/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ // This module contains all the scheduling and timing stuff #include "common/system.h" #include "hugo/hugo.h" #include "hugo/schedule.h" #include "hugo/file.h" #include "hugo/display.h" #include "hugo/util.h" namespace Hugo { Scheduler::Scheduler(HugoEngine *vm) : _vm(vm), _actListArr(0) { } Scheduler::~Scheduler() { } /** * Initialise the timer event queue */ void Scheduler::initEventQueue() { debugC(1, kDebugSchedule, "initEventQueue"); // Chain next_p from first to last for (int i = kMaxEvents; --i;) _events[i - 1].nextEvent = &_events[i]; _events[kMaxEvents - 1].nextEvent = 0; // Chain prev_p from last to first for (int i = 1; i < kMaxEvents; i++) _events[i].prevEvent = &_events[i - 1]; _events[0].prevEvent = 0; _headEvent = _tailEvent = 0; // Event list is empty _freeEvent = _events; // Free list is full } /** * Return a ptr to an event structure from the free list */ event_t *Scheduler::getQueue() { debugC(4, kDebugSchedule, "getQueue"); if (!_freeEvent) // Error: no more events available error("An error has occurred: %s", "getQueue"); event_t *resEvent = _freeEvent; _freeEvent = _freeEvent->nextEvent; resEvent->nextEvent = 0; return resEvent; } /** * Call Insert_action for each action in the list supplied */ void Scheduler::insertActionList(uint16 actIndex) { debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex); if (_actListArr[actIndex]) { for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++) insertAction(&_actListArr[actIndex][i]); } } /** * Decode a string */ void Scheduler::decodeString(char *line) { debugC(1, kDebugSchedule, "decodeString(%s)", line); static const char *cypher = getCypher(); for (uint16 i = 0; i < strlen(line); i++) line[i] -= cypher[i % strlen(cypher)]; debugC(1, kDebugSchedule, "result : %s", line); } /** * Return system time in ticks. A tick is 1/TICKS_PER_SEC mS */ uint32 Scheduler::getWinTicks() { debugC(3, kDebugSchedule, "getTicks"); return _vm->getGameStatus().tick; } /** * Return system time in ticks. A tick is 1/TICKS_PER_SEC mS * If update FALSE, simply return last known time * Note that this is real time unless a processing cycle takes longer than * a real tick, in which case the system tick is simply incremented */ uint32 Scheduler::getDosTicks(bool updateFl) { debugC(5, kDebugSchedule, "getTicks"); static uint32 tick = 0; // Current system time in ticks static uint32 t_old = 0; // The previous wall time in ticks uint32 t_now; // Current wall time in ticks if (!updateFl) return(tick); if (t_old == 0) t_old = (uint32) floor((double) (g_system->getMillis() * TPS / 1000)); /* Calculate current wall time in ticks */ t_now = g_system->getMillis() * TPS / 1000 ; if ((t_now - t_old) > 0) { t_old = t_now; tick++; } return(tick); } /** * Add indecated bonus to score if not added already */ void Scheduler::processBonus(int bonusIndex) { debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex); if (!_vm->_points[bonusIndex].scoredFl) { _vm->adjustScore(_vm->_points[bonusIndex].score); _vm->_points[bonusIndex].scoredFl = true; } } /** * Transition to a new screen as follows: * 1. Clear out all non-global events from event list. * 2. Set the new screen (in the hero object and any carried objects) * 3. Read in the screen files for the new screen * 4. Schedule action list for new screen * 5. Initialise prompt line and status line */ void Scheduler::newScreen(int screenIndex) { debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex); // Make sure the background file exists! if (!_vm->isPacked()) { char line[32]; if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], NAME_LEN), BKGEXT)) && !