/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ // parser.c - handles all keyboard/command input #include "common/system.h" #include "hugo/hugo.h" #include "hugo/parser.h" #include "hugo/file.h" #include "hugo/schedule.h" #include "hugo/util.h" #include "hugo/sound.h" #include "hugo/object.h" namespace Hugo { Parser_v1d::Parser_v1d(HugoEngine *vm) : Parser(vm) { } Parser_v1d::~Parser_v1d() { } /** * Locate word in list of nouns and return ptr to string in noun list * If n is NULL, start at beginning of list, else with n */ char *Parser_v1d::findNextNoun(char *noun) { debugC(1, kDebugParser, "findNextNoun(%s)", noun); int currNounIndex = -1; if (noun) { // If noun not NULL, find index for (currNounIndex = 0; _vm->_arrayNouns[currNounIndex]; currNounIndex++) { if (noun == _vm->_arrayNouns[currNounIndex][0]) break; } } for (int i = currNounIndex + 1; _vm->_arrayNouns[i]; i++) { for (int j = 0; strlen(_vm->_arrayNouns[i][j]); j++) { if (strstr(_vm->_line, _vm->_arrayNouns[i][j])) return _vm->_arrayNouns[i][0]; } } return 0; } /** * Test whether hero is close to object. Return TRUE or FALSE * If no noun specified, check context flag in object before other tests. * If object not near, return suitable string; may be similar object closer * If radius is -1, treat radius as infinity */ bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) { debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment); if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive return false; } else if (noun && (noun != _vm->_arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object return false; } else if (obj->carriedFl) { // Object is being carried return true; } else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen if (obj->objValue) strcpy (comment, _vm->_textParser[kCmtAny4]); return false; } if (obj->cycling == kCycleInvisible) { if (obj->seqNumb) { // There is an image strcpy(comment, _vm->_textParser[kCmtAny5]); return false; } else { // No image, assume visible if ((obj->radius < 0) || ((abs(obj->x - _vm->_hero->x) <= obj->radius) && (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) { return true; } else { // User is either not close enough (stationary, valueless objects) // or is not carrying it (small, portable objects of value) if (noun) { // Don't say unless object specified if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0])) strcpy(comment, _vm->_textParser[kCmtAny4]); else strcpy(comment, _vm->_textParser[kCmtClose]); } return false; } } } if ((obj->radius < 0) || ((abs(obj->x - _vm->_hero->x) <= obj->radius) && (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) { return true; } else { // User is either not close enough (stationary, valueless objects) // or is not carrying it (small, portable objects of value) if (noun) { // Don't say unless object specified if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0])) strcpy(comment, _vm->_textParser[kCmtAny4]); else strcpy(comment, _vm->_textParser[kCmtClose]); } return false; } return true; } /** * Test whether supplied verb is one of the common variety for this object * say_ok needed for special case of take/drop which may be handled not only * here but also in a cmd_list with a donestr string simultaneously */ bool Parser_v1d::isGenericVerb(char *word, object_t *obj) { debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word); if (!obj->genericCmd) return false; // Following is equivalent to switch, but couldn't do one if (word == _vm->_arrayVerbs[_vm->_look][0]) { if ((LOOK & obj->genericCmd) == LOOK) Utils::Box(kBoxAny, "%s", _vm->_textData[obj->dataIndex]); else Utils::Box(kBoxAny, "%s", _vm->_textParser[kTBUnusual_1d]); } else if (word == _vm->_arrayVerbs[_vm->_take][0]) { if (obj->carriedFl) Utils::Box(kBoxAny, "%s", _vm->_textParser[kTBHave]); else if ((TAKE & obj->genericCmd) == TAKE) takeObject(obj); else if (!obj->verbOnlyFl) // Make sure not taking object in context! Utils::Box(kBoxAny, "%s", _vm->_textParser[kTBNoUse]); else return false; } else if (word == _vm->_arrayVerbs[_vm->_drop][0]) { if (!obj->carriedFl) Utils::Box(kBoxAny, "%s", _vm->_textParser[kTBDontHave]); else if ((DROP & obj->genericCmd) == DROP) dropObject(obj); else Utils::Box(kBoxAny, "%s", _vm->_textParser[kTBNeed]); } else { // It was not a generic cmd return false; } return true; } /** * Test whether supplied verb is included in the list of allowed verbs for * this object. If it is, then perform the tests on it from the cmd list * and if it passes, perform the actions in the action list. If the verb * is catered for, return TRUE */ bool Parser_v1d::isObjectVerb(char *word, object_t *obj) { debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word); // First, find matching verb in cmd list uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands if (!cmdIndex) // No commands for this obj return false; int i; for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd if (!strcmp(word, _vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for? break; } if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No return false; // Verb match found, check all required objects are being carried cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd if (cmnd->reqIndex) { // At least 1 thing in list uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects for (i = 0; reqs[i]; i++) { // for each obj if (!