/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/events.h" #include "common/textconsole.h" #include "hugo/hugo.h" #include "hugo/display.h" #include "hugo/parser.h" #include "hugo/file.h" #include "hugo/schedule.h" #include "hugo/util.h" #include "hugo/route.h" #include "hugo/sound.h" #include "hugo/object.h" #include "hugo/text.h" #include "hugo/inventory.h" namespace Hugo { Parser::Parser(HugoEngine *vm) : _vm(vm), _putIndex(0), _getIndex(0), _arrayReqs(0), _catchallList(0), _backgroundObjects(0), _cmdList(0) { _cmdLineIndex = 0; _cmdLineTick = 0; _cmdLineCursor = '_'; _cmdLine[0] = '\0'; _cmdListSize = 0; _checkDoubleF1Fl = false; _backgroundObjectsSize = 0; } Parser::~Parser() { } uint16 Parser::getCmdDefaultVerbIdx(const uint16 index) const { return _cmdList[index][0]._verbIndex; } /** * Read a cmd structure from Hugo.dat */ void Parser::readCmd(Common::ReadStream &in, cmd &curCmd) { curCmd._verbIndex = in.readUint16BE(); curCmd._reqIndex = in.readUint16BE(); curCmd._textDataNoCarryIndex = in.readUint16BE(); curCmd._reqState = in.readByte(); curCmd._newState = in.readByte(); curCmd._textDataWrongIndex = in.readUint16BE(); curCmd._textDataDoneIndex = in.readUint16BE(); curCmd._actIndex = in.readUint16BE(); } /** * Load _cmdList from Hugo.dat */ void Parser::loadCmdList(Common::ReadStream &in) { cmd tmpCmd; memset(&tmpCmd, 0, sizeof(tmpCmd)); for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { uint16 numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) { _cmdListSize = numElem; _cmdList = (cmd **)malloc(sizeof(cmd *) * _cmdListSize); } for (int16 i = 0; i < numElem; i++) { uint16 numSubElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) _cmdList[i] = (cmd *)malloc(sizeof(cmd) * numSubElem); for (int16 j = 0; j < numSubElem; j++) readCmd(in, (varnt == _vm->_gameVariant) ? _cmdList[i][j] : tmpCmd); } } } void Parser::readBG(Common::ReadStream &in, Background &curBG) { curBG._verbIndex = in.readUint16BE(); curBG._nounIndex = in.readUint16BE(); curBG._commentIndex = in.readSint16BE(); curBG._matchFl = (in.readByte() != 0); curBG._roomState = in.readByte(); curBG._bonusIndex = in.readByte(); } /** * Read _backgrounObjects from Hugo.dat */ void Parser::loadBackgroundObjects(Common::ReadStream &in) { Background tmpBG; memset(&tmpBG, 0, sizeof(tmpBG)); for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { uint16 numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) { _backgroundObjectsSize = numElem; _backgroundObjects = (Background **)malloc(sizeof(Background *) * numElem); } for (int i = 0; i < numElem; i++) { uint16 numSubElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) _backgroundObjects[i] = (Background *)malloc(sizeof(Background) * numSubElem); for (int j = 0; j < numSubElem; j++) readBG(in, (varnt == _vm->_gameVariant) ? _backgroundObjects[i][j] : tmpBG); } } } /** * Read _catchallList from Hugo.dat */ void Parser::loadCatchallList(Common::ReadStream &in) { Background *wrkCatchallList = 0; Background tmpBG; memset(&tmpBG, 0, sizeof(tmpBG)); for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { uint16 numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) _catchallList = wrkCatchallList = (Background *)malloc(sizeof(Background) * numElem); for (int i = 0; i < numElem; i++) readBG(in, (varnt == _vm->_gameVariant) ? wrkCatchallList[i] : tmpBG); } } void Parser::loadArrayReqs(Common::SeekableReadStream &in) { _arrayReqs = _vm->loadLongArray(in); } /** * Search background command list for this screen for supplied object. * Return first associated verb (not "look") or 0 if none found. */ const char *Parser::useBG(const char *name) { debugC(1, kDebugEngine, "useBG(%s)", name); ObjectList p = _backgroundObjects[*_vm->_screenPtr]; for (int i = 0; p[i]._verbIndex != 0; i++) { if ((name == _vm->_text->getNoun(p[i]._nounIndex, 0) && p[i]._verbIndex != _vm->_look) && ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) return _vm->_text->getVerb(p[i]._verbIndex, 0); } return 0; } void Parser::freeParser() { if (_arrayReqs) { for (int i = 0; _arrayReqs[i] != 0; i++) free(_arrayReqs[i]); free(_arrayReqs); } free(_catchallList); if (_backgroundObjects) { for (int i = 0; i < _backgroundObjectsSize; i++) free(_backgroundObjects[i]); free(_backgroundObjects); } if (_cmdList) { for (int i = 0; i < _cmdListSize; i++) free(_cmdList[i]); free(_cmdList); } } void Parser::switchTurbo() { _vm->_config._turboFl = !