/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_PARSER_H #define HUGO_PARSER_H namespace Common { struct Event; class ReadStream; } namespace Hugo { enum seqTextParser { kTBExit = 0, kTBMaze, kTBNoPoint, kTBNoun, kTBVerb, kTBEh, kTBUnusual, kTBHave, kTBNoUse, kTBDontHave, kTBNeed, kTBOk, kCmtAny1, kCmtAny2, kCmtAny3, kCmtClose, kTBIntro, kTBOutro, kTBUnusual_1d, kCmtAny4, kCmtAny5, kTBExit_1d, kTBEh_1d, kTBEh_2d, kTBNoUse_2d }; /** * The following determines how a verb is acted on, for an object */ struct cmd { uint16 _verbIndex; // the verb uint16 _reqIndex; // ptr to list of required objects uint16 _textDataNoCarryIndex; // ptr to string if any of above not carried byte _reqState; // required state for verb to be done byte _newState; // new states if verb done uint16 _textDataWrongIndex; // ptr to string if wrong state uint16 _textDataDoneIndex; // ptr to string if verb done uint16 _actIndex; // Ptr to action list if verb done }; /** * Following is structure of verbs and nouns for 'background' objects * These are objects that appear in the various screens, but nothing * interesting ever happens with them. Rather than just be dumb and say * "don't understand" we produce an interesting msg to keep user sane. */ struct Background { uint16 _verbIndex; uint16 _nounIndex; int _commentIndex; // Index of comment produced on match bool _matchFl; // TRUE if noun must match when present byte _roomState; // "State" of room. Comments might differ. byte _bonusIndex; // Index of bonus score (0 = no bonus) }; typedef Background *ObjectList; class Parser { public: Parser(HugoEngine *vm); virtual ~Parser(); bool isWordPresent(char **wordArr) const; uint16 getCmdDefaultVerbIdx(const uint16 index) const; void charHandler(); void command(const char *format, ...); void freeParser(); void keyHandler(Common::Event event); void loadArrayReqs(Common::SeekableReadStream &in); void loadBackgroundObjects(Common::ReadStream &in); void loadCatchallList(Common::ReadStream &in); void loadCmdList(Common::ReadStream &in); void switchTurbo(); const char *useBG(const char *name); virtual void lineHandler() = 0; virtual void showInventory() const = 0; virtual void takeObject(Object *obj) = 0; protected: HugoEngine *_vm; int16 _cmdLineIndex; // Index into line uint32 _cmdLineTick; // For flashing cursor char _cmdLineCursor; Command _cmdLine; // Build command line uint16 _backgroundObjectsSize; uint16 _cmdListSize; uint16 **_arrayReqs; Background **_backgroundObjects; Background *_catchallList; cmd **_cmdList; const char *findNoun() const; const char *findVerb() const; void readBG(Common::ReadStream &in, Background &curBG); void readCmd(Common::ReadStream &in, cmd &curCmd); void showDosInventory() const; bool _checkDoubleF1Fl; // Flag used to display user help or instructions uint16 _getIndex; // Index into ring buffer uint16 _putIndex; char _ringBuffer[32]; // Ring buffer private: static const int kBlinksPerSec = 2; // Cursor blinks per second }; class Parser_v1d : public Parser { public: Parser_v1d(HugoEngine *vm); ~Parser_v1d(); virtual void lineHandler(); virtual void showInventory() const; virtual void takeObject(Object *obj); protected: virtual void dropObject(Object *obj); const char *findNextNoun(const char *noun) const; bool isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const; bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const; bool isGenericVerb_v1(const char *word, Object *obj); bool isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const; bool isObjectVerb_v1(const char *word, Object *obj); }; class Parser_v2d : public Parser_v1d { public: Parser_v2d(HugoEngine *vm); ~Parser_v2d(); void lineHandler(); }; class Parser_v3d : public Parser_v1d { public: Parser_v3d(HugoEngine *vm); ~Parser_v3d(); virtual void lineHandler(); protected: void dropObject(Object *obj); bool isBackgroundWord_v3(ObjectList obj) const; bool isCatchallVerb_v3(ObjectList obj) const; bool isGenericVerb_v3(Object *obj, char *comment); bool isNear_v3(Object *obj, const char *verb, char *comment) const; bool isObjectVerb_v3(Object *obj, char *comment); void takeObject(Object *obj); }; class Parser_v1w : public Parser_v3d { public: Parser_v1w(HugoEngine *vm); ~Parser_v1w(); virtual void showInventory() const; void lineHandler(); }; } // End of namespace Hugo #endif //HUGO_PARSER_H