_vm->_file->fileExists(strcat(strcpy(line, _vm->_screenNames[screenIndex]), ".ART"))) { error("Unable to find background file for %s", _vm->_screenNames[screenIndex]); return; } } // 1. Clear out all local events event_t *curEvent = _headEvent; // The earliest event event_t *wrkEvent; // Event ptr while (curEvent) { // While mature events found wrkEvent = curEvent->nextEvent; // Save p (becomes undefined after Del) if (curEvent->localActionFl) delQueue(curEvent); // Return event to free list curEvent = wrkEvent; } // 2. Set the new screen in the hero object and any being carried _vm->setNewScreen(screenIndex); // 3. Read in new screen files _vm->readScreenFiles(screenIndex); // 4. Schedule action list for this screen _vm->screenActions(screenIndex); // 5. Initialise prompt line and status line _vm->_screen->initNewScreenDisplay(); } /** * Transition to a new screen as follows: * 1. Set the new screen (in the hero object and any carried objects) * 2. Read in the screen files for the new screen * 3. Initialise prompt line and status line */ void Scheduler::restoreScreen(int screenIndex) { debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex); // 1. Set the new screen in the hero object and any being carried _vm->setNewScreen(screenIndex); // 2. Read in new screen files _vm->readScreenFiles(screenIndex); // 3. Initialise prompt line and status line _vm->_screen->initNewScreenDisplay(); } /** * Wait (if necessary) for next synchronizing tick * Slow machines won't make it by the end of tick, so will just plod on * at their own speed, not waiting here, but free running. * Note: DOS Versions only */ void Scheduler::waitForRefresh(void) { debugC(1, kDebugSchedule, "waitForRefresh()"); static uint32 timeout = 0; uint32 t; if (timeout == 0) timeout = getDosTicks(true); while ((t = getDosTicks(true)) < timeout) ; timeout = ++t; } /** * Read kALnewscr used by maze (Hugo 2) */ void Scheduler::loadAlNewscrIndex(Common::File &in) { debugC(6, kDebugSchedule, "loadAlNewscrIndex(&in)"); int numElem; for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) _alNewscrIndex = numElem; } } /** * Load actListArr from Hugo.dat */ void Scheduler::loadActListArr(Common::File &in) { debugC(6, kDebugSchedule, "loadActListArr(&in)"); int numElem, numSubElem, numSubAct; for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) { _actListArrSize = numElem; _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize); for (int i = 0; i < _actListArrSize; i++) { numSubElem = in.readUint16BE(); _actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1)); for (int j = 0; j < numSubElem; j++) { _actListArr[i][j].a0.actType = (action_t) in.readByte(); switch (_actListArr[i][j].a0.actType) { case ANULL: // -1 break; case ASCHEDULE: // 0 _actListArr[i][j].a0.timer = in.readSint16BE(); _actListArr[i][j].a0.actIndex = in.readUint16BE(); break; case START_OBJ: // 1 _actListArr[i][j].a1.timer = in.readSint16BE(); _actListArr[i][j].a1.objNumb = in.readSint16BE(); _actListArr[i][j].a1.cycleNumb = in.readSint16BE(); _actListArr[i][j].a1.cycle = (cycle_t) in.readByte(); break; case INIT_OBJXY: // 2 _actListArr[i][j].a2.timer = in.readSint16BE(); _actListArr[i][j].a2.objNumb = in.readSint16BE(); _actListArr[i][j].a2.x = in.readSint16BE(); _actListArr[i][j].a2.y = in.readSint16BE(); break; case PROMPT: // 3 _actListArr[i][j].a3.timer = in.readSint16BE(); _actListArr[i][j].a3.promptIndex = in.readSint16BE(); numSubAct = in.readUint16BE(); _actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct); for (int k = 0; k < numSubAct; k++) _actListArr[i][j].a3.responsePtr[k] = in.readSint16BE(); _actListArr[i][j].a3.actPassIndex = in.readUint16BE(); _actListArr[i][j].a3.actFailIndex = in.readUint16BE(); _actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false; break; case