_vm->_config._turboFl; } /** * Add any new chars to line buffer and display them. * If CR pressed, pass line to LineHandler() */ void Parser::charHandler() { debugC(4, kDebugParser, "charHandler"); Status &gameStatus = _vm->getGameStatus(); // Check for one or more characters in ring buffer while (_getIndex != _putIndex) { char c = _ringBuffer[_getIndex++]; if (_getIndex >= sizeof(_ringBuffer)) _getIndex = 0; switch (c) { case Common::KEYCODE_BACKSPACE: // Rubout key if (_cmdLineIndex) _cmdLine[--_cmdLineIndex] = '\0'; break; case Common::KEYCODE_RETURN: // EOL, pass line to line handler if (_cmdLineIndex && (_vm->_hero->_pathType != kPathQuiet)) { // Remove inventory bar if active if (_vm->_inventory->getInventoryState() == kInventoryActive) _vm->_inventory->setInventoryState(kInventoryUp); // Call Line handler and reset line command(_cmdLine); _cmdLine[_cmdLineIndex = 0] = '\0'; } break; default: // Normal text key, add to line if (_cmdLineIndex >= kMaxLineSize) { //MessageBeep(MB_ICONASTERISK); warning("STUB: MessageBeep() - Command line too long"); } else if (Common::isPrint(c)) { _cmdLine[_cmdLineIndex++] = c; _cmdLine[_cmdLineIndex] = '\0'; } break; } } // See if time to blink cursor, set cursor character if ((_cmdLineTick++ % (_vm->getTPS() / kBlinksPerSec)) == 0) _cmdLineCursor = (_cmdLineCursor == '_') ? ' ' : '_'; // See if recall button pressed if (gameStatus._recallFl) { // Copy previous line to current cmdline gameStatus._recallFl = false; strcpy(_cmdLine, _vm->_line); _cmdLineIndex = strlen(_cmdLine); } sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor); sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config._turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config._soundFl) ? "On" : "Off"); // See if "look" button pressed if (gameStatus._lookFl) { command("look around"); gameStatus._lookFl = false; } } void Parser::keyHandler(Common::Event event) { debugC(1, kDebugParser, "keyHandler(%d)", event.kbd.keycode); Status &gameStatus = _vm->getGameStatus(); uint16 nChar = event.kbd.keycode; if (event.kbd.flags & (Common::KBD_ALT | Common::KBD_SCRL)) return; if (event.kbd.hasFlags(Common::KBD_CTRL)) { switch (nChar) { case Common::KEYCODE_d: _vm->getDebugger()->attach(); _vm->getDebugger()->onFrame(); break; case Common::KEYCODE_l: _vm->_file->restoreGame(-1); break; case Common::KEYCODE_n: if (Utils::yesNoBox("Are you sure you want to start a new game?")) _vm->_file->restoreGame(0); break; case Common::KEYCODE_s: if (gameStatus._viewState == kViewPlay) { if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); } break; default: break; } return; } // Process key down event - called from OnKeyDown() switch (nChar) { // Set various toggle states case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT if (gameStatus._viewState == kViewIntro) gameStatus._skipIntroFl = true; else { if (_vm->_inventory->getInventoryState() == kInventoryActive) // Remove inventory, if displayed _vm->_inventory->setInventoryState(kInventoryUp); _vm->_screen->resetInventoryObjId(); } break; case Common::KEYCODE_END: case Common::KEYCODE_HOME: case Common::KEYCODE_PAGEUP: case Common::KEYCODE_PAGEDOWN: case Common::KEYCODE_KP1: case Common::KEYCODE_KP7: case Common::KEYCODE_KP9: case Common::KEYCODE_KP3: case Common::KEYCODE_LEFT: case Common::KEYCODE_RIGHT: case Common::KEYCODE_UP: case Common::KEYCODE_DOWN: case Common::KEYCODE_KP4: case Common::KEYCODE_KP6: case Common::KEYCODE_KP8: case Common::KEYCODE_KP2: _vm->_route->resetRoute(); // Stop any automatic route _vm->_route->setWalk(nChar); // Direction of hero travel break; case Common::KEYCODE_F1: // User Help (DOS) if (_checkDoubleF1Fl) gameStatus._helpFl = true; else _vm->_screen->userHelp(); _checkDoubleF1Fl = !