/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ // sound.c - sound effects and music support #include "common/system.h" #include "common/config-manager.h" #include "audio/decoders/raw.h" #include "audio/audiostream.h" #include "hugo/hugo.h" #include "hugo/game.h" #include "hugo/file.h" #include "hugo/sound.h" #include "hugo/text.h" namespace Hugo { MidiPlayer::MidiPlayer(MidiDriver *driver) : _driver(driver), _parser(0), _midiData(0) { assert(_driver); memset(_channelsTable, 0, sizeof(_channelsTable)); for (int i = 0; i < kNumbChannels; i++) { _channelsVolume[i] = 127; } _isLooping = false; _isPlaying = false; _paused = false; _masterVolume = 0; } MidiPlayer::~MidiPlayer() { close(); } void MidiPlayer::play(uint8 *stream, uint16 size) { debugC(3, kDebugMusic, "MidiPlayer::play"); if (!stream) { stop(); return; } stop(); _midiData = (uint8 *)malloc(size); if (_midiData) { memcpy(_midiData, stream, size); _mutex.lock(); syncVolume(); _parser->loadMusic(_midiData, size); _parser->setTrack(0); _isLooping = false; _isPlaying = true; _mutex.unlock(); } } void MidiPlayer::stop() { debugC(3, kDebugMusic, "MidiPlayer::stop"); _mutex.lock(); if (_isPlaying) { _isPlaying = false; _parser->unloadMusic(); free(_midiData); _midiData = 0; } _mutex.unlock(); } void MidiPlayer::pause(bool p) { _paused = p; for (int i = 0; i < kNumbChannels; ++i) { if (_channelsTable[i]) { _channelsTable[i]->volume(_paused ? 0 : _channelsVolume[i] * _masterVolume / 255); } } } void MidiPlayer::updateTimer() { if (_paused) { return; } _mutex.lock(); if (_isPlaying) { _parser->onTimer(); } _mutex.unlock(); } void MidiPlayer::adjustVolume(int diff) { debugC(3, kDebugMusic, "MidiPlayer::adjustVolume"); setVolume(_masterVolume + diff); } void MidiPlayer::syncVolume() { int volume = ConfMan.getInt("music_volume"); if (ConfMan.getBool("mute")) { volume = -1; } debugC(2, kDebugMusic, "Syncing music volume to %d", volume); setVolume(volume); } void MidiPlayer::setVolume(int volume) { debugC(3, kDebugMusic, "MidiPlayer::setVolume"); _masterVolume = CLIP(volume, 0, 255); _mutex.lock(); for (int i = 0; i < kNumbChannels; ++i) { if (_channelsTable[i]) { _channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255); } } _mutex.unlock(); } void MidiPlayer::setChannelVolume(int channel) { int newVolume = _channelsVolume[channel] * _masterVolume / 255; debugC(3, kDebugMusic, "Music channel %d: volume %d->%d", channel, _channelsVolume[channel], newVolume); _channelsTable[channel]->volume(newVolume); } int MidiPlayer::open() { if (!_driver) return 255; int ret = _driver->open(); if (ret) return ret; _driver->sendGMReset(); _parser = MidiParser::createParser_SMF(); _parser->setMidiDriver(this); _parser->setTimerRate(_driver->getBaseTempo()); _driver->setTimerCallback(this, &timerCallback); return 0; } void MidiPlayer::close() { stop(); _mutex.lock(); _driver->setTimerCallback(0, 0); _driver->close(); delete _driver; _driver = 0; if (_parser) _parser->setMidiDriver(0); delete _parser; _mutex.unlock(); } void MidiPlayer::send(uint32 b) { byte volume, ch = (byte)(b & 0xF); debugC(9, kDebugMusic, "MidiPlayer::send, channel %d (volume is %d)", ch, _channelsVolume[ch]); switch (b & 0xFFF0) { case 0x07B0: // volume change volume = (byte)((b >> 16) & 0x7F); _channelsVolume[ch] = volume; volume = volume * _masterVolume / 255; b = (b & 0xFF00FFFF) | (volume << 16); debugC(8, kDebugMusic, "Volume change, channel %d volume %d", ch, volume); break; case 0x7BB0: // all notes off debugC(8, kDebugMusic, "All notes off, channel %d", ch); if (!