BKGD_COLOR: // 4 _actListArr[i][j].a4.timer = in.readSint16BE(); _actListArr[i][j].a4.newBackgroundColor = in.readUint32BE(); break; case INIT_OBJVXY: // 5 _actListArr[i][j].a5.timer = in.readSint16BE(); _actListArr[i][j].a5.objNumb = in.readSint16BE(); _actListArr[i][j].a5.vx = in.readSint16BE(); _actListArr[i][j].a5.vy = in.readSint16BE(); break; case INIT_CARRY: // 6 _actListArr[i][j].a6.timer = in.readSint16BE(); _actListArr[i][j].a6.objNumb = in.readSint16BE(); _actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false; break; case INIT_HF_COORD: // 7 _actListArr[i][j].a7.timer = in.readSint16BE(); _actListArr[i][j].a7.objNumb = in.readSint16BE(); break; case NEW_SCREEN: // 8 _actListArr[i][j].a8.timer = in.readSint16BE(); _actListArr[i][j].a8.screenIndex = in.readSint16BE(); break; case INIT_OBJSTATE: // 9 _actListArr[i][j].a9.timer = in.readSint16BE(); _actListArr[i][j].a9.objNumb = in.readSint16BE(); _actListArr[i][j].a9.newState = in.readByte(); break; case INIT_PATH: // 10 _actListArr[i][j].a10.timer = in.readSint16BE(); _actListArr[i][j].a10.objNumb = in.readSint16BE(); _actListArr[i][j].a10.newPathType = in.readSint16BE(); _actListArr[i][j].a10.vxPath = in.readByte(); _actListArr[i][j].a10.vyPath = in.readByte(); break; case COND_R: // 11 _actListArr[i][j].a11.timer = in.readSint16BE(); _actListArr[i][j].a11.objNumb = in.readSint16BE(); _actListArr[i][j].a11.stateReq = in.readByte(); _actListArr[i][j].a11.actPassIndex = in.readUint16BE(); _actListArr[i][j].a11.actFailIndex = in.readUint16BE(); break; case TEXT: // 12 _actListArr[i][j].a12.timer = in.readSint16BE(); _actListArr[i][j].a12.stringIndex = in.readSint16BE(); break; case SWAP_IMAGES: // 13 _actListArr[i][j].a13.timer = in.readSint16BE(); _actListArr[i][j].a13.obj1 = in.readSint16BE(); _actListArr[i][j].a13.obj2 = in.readSint16BE(); break; case COND_SCR: // 14 _actListArr[i][j].a14.timer = in.readSint16BE(); _actListArr[i][j].a14.objNumb = in.readSint16BE(); _actListArr[i][j].a14.screenReq = in.readSint16BE(); _actListArr[i][j].a14.actPassIndex = in.readUint16BE(); _actListArr[i][j].a14.actFailIndex = in.readUint16BE(); break; case AUTOPILOT: // 15 _actListArr[i][j].a15.timer = in.readSint16BE(); _actListArr[i][j].a15.obj1 = in.readSint16BE(); _actListArr[i][j].a15.obj2 = in.readSint16BE(); _actListArr[i][j].a15.dx = in.readByte(); _actListArr[i][j].a15.dy = in.readByte(); break; case INIT_OBJ_SEQ: // 16 _actListArr[i][j].a16.timer = in.readSint16BE(); _actListArr[i][j].a16.objNumb = in.readSint16BE(); _actListArr[i][j].a16.seqIndex = in.readSint16BE(); break; case SET_STATE_BITS: // 17 _actListArr[i][j].a17.timer = in.readSint16BE(); _actListArr[i][j].a17.objNumb = in.readSint16BE(); _actListArr[i][j].a17.stateMask = in.readSint16BE(); break; case CLEAR_STATE_BITS: // 18 _actListArr[i][j].a18.timer = in.readSint16BE(); _actListArr[i][j].a18.objNumb = in.readSint16BE(); _actListArr[i][j].a18.stateMask = in.readSint16BE(); break; case TEST_STATE_BITS: // 19 _actListArr[i][j].a19.timer = in.readSint16BE(); _actListArr[i][j].a19.objNumb = in.readSint16BE(); _actListArr[i][j].a19.stateMask = in.readSint16BE(); _actListArr[i][j].a19.actPassIndex = in.readUint16BE(); _actListArr[i][j].a19.actFailIndex = in.readUint16BE(); break; case DEL_EVENTS: // 20 _actListArr[i][j].a20.timer = in.readSint16BE(); _actListArr[i][j].a20.actTypeDel = (action_t) in.readByte(); break; case GAMEOVER: // 21 _actListArr[i][j].a21.timer = in.readSint16BE(); break; case INIT_HH_COORD: // 22 _actListArr[i][j].a22.timer = in.readSint16BE(); _actListArr[i][j].a22.objNumb = in.readSint16BE(); break; case EXIT: // 23 _actListArr[i][j].a23.timer = in.readSint16BE(); break; case BONUS: // 24 _actListArr[i][j].a24.timer = in.readSint16BE(); _actListArr[i][j].a24.pointIndex = in.readSint16BE(); break; case COND_BOX: // 25 _actListArr[i][j].a25.timer = in.readSint16BE(); _actListArr[i][j].a25.objNumb = in.readSint16BE(); _actListArr[i][j].a25.x1 = in.readSint16BE(); _actListArr[i][j].a25.y1 = in.readSint16BE(); _actListArr[i][j].a25.x2 = in.readSint16BE(); _actListArr[i][j].a25.y2 = in.readSint16BE(); _actListArr[i][j].a25.actPassIndex = in.readUint16BE(); _actListArr[i][j].a25.actFailIndex = in.readUint16BE(); break; case SOUND: // 26 _actListArr[i][j].a26.timer = in.readSint16BE(); _actListArr[i][j].a26.soundIndex = in.readSint16BE(); break; case ADD_SCORE: // 27 _actListArr[i][j].a27.timer = in.readSint16BE(); _actListArr[i][j].a27.objNumb = in.readSint16BE(); break; case SUB_SCORE: // 28 _actListArr[i][j].a28.timer = in.readSint16BE(); _actListArr[i][j].a28.objNumb = in.readSint16BE(); break; case COND_CARRY: // 29 _actListArr[i][j].a29.timer = in.readSint16BE(); _actListArr[i][j].a29.objNumb = in.readSint16BE(); _actListArr[i][j].a29.actPassIndex = in.readUint16BE(); _actListArr[i][j].a29.actFailIndex = in.readUint16BE(); break; case INIT_MAZE: // 30 _actListArr[i][j].a30.timer = in.readSint16BE(); _actListArr[i][j].a30.mazeSize = in.readByte(); _actListArr[i][j].a30.x1 = in.readSint16BE(); _actListArr[i][j].a30.y1 = in.readSint16BE(); _actListArr[i][j].a30.x2 = in.readSint16BE(); _actListArr[i][j].a30.y2 = in.readSint16BE(); _actListArr[i][j].a30.x3 = in.readSint16BE(); _actListArr[i][j].a30.x4 = in.readSint16BE(); _actListArr[i][j].a30.firstScreenIndex = in.readByte(); break; case EXIT_MAZE: // 31 _actListArr[i][j].a31.timer = in.readSint16BE(); break; case INIT_PRIORITY: // 32 _actListArr[i][j].a32.timer = in.readSint16BE(); _actListArr[i][j].a32.objNumb = in.readSint16BE(); _actListArr[i][j].a32.priority = in.readByte(); break; case INIT_SCREEN: // 33 _actListArr[i][j].a33.timer = in.readSint16BE(); _actListArr[i][j].a33.objNumb = in.readSint16BE(); _actListArr[i][j].a33.screenIndex = in.readSint16BE(); break; case AGSCHEDULE: // 34 _actListArr[i][j].a34.timer = in.readSint16BE(); _actListArr[i][j].a34.actIndex = in.readUint16BE(); break; case REMAPPAL: // 35 _actListArr[i][j].a35.timer = in.readSint16BE(); _actListArr[i][j].a35.oldColorIndex = in.readSint16BE(); _actListArr[i][j].a35.newColorIndex = in.readSint16BE(); break; case COND_NOUN: // 36 _actListArr[i][j].a36.timer = in.readSint16BE(); _actListArr[i][j].a36.nounIndex = in.readUint16BE(); _actListArr[i][j].a36.actPassIndex = in.readUint16BE(); _actListArr[i][j].a36.actFailIndex = in.readUint16BE(); break; case SCREEN_STATE: // 37 _actListArr[i][j].a37.timer = in.readSint16BE(); _actListArr[i][j].a37.screenIndex = in.readSint16BE(); _actListArr[i][j].a37.newState = in.readByte(); break; case INIT_LIPS: // 38 _actListArr[i][j].a38.timer = in.readSint16BE(); _actListArr[i][j].a38.lipsObjNumb = in.readSint16BE(); _actListArr[i][j].a38.objNumb = in.readSint16BE(); _actListArr[i][j].a38.dxLips = in.readByte(); _actListArr[i][j].a38.dyLips = in.readByte(); break; case INIT_STORY_MODE: // 39 _actListArr[i][j].a39.timer = in.readSint16BE(); _actListArr[i][j].a39.storyModeFl = (in.readByte() == 1); break; case WARN: // 40 _actListArr[i][j].a40.timer = in.readSint16BE(); _actListArr[i][j].a40.stringIndex = in.readSint16BE(); break; case COND_BONUS: // 41 _actListArr[i][j].a41.timer = in.readSint16BE(); _actListArr[i][j].a41.BonusIndex = in.readSint16BE(); _actListArr[i][j].a41.actPassIndex = in.readUint16BE(); _actListArr[i][j].a41.actFailIndex = in.readUint16BE(); break; case TEXT_TAKE: // 42 _actListArr[i][j].a42.timer = in.readSint16BE(); _actListArr[i][j].a42.objNumb = in.readSint16BE(); break; case YESNO: // 43 _actListArr[i][j].a43.timer = in.readSint16BE(); _actListArr[i][j].a43.promptIndex = in.readSint16BE(); _actListArr[i][j].a43.actYesIndex = in.readUint16BE(); _actListArr[i][j].a43.actNoIndex = in.readUint16BE(); break; case STOP_ROUTE: // 44 _actListArr[i][j].a44.timer = in.readSint16BE(); break; case COND_ROUTE: // 45 _actListArr[i][j].a45.timer = in.readSint16BE(); _actListArr[i][j].a45.routeIndex = in.readSint16BE(); _actListArr[i][j].a45.actPassIndex = in.readUint16BE(); _actListArr[i][j].a45.actFailIndex = in.readUint16BE(); break; case INIT_JUMPEXIT: // 46 _actListArr[i][j].a46.timer = in.readSint16BE(); _actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1); break; case INIT_VIEW: // 47 _actListArr[i][j].a47.timer = in.readSint16BE(); _actListArr[i][j].a47.objNumb = in.readSint16BE(); _actListArr[i][j].a47.viewx = in.readSint16BE(); _actListArr[i][j].a47.viewy = in.readSint16BE(); _actListArr[i][j].a47.direction = in.readSint16BE(); break; case INIT_OBJ_FRAME: // 48 _actListArr[i][j].a48.timer = in.readSint16BE(); _actListArr[i][j].a48.objNumb = in.readSint16BE(); _actListArr[i][j].a48.seqIndex = in.readSint16BE(); _actListArr[i][j].a48.frameIndex = in.readSint16BE(); break; case OLD_SONG: //49 _actListArr[i][j].a49.timer = in.readSint16BE(); _actListArr[i][j].a49.soundIndex = in.readUint16BE(); break; default: error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType); } } _actListArr[i][numSubElem].a0.actType = ANULL; } } else { for (int i = 0; i < numElem; i++) { numSubElem = in.readUint16BE(); for (int j = 0; j < numSubElem; j++) { numSubAct = in.readByte(); switch (numSubAct) { case ANULL: // -1 break; case ASCHEDULE: // 0 in.readSint16BE(); in.readUint16BE(); break; case START_OBJ: // 1 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readByte(); break; case INIT_OBJXY: // 2 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case PROMPT: // 3 in.readSint16BE(); in.readSint16BE(); numSubAct = in.readUint16BE(); for (int k = 0; k < numSubAct; k++) in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); in.readByte(); break; case BKGD_COLOR: // 4 in.readSint16BE(); in.readUint32BE(); break; case INIT_OBJVXY: // 5 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case INIT_CARRY: // 6 in.readSint16BE(); in.readSint16BE(); in.readByte(); break; case INIT_HF_COORD: // 7 in.readSint16BE(); in.readSint16BE(); break; case NEW_SCREEN: // 8 in.readSint16BE(); in.readSint16BE(); break; case INIT_OBJSTATE: // 9 in.readSint16BE(); in.readSint16BE(); in.readByte(); break; case INIT_PATH: // 10 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readByte(); in.readByte(); break; case COND_R: // 11 in.readSint16BE(); in.readSint16BE(); in.readByte(); in.readUint16BE(); in.readUint16BE(); break; case TEXT: // 12 in.readSint16BE(); in.readSint16BE(); break; case SWAP_IMAGES: // 13 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case COND_SCR: // 14 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); break; case AUTOPILOT: // 15 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readByte(); in.readByte(); break; case INIT_OBJ_SEQ: // 16 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case SET_STATE_BITS: // 17 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case CLEAR_STATE_BITS: // 18 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case TEST_STATE_BITS: // 19 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); break; case DEL_EVENTS: // 20 in.readSint16BE(); in.readByte(); break; case GAMEOVER: // 21 in.readSint16BE(); break; case INIT_HH_COORD: // 22 in.readSint16BE(); in.readSint16BE(); break; case EXIT: // 23 in.readSint16BE(); break; case BONUS: // 24 in.readSint16BE(); in.readSint16BE(); break; case COND_BOX: // 25 