_checkDoubleF1Fl; break; case Common::KEYCODE_F2: // Toggle sound _vm->_sound->toggleSound(); _vm->_sound->toggleMusic(); break; case Common::KEYCODE_F3: // Repeat last line gameStatus._recallFl = true; break; case Common::KEYCODE_F4: // Save game if (gameStatus._viewState == kViewPlay) { if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); } break; case Common::KEYCODE_F5: // Restore game _vm->_file->restoreGame(-1); break; case Common::KEYCODE_F6: // Inventory showInventory(); break; case Common::KEYCODE_F8: // Turbo mode switchTurbo(); break; default: // Any other key if (!gameStatus._storyModeFl) { // Keyboard disabled // Add printable keys to ring buffer uint16 bnext = _putIndex + 1; if (bnext >= sizeof(_ringBuffer)) bnext = 0; if (bnext != _getIndex) { _ringBuffer[_putIndex] = event.kbd.ascii; _putIndex = bnext; } } break; } if (_checkDoubleF1Fl && (nChar != Common::KEYCODE_F1)) _checkDoubleF1Fl = false; } /** * Perform an immediate command. Takes parameters a la sprintf * Assumes final string will not overrun line[] length */ void Parser::command(const char *format, ...) { debugC(1, kDebugParser, "Command(%s, ...)", format); va_list marker; va_start(marker, format); vsprintf(_vm->_line, format, marker); va_end(marker); lineHandler(); } /** * Locate any member of object name list appearing in command line */ bool Parser::isWordPresent(char **wordArr) const { if (wordArr != 0) { debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]); for (int i = 0; strlen(wordArr[i]); i++) { if (strstr(_vm->_line, wordArr[i])) return true; } } return false; } /** * Locate word in list of nouns and return ptr to first string in noun list */ const char *Parser::findNoun() const { debugC(1, kDebugParser, "findNoun()"); for (int i = 0; _vm->_text->getNounArray(i); i++) { for (int j = 0; strlen(_vm->_text->getNoun(i, j)); j++) { if (strstr(_vm->_line, _vm->_text->getNoun(i, j))) return _vm->_text->getNoun(i, 0); } } return 0; } /** * Locate word in list of verbs and return ptr to first string in verb list */ const char *Parser::findVerb() const { debugC(1, kDebugParser, "findVerb()"); for (int i = 0; _vm->_text->getVerbArray(i); i++) { for (int j = 0; strlen(_vm->_text->getVerb(i, j)); j++) { if (strstr(_vm->_line, _vm->_text->getVerb(i, j))) return _vm->_text->getVerb(i, 0); } } return 0; } /** * Show user all objects being carried in a variable width 2 column format */ void Parser::showDosInventory() const { debugC(1, kDebugParser, "showDosInventory()"); static const char *const blanks = " "; uint16 index = 0, len1 = 0, len2 = 0; for (int i = 0; i < _vm->_object->_numObj; i++) { // Find widths of 2 columns if (_vm->_object->isCarried(i)) { uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)); if (index++ & 1) // Right hand column len2 = (len > len2) ? len : len2; else len1 = (len > len1) ? len : len1; } } len1 += 1; // For gap between columns if (len1 + len2 < (uint16)strlen(_vm->_text->getTextParser(kTBOutro))) len1 = strlen(_vm->_text->getTextParser(kTBOutro)); Common::String buffer; assert(len1 + len2 - strlen(_vm->_text->getTextParser(kTBIntro)) / 2 < strlen(blanks)); buffer = Common::String(blanks, (len1 + len2 - strlen(_vm->_text->getTextParser(kTBIntro))) / 2); buffer += Common::String(_vm->_text->getTextParser(kTBIntro)) + "\n"; index = 0; for (int i = 0; i < _vm->_object->_numObj; i++) { // Assign strings if (_vm->_object->isCarried(i)) { if (index++ & 1) buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + "\n"; else buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2))); } } if (index & 1) buffer += "\n"; buffer += Common::String(_vm->_text->getTextParser(kTBOutro)); Utils::notifyBox(buffer.c_str()); } } // End of namespace Hugo