/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ // parser.c - handles all keyboard/command input #include "common/system.h" #include "hugo/hugo.h" #include "hugo/parser.h" #include "hugo/file.h" #include "hugo/schedule.h" #include "hugo/util.h" #include "hugo/sound.h" namespace Hugo { Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) { } Parser_v1w::~Parser_v1w() { } // Test whether command line contains a verb allowed by this object. // If it does, and the object is near and passes the tests in the command // list then carry out the actions in the action list and return TRUE bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) { debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment); // First, find matching verb in cmd list uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands if (cmdIndex == 0) // No commands for this obj return false; int i; for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used? break; } if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used. return false; // Verb match found. Check if object is Near char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex]; if (!isNear(obj, verb, comment)) return false; // Check all required objects are being carried cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd if (cmnd->reqIndex) { // At least 1 thing in list uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects for (i = 0; reqs[i]; i++) { // for each obj if (!isCarrying(reqs[i])) { Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]); return true; } } } // Required objects are present, now check state is correct if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) { Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]); return true; } // Everything checked. Change the state and carry out any actions if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care obj->state = cmnd->newState; Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]); _vm.scheduler().insertActionList(cmnd->actIndex); // See if any additional generic actions if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0])) isGenericVerb(obj, comment); return true; } // Test whether command line contains one of the generic actions bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) { debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment); if (!obj->genericCmd) return false; // Following is equivalent to switch, but couldn't do one if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) { // Test state-dependent look before general look if ((obj->genericCmd & LOOK_S) == LOOK_S) { Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]); warning("isGenericVerb: use of state dependant look - To be validated"); } else { if ((LOOK & obj->genericCmd) == LOOK) { if (_vm._textData[obj->dataIndex]) Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]); else return false; } else { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]); } } } else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) { if (obj->carriedFl) Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]); else if ((TAKE & obj->genericCmd) == TAKE) takeObject(obj); else if (obj->cmdIndex != 0) // No comment if possible commands return false; else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context! Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]); else return false; } else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) { if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]); else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) dropObject(obj); else if (obj->cmdIndex == 0) Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]); else return false; } else { // It was not a generic cmd return false; } return true; } // Test whether hero is close to object. Return TRUE or FALSE // If object not near, return suitable comment; may be another object close // If radius is -1, treat radius as infinity // Verb is included to determine correct comment if not near bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) { debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment); if (obj->carriedFl) // Object is being carried return true; if (obj->screenIndex != *_vm._screen_p) { // Not in same screen if (obj->objValue) strcpy(comment, _vm._textParser[kCmtAny1]); else strcpy(comment, _vm._textParser[kCmtAny2]); return false; } if (obj->cycling == INVISIBLE) { if (obj->seqNumb) { // There is an image strcpy(comment, _vm._textParser[kCmtAny3]); return false; } else { // No image, assume visible if ((obj->radius < 0) || ((abs(obj->x - _vm._hero->x) <= obj->radius) && (abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { return true; } else { // User is not close enough if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) strcpy(comment, _vm._textParser[kCmtAny1]); else strcpy(comment, _vm._textParser[kCmtClose]); return false; } } } if ((obj->radius < 0) || ((abs(obj->x - _vm._hero->x) <= obj->radius) && (abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) { return true; } else { // User is not close enough if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0])) strcpy(comment, _vm._textParser[kCmtAny1]); else strcpy(comment, _vm._textParser[kCmtClose]); return false; } return true; } // Do all things necessary to carry an object void Parser_v1w::takeObject(object_t *obj) { debugC(1, kDebugParser, "takeObject(object_t *obj)"); obj->carriedFl = true; if (obj->seqNumb) { // Don't change if no image to display obj->cycling = INVISIBLE; } _vm.adjustScore(obj->objValue); if (obj->seqNumb > 0) // If object has an image, force walk to dropped obj->viewx = -1; // (possibly moved) object next time taken! Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]); } // Do all necessary things to drop an object void Parser_v1w::dropObject(object_t *obj) { debugC(1, kDebugParser, "dropObject(object_t *obj)"); obj->carriedFl = false; obj->screenIndex = *_vm._screen_p; if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1)) obj->cycling = CYCLE_FORWARD; else obj->cycling = NOT_CYCLING; obj->x = _vm._hero->x - 1; obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1; obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10; _vm.adjustScore(-obj->objValue); Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]); } // Search for matching verbs in background command list. // Noun is not required. Return TRUE if match found // Note that if the background command list has match set TRUE then do not // print text if there are any recognizable nouns in the command line bool Parser_v1w::isCatchallVerb(objectList_t obj) { debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)"); for (int i = 0; obj[i].verbIndex != 0; i++) { if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 && (!obj[i].matchFl || !findNoun()) && ((obj[i].roomState == DONT_CARE) || (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) { Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); _vm.scheduler().processBonus(obj[i].bonusIndex); // If this is LOOK (without a noun), show any takeable objects if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0]) showTakeables(); return true; } } return false; } // Search for matching verb/noun pairs in background command list // Print text for possible background object. Return TRUE if match found bool Parser_v1w::isBackgroundWord(objectList_t obj) { debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)"); for (int i = 0; obj[i].verbIndex != 0; i++) { if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) && ((obj[i].roomState == DONT_CARE) || (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) { Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex)); _vm.scheduler().processBonus(obj[i].bonusIndex); return true; } } return false; } // Parse the user's line of text input. Generate events as necessary void Parser_v1w::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); status_t &gameStatus = _vm.getGameStatus(); // Toggle God Mode if (!strncmp(_line, "PPG", 3)) { _vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI); gameStatus.godModeFl ^= 1; return; } Utils::strlwr(_line); // Convert to lower case // God Mode cheat commands: // goto Takes hero to named screen // fetch Hero carries named object // fetch all Hero carries all possible objects // find Takes hero to screen containing named object if (gameStatus.godModeFl) { // Special code to allow me to go straight to any screen if (strstr(_line, "goto")) { for (int i = 0; i < _vm._numScreens; i++) { if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) { _vm.scheduler().newScreen(i); return; } } } // Special code to allow me to get objects from anywhere if (strstr(_line, "fetch all")) { for (int i = 0; i < _vm._numObj; i++) { if (_vm._objects[i].genericCmd & TAKE) takeObject(&_vm._objects[i]); } return; } if (strstr(_line, "fetch")) { for (int i = 0; i < _vm._numObj; i++) { if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { takeObject(&_vm._objects[i]); return; } } } // Special code to allow me to goto objects if (strstr(_line, "find")) { for (int i = 0; i < _vm._numObj; i++) { if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) { _vm.scheduler().newScreen(_vm._objects[i].screenIndex); return; } } } } // Special meta commands // EXIT/QUIT if (!strcmp("exit", _line) || strstr(_line, "quit")) { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]); return; } // SAVE/RESTORE if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) { _vm.file().saveGame(gameStatus.saveSlot, "Current game"); return; } if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) { _vm.file().restoreGame(gameStatus.saveSlot); _vm.scheduler().restoreScreen(*_vm._screen_p); gameStatus.viewState = V_PLAY; return; } // Empty line if (*_line == '\0') // Empty line return; if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces! return; if (gameStatus.gameOverFl) { // No commands allowed! Utils::gameOverMsg(); return; } char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby // Test for nearby objects referenced explicitly for (int i = 0; i < _vm._numObj; i++) { object_t *obj = &_vm._objects[i]; if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) { if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment)) return; } } // Test for nearby objects that only require a verb // Note comment is unused if not near. for (int i = 0; i < _vm._numObj; i++) { object_t *obj = &_vm._objects[i]; if (obj->verbOnlyFl) { char contextComment[XBYTES * 5] = ""; // Unused comment for context objects if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment)) return; } } // No objects match command line, try background and catchall commands if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p])) return; if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p])) return; if (isBackgroundWord(_vm._catchallList)) return; if (isCatchallVerb(_vm._catchallList)) return; // If a not-near comment was generated, print it if (*farComment != '\0') { Utils::Box(BOX_ANY, "%s", farComment); return; } // Nothing matches. Report recognition success to user. char *verb = findVerb(); char *noun = findNoun(); if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]); showTakeables(); } else if (verb && noun) { // A combination I didn't think of Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]); } else if (noun) { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]); } else if (verb) { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]); } else { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]); } } } // End of namespace Hugo