void restoreObjects(Common::SeekableReadStream *in); void saveObjects(Common::WriteStream *out); void saveSeq(Object *obj); void setCarriedScreen(int screenNum); void showTakeables(); void useObject(int16 objId); static int y2comp(const void *a, const void *b); bool isCarried(int objIndex) const; void setCarry(int objIndex, bool val); void setVelocity(int objIndex, int8 vx, int8 vy); void setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath); protected: HugoEngine *_vm; static const int kEdge = 10; // Closest object can get to edge of screen static const int kEdge2 = kEdge * 2; // Push object further back on edge collision static const int kMaxObjNumb = 128; // Used in Update_images() uint16 _objCount; Uses *_uses; uint16 _usesSize; void restoreSeq(Object *obj); inline bool checkBoundary(int16 x, int16 y); template inline int sign(T a) { if ( a < 0) return -1; else return 1; } }; class ObjectHandler_v1d : public ObjectHandler { public: ObjectHandler_v1d(HugoEngine *vm); virtual ~ObjectHandler_v1d(); virtual void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy); virtual void moveObjects(); virtual void updateImages(); virtual void swapImages(int objIndex1, int objIndex2); }; class ObjectHandler_v2d : public ObjectHandler_v1d { public: ObjectHandler_v2d(HugoEngine *vm); virtual ~ObjectHandler_v2d(); virtual void moveObjects(); virtual void updateImages(); void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy); }; class ObjectHandler_v3d : public ObjectHandler_v2d { public: ObjectHandler_v3d(HugoEngine *vm); ~ObjectHandler_v3d(); virtual void moveObjects(); virtual void swapImages(int objIndex1, int objIndex2); }; class ObjectHandler_v1w : public ObjectHandler_v3d { public: ObjectHandler_v1w(HugoEngine *vm); ~ObjectHandler_v1w(); void moveObjects(); void updateImages(); void swapImages(int objIndex1, int objIndex2); }; } // End of namespace Hugo #endif //HUGO_OBJECT_H