/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ // parser.c - handles all keyboard/command input #include "common/debug.h" #include "common/system.h" #include "hugo/hugo.h" #include "hugo/parser.h" #include "hugo/file.h" #include "hugo/schedule.h" #include "hugo/util.h" #include "hugo/sound.h" #include "hugo/object.h" #include "hugo/text.h" namespace Hugo { Parser_v1d::Parser_v1d(HugoEngine *vm) : Parser(vm) { } Parser_v1d::~Parser_v1d() { } /** * Locate word in list of nouns and return ptr to string in noun list * If n is NULL, start at beginning of list, else with n */ const char *Parser_v1d::findNextNoun(const char *noun) const { debugC(1, kDebugParser, "findNextNoun(%s)", noun); int currNounIndex = -1; if (noun) { // If noun not NULL, find index for (currNounIndex = 0; _vm->_text->getNounArray(currNounIndex); currNounIndex++) { if (noun == _vm->_text->getNoun(currNounIndex, 0)) break; } } for (int i = currNounIndex + 1; _vm->_text->getNounArray(i); i++) { for (int j = 0; strlen(_vm->_text->getNoun(i, j)); j++) { if (strstr(_vm->_line, _vm->_text->getNoun(i, j))) return _vm->_text->getNoun(i, 0); } } return 0; } /** * Test whether hero is close to object. Return TRUE or FALSE * If no noun specified, check context flag in object before other tests. * If object not near, return suitable string; may be similar object closer * If radius is -1, treat radius as infinity */ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const { debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment); if (!noun && !obj->_verbOnlyFl) { // No noun specified & object not context senesitive return false; } else if (noun && (noun != _vm->_text->getNoun(obj->_nounIndex, 0))) { // Noun specified & not same as object return false; } else if (obj->_carriedFl) { // Object is being carried return true; } else if (obj->_screenIndex != *_vm->_screenPtr) { // Not in same screen if (obj->_objValue) strcpy (comment, _vm->_text->getTextParser(kCmtAny4)); return false; } if (obj->_cycling == kCycleInvisible) { if (obj->_seqNumb) { // There is an image strcpy(comment, _vm->_text->getTextParser(kCmtAny5)); return false; } else { // No image, assume visible if ((obj->_radius < 0) || ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) && (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) { return true; } else { // User is either not close enough (stationary, valueless objects) // or is not carrying it (small, portable objects of value) if (noun) { // Don't say unless object specified if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) strcpy(comment, _vm->_text->getTextParser(kCmtAny4)); else strcpy(comment, _vm->_text->getTextParser(kCmtClose)); } return false; } } } if ((obj->_radius < 0) || ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) && (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) { return true; } else { // User is either not close enough (stationary, valueless objects) // or is not carrying it (small, portable objects of value) if (noun) { // Don't say unless object specified if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) strcpy(comment, _vm->_text->getTextParser(kCmtAny4)); else strcpy(comment, _vm->_text->getTextParser(kCmtClose)); } return false; } return true; } /** * Test whether supplied verb is one of the common variety for this object * say_ok needed for special case of take/drop which may be handled not only * here but also in a cmd_list with a donestr string simultaneously */ bool Parser_v1d::isGenericVerb_v1(const char *word, Object *obj) { debugC(1, kDebugParser, "isGenericVerb(%s, Object *obj)", word); if (!obj->_genericCmd) return false; // Following is equivalent to switch, but couldn't do one if (word == _vm->_text->getVerb(_vm->_look, 0)) { if ((LOOK & obj->_genericCmd) == LOOK) Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex)); else Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d)); } else if (word == _vm->_text->getVerb(_vm->_take, 0)) { if (obj->_carriedFl) Utils::notifyBox(_vm->_text->getTextParser(kTBHave)); else if ((TAKE & obj->_genericCmd) == TAKE) takeObject(obj); else if (!obj->_verbOnlyFl) // Make sure not taking object in context! Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse)); else return false; } else if (word == _vm->_text->getVerb(_vm->_drop, 0)) { if (!obj->_carriedFl) Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave)); else if ((DROP & obj->_genericCmd) == DROP) dropObject(obj); else Utils::notifyBox(_vm->_text->getTextParser(kTBNeed)); } else { // It was not a generic cmd return false; } return true; } /** * Test whether supplied verb is included in the list of allowed verbs for * this object. If it is, then perform the tests on it from the cmd list * and if it passes, perform the actions in the action list. If the verb * is catered for, return TRUE */ bool Parser_v1d::isObjectVerb_v1(const char *word, Object *obj) { debugC(1, kDebugParser, "isObjectVerb(%s, Object *obj)", word); // First, find matching verb in cmd list uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands if (!cmdIndex) // No commands for this obj return false; int i; for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i]._verbIndex, 0))) // Is this verb catered for? break; } if (_cmdList[cmdIndex][i]._verbIndex == 0) // No return false; // Verb match found, check all required objects are being carried cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd if (cmnd->_reqIndex) { // At least 1 thing in list uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects for (i = 0; reqs[i]; i++) { // for each obj if (!