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); break; case SOUND: // 26 in.readSint16BE(); in.readSint16BE(); break; case ADD_SCORE: // 27 in.readSint16BE(); in.readSint16BE(); break; case SUB_SCORE: // 28 in.readSint16BE(); in.readSint16BE(); break; case COND_CARRY: // 29 in.readSint16BE(); in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); break; case INIT_MAZE: // 30 in.readSint16BE(); in.readByte(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readByte(); break; case EXIT_MAZE: // 31 in.readSint16BE(); break; case INIT_PRIORITY: // 32 in.readSint16BE(); in.readSint16BE(); in.readByte(); break; case INIT_SCREEN: // 33 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case AGSCHEDULE: // 34 in.readSint16BE(); in.readUint16BE(); break; case REMAPPAL: // 35 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case COND_NOUN: // 36 in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); in.readUint16BE(); break; case SCREEN_STATE: // 37 in.readSint16BE(); in.readSint16BE(); in.readByte(); break; case INIT_LIPS: // 38 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readByte(); in.readByte(); break; case INIT_STORY_MODE: // 39 in.readSint16BE(); in.readByte(); break; case WARN: // 40 in.readSint16BE(); in.readSint16BE(); break; case COND_BONUS: // 41 in.readSint16BE(); in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); break; case TEXT_TAKE: // 42 in.readSint16BE(); in.readSint16BE(); break; case YESNO: // 43 in.readSint16BE(); in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); break; case STOP_ROUTE: // 44 in.readSint16BE(); break; case COND_ROUTE: // 45 in.readSint16BE(); in.readSint16BE(); in.readUint16BE(); in.readUint16BE(); break; case INIT_JUMPEXIT: // 46 in.readSint16BE(); in.readByte(); break; case INIT_VIEW: // 47 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case INIT_OBJ_FRAME: // 48 in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); in.readSint16BE(); break; case OLD_SONG: //49 in.readSint16BE(); in.readUint16BE(); break; default: error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j); } } } } } } void Scheduler::freeActListArr() { debugC(6, kDebugSchedule, "freeActListArr()"); if (_actListArr) { for (int i = 0; i < _actListArrSize; i++) { for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) { if (_actListArr[i][j].a0.actType == PROMPT) free(_actListArr[i][j].a3.responsePtr); } free(_actListArr[i]); } free(_actListArr); } } /** * Maze mode is enabled. Check to see whether hero has crossed the maze * bounding box, if so, go to the next room */ void Scheduler::processMaze(int x1, int x2, int y1, int y2) { debugC(1, kDebugSchedule, "processMaze"); status_t &gameStatus = _vm->getGameStatus(); if (x1 < _maze.x1) { // Exit west _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1; _actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1); _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); } else if (x2 > _maze.x2) { // Exit east _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1; _actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT; _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); } else if (y1 < _maze.y1 - SHIFT) { // Exit north _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _maze.size; _actListArr[_alNewscrIndex][0].a2.x = _maze.x3; _actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1); gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); } else if (y2 > _maze.y2 - SHIFT / 2) { // Exit south _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _maze.size; _actListArr[_alNewscrIndex][0].a2.x = _maze.x4; _actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT; gameStatus.routeIndex = -1; insertActionList(_alNewscrIndex); } } } // End of namespace Hugo