/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ /* sound.c - sound effects and music support */ #include "common/system.h" #include "sound/decoders/raw.h" #include "sound/audiostream.h" #include "sound/midiparser.h" #include "sound/mididrv.h" #include "hugo/hugo.h" #include "hugo/game.h" #include "hugo/file.h" #include "hugo/sound.h" namespace Hugo { class MidiPlayer : public MidiDriver { public: enum { NUM_CHANNELS = 16 }; MidiPlayer(MidiDriver *driver); ~MidiPlayer(); void play(uint8 *stream, uint16 size); void stop(); void pause(bool p); void updateTimer(); void adjustVolume(int diff); void setVolume(int volume); int getVolume() const { return _masterVolume; } void setLooping(bool loop) { _isLooping = loop; } // MidiDriver interface int open(); void close(); void send(uint32 b); void metaEvent(byte type, byte *data, uint16 length); void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { } uint32 getBaseTempo() { return _driver ? _driver->getBaseTempo() : 0; } MidiChannel *allocateChannel() { return 0; } MidiChannel *getPercussionChannel() { return 0; } private: static void timerCallback(void *p); MidiDriver *_driver; MidiParser *_parser; uint8 *_midiData; bool _isLooping; bool _isPlaying; bool _paused; int _masterVolume; MidiChannel *_channelsTable[NUM_CHANNELS]; uint8 _channelsVolume[NUM_CHANNELS]; Common::Mutex _mutex; }; MidiPlayer::MidiPlayer(MidiDriver *driver) : _driver(driver), _parser(0), _midiData(0), _isLooping(false), _isPlaying(false), _paused(false), _masterVolume(0) { assert(_driver); memset(_channelsTable, 0, sizeof(_channelsTable)); for (int i = 0; i < NUM_CHANNELS; i++) { _channelsVolume[i] = 127; } } MidiPlayer::~MidiPlayer() { close(); } void MidiPlayer::play(uint8 *stream, uint16 size) { if (!stream) { stop(); return; } _midiData = (uint8 *)malloc(size); if (_midiData) { memcpy(_midiData, stream, size); _mutex.lock(); _parser->loadMusic(_midiData, size); _parser->setTrack(0); _isLooping = true; _isPlaying = true; _mutex.unlock(); } } void MidiPlayer::stop() { _mutex.lock(); if (_isPlaying) { _isPlaying = false; _parser->unloadMusic(); free(_midiData); _midiData = 0; } _mutex.unlock(); } void MidiPlayer::pause(bool p) { _paused = p; for (int i = 0; i < NUM_CHANNELS; ++i) { if (_channelsTable[i]) { _channelsTable[i]->volume(_paused ? 0 : _channelsVolume[i] * _masterVolume / 255); } } } void MidiPlayer::updateTimer() { if (_paused) { return; } _mutex.lock(); if (_isPlaying) { _parser->onTimer(); } _mutex.unlock(); } void MidiPlayer::adjustVolume(int diff) { setVolume(_masterVolume + diff); } void MidiPlayer::setVolume(int volume) { _masterVolume = CLIP(volume, 0, 255); _mutex.lock(); for (int i = 0; i < NUM_CHANNELS; ++i) { if (_channelsTable[i]) { _channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255); } } _mutex.unlock(); } int MidiPlayer::open() { _driver->open(); _parser = MidiParser::createParser_SMF(); _parser->setMidiDriver(this); _parser->setTimerRate(_driver->getBaseTempo()); _driver->setTimerCallback(this, &timerCallback); return 0; } void MidiPlayer::close() { stop(); _mutex.lock(); _driver->setTimerCallback(0, 0); _driver->close(); delete _driver; _driver = 0; _parser->setMidiDriver(0); delete _parser; _mutex.unlock(); } void MidiPlayer::send(uint32 b) { byte volume, ch = (byte)(b & 0xF); switch (b & 0xFFF0) { case 0x07B0: // volume change volume = (byte)((b >> 16) & 0x7F); _channelsVolume[ch] = volume; volume = volume * _masterVolume / 255; b = (b & 0xFF00FFFF) | (volume << 16); break; case 0x7BB0: // all notes off if (!_channelsTable[ch]) { // channel not yet allocated, no need to send the event return; } break; } if (!_channelsTable[ch]) { _channelsTable[ch] = (ch == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); } if (_channelsTable[ch]) { _channelsTable[ch]->send(b); } } void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) { switch (type) { case 0x2F: // end of Track if (_isLooping) { _parser->jumpToTick(0); } else { stop(); } break; default: // warning("Unhandled meta event: %02x", type); break; } } void MidiPlayer::timerCallback(void *p) { MidiPlayer *player = (MidiPlayer *)p; player->updateTimer(); } SoundHandler::SoundHandler(HugoEngine &vm) : _vm(vm) { MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); MidiDriver *driver = MidiDriver::createMidi(dev); _midiPlayer = new MidiPlayer(driver); } void SoundHandler::setMusicVolume() { /* Set the FM music volume from config.mvolume (0..100%) */ _midiPlayer->setVolume(_config.musicVolume * 255 / 100); } void SoundHandler::stopSound() { /* Stop any sound that might be playing */ _vm._mixer->stopAll(); } void SoundHandler::stopMusic() { /* Stop any tune that might be playing */ _midiPlayer->stop(); } void SoundHandler::toggleMusic() { // Turn music on and off _config.musicFl = !_config.musicFl; _midiPlayer->pause(_config.musicFl); } void SoundHandler::toggleSound() { // Turn digitized sound on and off _config.soundFl = !_config.soundFl; } void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) { _midiPlayer->play(seq_p, size); } void SoundHandler::playMusic(int16 tune) { /* Read a tune sequence from the sound database and start playing it */ sound_pt seqPtr; // Sequence data from file uint16 size; // Size of sequence data if (_config.musicFl) { _vm.getGameStatus().song = tune; seqPtr = _vm.file().getSound(tune, &size); playMIDI(seqPtr, size); } } void SoundHandler::playSound(int16 sound, stereo_t channel, byte priority) { /* Produce various sound effects on supplied stereo channel(s) */ /* Override currently playing sound only if lower or same priority */ // uint32 dwVolume; // Left, right volume of sound sound_pt sound_p; // Sound data uint16 size; // Size of data static byte curPriority = 0; // Priority of currently playing sound // /* Sound disabled */ if (!_config.soundFl || !_vm._mixer->isReady()) return; // // // See if last wave still playing - if so, check priority // if (waveOutUnprepareHeader(hwav, lphdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING) // if (priority < curPriority) // Don't override unless priority >= current // return; // else // Stop_sound(); curPriority = priority; // /* Get sound data */ if ((sound_p = _vm.file().getSound(sound, &size)) == 0) return; Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED); _vm._mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, stream); } void SoundHandler::initSound() { /* Initialize for MCI sound and midi */ _midiPlayer->open(); } } // End of namespace Hugo