_vm->_object->isCarrying(reqs[i])) { Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex)); return true; } } } // Required objects are present, now check state is correct if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)){ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex)); return true; } // Everything checked. Change the state and carry out any actions if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care obj->_state = cmnd->_newState; Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex)); _vm->_scheduler->insertActionList(cmnd->_actIndex); // Special case if verb is Take or Drop. Assume additional generic actions if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0))) isGenericVerb_v1(word, obj); return true; } /** * Print text for possible background object. Return TRUE if match found * Only match if both verb and noun found. Test_ca will match verb-only */ bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const { debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb); if (!noun) return false; for (int i = 0; obj[i]._verbIndex; i++) { if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i]._nounIndex, 0))) { Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex)); return true; } } return false; } /** * Do all things necessary to carry an object */ void Parser_v1d::takeObject(Object *obj) { debugC(1, kDebugParser, "takeObject(Object *obj)"); obj->_carriedFl = true; if (obj->_seqNumb) // Don't change if no image to display obj->_cycling = kCycleAlmostInvisible; _vm->adjustScore(obj->_objValue); Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME))); } /** * Do all necessary things to drop an object */ void Parser_v1d::dropObject(Object *obj) { debugC(1, kDebugParser, "dropObject(Object *obj)"); obj->_carriedFl = false; obj->_screenIndex = *_vm->_screenPtr; if (obj->_seqNumb) // Don't change if no image to display obj->_cycling = kCycleNotCycling; obj->_x = _vm->_hero->_x - 1; obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1; _vm->adjustScore(-obj->_objValue); Utils::notifyBox(_vm->_text->getTextParser(kTBOk)); } /** * Print text for possible background object. Return TRUE if match found * If test_noun TRUE, must have a noun given */ bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const { debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb); if (_vm->_maze._enabledFl) return false; if (testNounFl && !noun) return false; for (int i = 0; obj[i]._verbIndex; i++) { if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i]._nounIndex, 0)) || (obj[i]._nounIndex == 0))) { Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex)); return true; } } return false; } /** * Parse the user's line of text input. Generate events as necessary */ void Parser_v1d::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); Status &gameStatus = _vm->getGameStatus(); // Toggle God Mode if (!strncmp(_vm->_line, "PPG", 3)) { _vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh); gameStatus._godModeFl = !gameStatus._godModeFl; return; } Utils::strlwr(_vm->_line); // Convert to lower case // God Mode cheat commands: // goto Takes hero to named screen // fetch Hero carries named object // fetch all Hero carries all possible objects // find Takes hero to screen containing named object if (gameStatus._godModeFl) { // Special code to allow me to go straight to any screen if (strstr(_vm->_line, "goto")) { for (int i = 0; i < _vm->_numScreens; i++) { if (!scumm_stricmp(&_vm->_line[strlen("goto") + 1], _vm->_text->getScreenNames(i))) { _vm->_scheduler->newScreen(i); return; } } } // Special code to allow me to get objects from anywhere if (strstr(_vm->_line, "fetch all")) { for (int i = 0; i < _vm->_object->_numObj; i++) { if (_vm->_object->_objects[i]._genericCmd & TAKE) takeObject(&_vm->_object->_objects[i]); } return; } if (strstr(_vm->_line, "fetch")) { for (int i = 0; i < _vm->_object->_numObj; i++) { if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { takeObject(&_vm->_object->_objects[i]); return; } } } // Special code to allow me to goto objects if (strstr(_vm->_line, "find")) { for (int i = 0; i < _vm->_object->_numObj; i++) { if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex); return; } } } } if (!strcmp("exit", _vm->_line) || strstr(_vm->_line, "quit")) { if (Utils::yesNoBox(_vm->_text->getTextParser(kTBExit_1d))) _vm->endGame(); return; } // SAVE/RESTORE if (!strcmp("save", _vm->_line)) { if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); return; } if (!strcmp("restore", _vm->_line)) { _vm->_file->restoreGame(-1); return; } if (*_vm->_line == '\0') // Empty line return; if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces! return; if (gameStatus._gameOverFl) { // No commands allowed! _vm->gameOverMsg(); return; } // Find the first verb in the line const char *verb = findVerb(); const char *noun = 0; // Noun not found yet char farComment[kCompLineSize * 5] = ""; // hold 5 line comment if object not nearby if (verb) { // OK, verb found. Try to match with object do { noun = findNextNoun(noun); // Find a noun in the line // Must try at least once for objects allowing verb-context for (int i = 0; i < _vm->_object->_numObj; i++) { Object *obj = &_vm->_object->_objects[i]; if (isNear_v1(verb, noun, obj, farComment)) { if (isObjectVerb_v1(verb, obj) // Foreground object || isGenericVerb_v1(verb, obj))// Common action type return; } } if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr])) return; } while (noun); } noun = findNextNoun(noun); if (*farComment != '\0') // An object matched but not near enough Utils::notifyBox(farComment); else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr]) && !isCatchallVerb_v1(false, noun, verb, _catchallList)) Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d)); } void Parser_v1d::showInventory() const { Status &gameStatus = _vm->getGameStatus(); if (gameStatus._viewState == kViewPlay) { if (gameStatus._gameOverFl) _vm->gameOverMsg(); else showDosInventory(); } } } // End of namespace Hugo