/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ // parser.c - handles all keyboard/command input #include "common/system.h" #include "hugo/hugo.h" #include "hugo/parser.h" #include "hugo/util.h" namespace Hugo { Parser_v2d::Parser_v2d(HugoEngine &vm) : Parser_v1d(vm) { } Parser_v2d::~Parser_v2d() { } // Parse the user's line of text input. Generate events as necessary void Parser_v2d::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); object_t *obj; status_t &gameStatus = _vm.getGameStatus(); char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby // Reset_prompt_line (); Utils::strlwr(_line); // Convert to lower case if (!strcmp("exit", _line) || strstr(_line, "quit")) { if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0) _vm.endGame(); else return; } // SAVE/RESTORE if (!strcmp("save", _line)) { _config.soundFl = false; if (gameStatus.gameOverFl) Utils::gameOverMsg(); else // _vm.file().saveOrRestore(true); warning("STUB: saveOrRestore()"); return; } if (!strcmp("restore", _line)) { _config.soundFl = false; // _vm.file().saveOrRestore(false); warning("STUB: saveOrRestore()"); return; } if (*_line == '\0') // Empty line return; if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces! return; if (gameStatus.gameOverFl) { // No commands allowed! Utils::gameOverMsg(); return; } // Find the first verb in the line char *verb = findVerb(); char *noun = 0; // Noun not found yet if (verb) { // OK, verb found. Try to match with object do { noun = findNextNoun(noun); // Find a noun in the line // Must try at least once for objects allowing verb-context for (int i = 0; i < _vm._numObj; i++) { obj = &_vm._objects[i]; if (isNear(verb, noun, obj, farComment)) { if (isObjectVerb(verb, obj) // Foreground object || isGenericVerb(verb, obj)) // Common action type return; } } if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p])) return; } while (noun); } noun = findNextNoun(noun); if ( !isCatchallVerb(true, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) && !isCatchallVerb(true, noun, verb, _vm._catchallList) && !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) && !isCatchallVerb(false, noun, verb, _vm._catchallList)) { if (*farComment != '\0') { // An object matched but not near enough Utils::Box(BOX_ANY, "%s", farComment); } else if (_maze.enabledFl && (verb == _vm._arrayVerbs[_vm._look][0])) { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]); showTakeables(); } else if (verb && noun) { // A combination I didn't think of Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse_2d]); } else if (verb || noun) { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]); } else { Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_2d]); } } } } // End of namespace Hugo