_vm->_object->isCarrying(reqs[i])) { Utils::Box(kBoxAny, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]); return true; } } } // Required objects are present, now check state is correct if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){ Utils::Box(kBoxAny, "%s", _vm->_textData[cmnd->textDataWrongIndex]); return true; } // Everything checked. Change the state and carry out any actions if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care obj->state = cmnd->newState; Utils::Box(kBoxAny, "%s", _vm->_textData[cmnd->textDataDoneIndex]); _vm->_scheduler->insertActionList(cmnd->actIndex); // Special case if verb is Take or Drop. Assume additional generic actions if ((word == _vm->_arrayVerbs[_vm->_take][0]) || (word == _vm->_arrayVerbs[_vm->_drop][0])) isGenericVerb(word, obj); return true; } /** * Print text for possible background object. Return TRUE if match found * Only match if both verb and noun found. Test_ca will match verb-only */ bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) { debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb); if (!noun) return false; for (int i = 0; obj[i].verbIndex; i++) { if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm->_arrayNouns[obj[i].nounIndex][0])) { Utils::Box(kBoxAny, "%s", _vm->_file->fetchString(obj[i].commentIndex)); return true; } } return false; } /** * Do all things necessary to carry an object */ void Parser_v1d::takeObject(object_t *obj) { debugC(1, kDebugParser, "takeObject(object_t *obj)"); obj->carriedFl = true; if (obj->seqNumb) // Don't change if no image to display obj->cycling = kCycleAlmostInvisible; _vm->adjustScore(obj->objValue); Utils::Box(kBoxAny, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]); } /** * Do all necessary things to drop an object */ void Parser_v1d::dropObject(object_t *obj) { debugC(1, kDebugParser, "dropObject(object_t *obj)"); obj->carriedFl = false; obj->screenIndex = *_vm->_screen_p; if (obj->seqNumb) // Don't change if no image to display obj->cycling = kCycleNotCycling; obj->x = _vm->_hero->x - 1; obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1; _vm->adjustScore(-obj->objValue); Utils::Box(kBoxAny, "%s", _vm->_textParser[kTBOk]); } /** * Print text for possible background object. Return TRUE if match found * If test_noun TRUE, must have a noun given */ bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) { debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb); if (testNounFl && !noun) return false; for (int i = 0; obj[i].verbIndex; i++) { if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm->_arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) { Utils::Box(kBoxAny, "%s", _vm->_file->fetchString(obj[i].commentIndex)); return true; } } return false; } /** * Parse the user's line of text input. Generate events as necessary */ void Parser_v1d::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); status_t &gameStatus = _vm->getGameStatus(); // Toggle God Mode if (!strncmp(_vm->_line, "PPG", 3)) { _vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh); gameStatus.godModeFl = !gameStatus.godModeFl; return; } Utils::strlwr(_vm->_line); // Convert to lower case // God Mode cheat commands: // goto Takes hero to named screen // fetch Hero carries named object // fetch all Hero carries all possible objects // find Takes hero to screen containing named object if (gameStatus.godModeFl) { // Special code to allow me to go straight to any screen if (strstr(_vm->_line, "goto")) { for (int i = 0; i < _vm->_numScreens; i++) { if (!scumm_stricmp(&_vm->_line[strlen("goto") + 1], _vm->_screenNames[i])) { _vm->_scheduler->newScreen(i); return; } } } // Special code to allow me to get objects from anywhere if (strstr(_vm->_line, "fetch all")) { for (int i = 0; i < _vm->_object->_numObj; i++) { if (_vm->_object->_objects[i].genericCmd & TAKE) takeObject(&_vm->_object->_objects[i]); } return; } if (strstr(_vm->_line, "fetch")) { for (int i = 0; i < _vm->_object->_numObj; i++) { if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) { takeObject(&_vm->_object->_objects[i]); return; } } } // Special code to allow me to goto objects if (strstr(_vm->_line, "find")) { for (int i = 0; i < _vm->_object->_numObj; i++) { if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) { _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex); return; } } } } if (!strcmp("exit", _vm->_line) || strstr(_vm->_line, "quit")) { if (Utils::Box(kBoxYesNo, "%s", _vm->_textParser[kTBExit_1d]) != 0) _vm->endGame(); return; } // SAVE/RESTORE if (!strcmp("save", _vm->_line)) { if (gameStatus.gameOverFl) Utils::gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); return; } if (!strcmp("restore", _vm->_line)) { _vm->_file->restoreGame(-1); _vm->_scheduler->restoreScreen(*_vm->_screen_p); gameStatus.viewState = kViewPlay; return; } if (*_vm->_line == '\0') // Empty line return; if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces! return; if (gameStatus.gameOverFl) { // No commands allowed! Utils::gameOverMsg(); return; } // Find the first verb in the line char *verb = findVerb(); char *noun = 0; // Noun not found yet char farComment[kCompLineSize * 5] = ""; // hold 5 line comment if object not nearby if (verb) { // OK, verb found. Try to match with object do { noun = findNextNoun(noun); // Find a noun in the line // Must try at least once for objects allowing verb-context for (int i = 0; i < _vm->_object->_numObj; i++) { object_t *obj = &_vm->_object->_objects[i]; if (isNear(verb, noun, obj, farComment)) { if (isObjectVerb(verb, obj) // Foreground object || isGenericVerb(verb, obj)) // Common action type return; } } if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])) return; } while (noun); } noun = findNextNoun(noun); if (*farComment != '\0') // An object matched but not near enough Utils::Box(kBoxAny, "%s", farComment); else if (!isCatchallVerb(true, noun, verb, _vm->_catchallList) && !isCatchallVerb(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]) && !isCatchallVerb(false, noun, verb, _vm->_catchallList)) Utils::Box(kBoxAny, "%s", _vm->_textParser[kTBEh_1d]); } void Parser_v1d::showInventory() { status_t &gameStatus = _vm->getGameStatus(); if (gameStatus.viewState == kViewPlay) { if (gameStatus.gameOverFl) Utils::gameOverMsg(); else showDosInventory(); } } } // End of namespace Hugo