/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_ROUTE_H #define HUGO_ROUTE_H namespace Hugo { struct Point { int x; int y; }; struct segment_t { // Search segment int16 y; // y position int16 x1, x2; // Range of segment }; class Route { public: Route(HugoEngine *vm); void processRoute(); bool startRoute(go_t go_for, int16 id, int16 cx, int16 cy); void setDirection(uint16 keyCode); void setWalk(uint16 direction); private: HugoEngine *_vm; static const int kMapBound = 1; // Mark a boundary outline static const int kMapFill = 2; // Mark a boundary filled static const int kMaxSeg = 256; // Maximum number of segments static const int kMaxNodes = 256; // Maximum nodes in route byte _boundaryMap[kYPix][kXPix]; // Boundary byte map segment_t _segment[kMaxSeg]; // List of points in fill-path Point _route[kMaxNodes]; // List of nodes in route (global) int16 _segmentNumb; // Count number of segments int16 _routeListIndex; // Index into route list int16 _destX; int16 _destY; int16 _heroWidth; // Hero width bool _routeFoundFl; // TRUE when path found bool _fullStackFl; // TRUE if stack exhausted bool _fullSegmentFl; // Segments exhausted void segment(int16 x, int16 y); bool findRoute(int16 cx, int16 cy); Point *newNode(); }; } // End of namespace Hugo #endif //HUGO_ROUTE_H