/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_SCHEDULE_H #define HUGO_SCHEDULE_H #include "common/file.h" namespace Hugo { #define SIGN(X) ((X < 0) ? -1 : 1) #define kMaxEvents 50 // Max events in event queue struct event_t { act *action; // Ptr to action to perform bool localActionFl; // true if action is only for this screen uint32 time; // (absolute) time to perform action struct event_t *prevEvent; // Chain to previous event struct event_t *nextEvent; // Chain to next event }; class Scheduler { public: Scheduler(HugoEngine *vm); virtual ~Scheduler(); virtual void restoreEvents(Common::SeekableReadStream *f) = 0; virtual void runScheduler() = 0; virtual void saveEvents(Common::WriteStream *f) = 0; void decodeString(char *line); void freeActListArr(); void initEventQueue(); void insertActionList(uint16 actIndex); void loadActListArr(Common::File &in); void loadAlNewscrIndex(Common::File &in); void newScreen(int screenIndex); void processBonus(int bonusIndex); void processMaze(int x1, int x2, int y1, int y2); void restoreScreen(int screenIndex); void waitForRefresh(void); protected: HugoEngine *_vm; enum seqTextSchedule { kSsNoBackground = 0, kSsBadSaveGame = 1 }; uint16 _actListArrSize; uint16 _alNewscrIndex; event_t *_freeEvent; // Free list of event structures event_t *_headEvent; // Head of list (earliest time) event_t *_tailEvent; // Tail of list (latest time) event_t _events[kMaxEvents]; // Statically declare event structures act **_actListArr; virtual const char *getCypher() = 0; virtual event_t *doAction(event_t *curEvent) = 0; virtual void delQueue(event_t *curEvent) = 0; virtual void insertAction(act *action) = 0; event_t *getQueue(); uint32 getDosTicks(bool updateFl); uint32 getWinTicks(); }; class Scheduler_v1d : public Scheduler { public: Scheduler_v1d(HugoEngine *vm); ~Scheduler_v1d(); virtual const char *getCypher(); virtual void insertAction(act *action); virtual void restoreEvents(Common::SeekableReadStream *f); virtual void saveEvents(Common::WriteStream *f); virtual void runScheduler(); protected: virtual void delQueue(event_t *curEvent); virtual event_t *doAction(event_t *curEvent); }; class Scheduler_v2d : public Scheduler_v1d { public: Scheduler_v2d(HugoEngine *vm); virtual ~Scheduler_v2d(); virtual const char *getCypher(); virtual void insertAction(act *action); protected: virtual void delQueue(event_t *curEvent); virtual event_t *doAction(event_t *curEvent); }; class Scheduler_v3d : public Scheduler_v2d { public: Scheduler_v3d(HugoEngine *vm); ~Scheduler_v3d(); const char *getCypher(); protected: virtual event_t *doAction(event_t *curEvent); }; class Scheduler_v1w : public Scheduler_v3d { public: Scheduler_v1w(HugoEngine *vm); ~Scheduler_v1w(); virtual event_t *doAction(event_t *curEvent); void insertAction(act *action); void restoreEvents(Common::SeekableReadStream *f); void runScheduler(); void saveEvents(Common::WriteStream *f); }; } // End of namespace Hugo #endif //HUGO_SCHEDULE_H