/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_OBJECT_H #define HUGO_OBJECT_H #include "common/file.h" #define MAXOBJECTS 128 // Used in Update_images() #define BOUND(X, Y) ((_vm->getBoundaryOverlay()[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set namespace Hugo { class ObjectHandler { public: ObjectHandler(HugoEngine *vm); virtual ~ObjectHandler(); object_t *_objects; uint16 _numObj; virtual void moveObjects() = 0; virtual void updateImages() = 0; virtual void swapImages(int objNumb1, int objNumb2) = 0; bool isCarrying(uint16 wordIndex); bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty); int calcMaxScore(); int16 findObject(uint16 x, uint16 y); void freeObjects(); void loadObjectArr(Common::File &in); void freeObjectArr(); void loadNumObj(Common::File &in); void lookObject(object_t *obj); void readObjectImages(); void restoreAllSeq(); void restoreObjects(Common::SeekableReadStream *in); void saveObjects(Common::WriteStream *out); void saveSeq(object_t *obj); void setCarriedScreen(int screenNum); void showTakeables(); void useObject(int16 objId); static int y2comp(const void *a, const void *b); bool isCarried(int objIndex) { return _objects[objIndex].carriedFl; } void setCarry(int objIndex, bool val) { _objects[objIndex].carriedFl = val; } void setVelocity(int objIndex, int8 vx, int8 vy) { _objects[objIndex].vx = vx; _objects[objIndex].vy = vy; } void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) { _objects[objIndex].pathType = pathType; _objects[objIndex].vxPath = vxPath; _objects[objIndex].vyPath = vyPath; } protected: HugoEngine *_vm; uint16 _objCount; void restoreSeq(object_t *obj); }; class ObjectHandler_v1d : public ObjectHandler { public: ObjectHandler_v1d(HugoEngine *vm); virtual ~ObjectHandler_v1d(); void moveObjects(); void updateImages(); void swapImages(int objNumb1, int objNumb2); }; class ObjectHandler_v1w : public ObjectHandler { public: ObjectHandler_v1w(HugoEngine *vm); ~ObjectHandler_v1w(); void moveObjects(); void updateImages(); void swapImages(int objNumb1, int objNumb2); }; class ObjectHandler_v2d : public ObjectHandler_v1d { public: ObjectHandler_v2d(HugoEngine *vm); virtual ~ObjectHandler_v2d(); void moveObjects(); void updateImages(); }; class ObjectHandler_v3d : public ObjectHandler_v2d { public: ObjectHandler_v3d(HugoEngine *vm); ~ObjectHandler_v3d(); void moveObjects(); void swapImages(int objNumb1, int objNumb2); }; } // End of namespace Hugo #endif //HUGO_OBJECT_H