_channelsTable[ch]) { // channel not yet allocated, no need to send the event return; } break; } if (!_channelsTable[ch]) { _channelsTable[ch] = (ch == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); if (_channelsTable[ch]) setChannelVolume(ch); } if (_channelsTable[ch]) { _channelsTable[ch]->send(b); } } void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) { switch (type) { case 0x2F: // end of Track if (_isLooping) { _parser->jumpToTick(0); } else { stop(); } break; default: // warning("Unhandled meta event: %02x", type); break; } } void MidiPlayer::timerCallback(void *p) { MidiPlayer *player = (MidiPlayer *)p; player->updateTimer(); } SoundHandler::SoundHandler(HugoEngine *vm) : _vm(vm) { MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); MidiDriver *driver = MidiDriver::createMidi(dev); _midiPlayer = new MidiPlayer(driver); _speakerStream = new Audio::PCSpeaker(_vm->_mixer->getOutputRate()); _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle, _speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); DOSSongPtr = 0; curPriority = 0; pcspkrTimer = 0; pcspkrOctave = 3; pcspkrNoteDuration = 2; } SoundHandler::~SoundHandler() { _vm->getTimerManager()->removeTimerProc(&loopPlayer); _vm->_mixer->stopHandle(_speakerHandle); delete _speakerStream; delete _midiPlayer; } /** * Set the FM music volume from config.mvolume (0..100%) */ void SoundHandler::setMusicVolume() { _midiPlayer->syncVolume(); } /** * Stop any sound that might be playing */ void SoundHandler::stopSound() { _vm->_mixer->stopAll(); } /** * Stop any tune that might be playing */ void SoundHandler::stopMusic() { _midiPlayer->stop(); } /** * Turn music on and off */ void SoundHandler::toggleMusic() { _vm->_config.musicFl = !_vm->_config.musicFl; _midiPlayer->pause(!_vm->_config.musicFl); } /** * Turn digitized sound on and off */ void SoundHandler::toggleSound() { _vm->_config.soundFl = !_vm->_config.soundFl; } void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) { _midiPlayer->play(seq_p, size); } /** * Read a tune sequence from the sound database and start playing it */ void SoundHandler::playMusic(int16 tune) { sound_pt seqPtr; // Sequence data from file uint16 size; // Size of sequence data if (_vm->_config.musicFl) { _vm->getGameStatus().song = tune; seqPtr = _vm->_file->getSound(tune, &size); playMIDI(seqPtr, size); free(seqPtr); } } /** * Produce various sound effects on supplied stereo channel(s) * Override currently playing sound only if lower or same priority */ void SoundHandler::playSound(int16 sound, const byte priority) { // uint32 dwVolume; // Left, right volume of sound sound_pt sound_p; // Sound data uint16 size; // Size of data // Sound disabled if (!_vm->_config.soundFl || !_vm->_mixer->isReady()) return; syncVolume(); curPriority = priority; // Get sound data if ((sound_p = _vm->_file->getSound(sound, &size)) == 0) return; Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED); _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); } /** * Initialize for MCI sound and midi */ void SoundHandler::initSound() { _midiPlayer->open(); } void SoundHandler::syncVolume() { int soundVolume; if (ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute")) soundVolume = -1; else soundVolume = MIN(255, ConfMan.getInt("sfx_volume")); _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume); _midiPlayer->syncVolume(); } /** * Check if music is still playing. * If not, select the next track in the playlist and play it */ void SoundHandler::checkMusic() { if (_midiPlayer->isPlaying()) return; for (int i = 0; _vm->_defltTunes[i] != -1; i++) { if (_vm->_defltTunes[i] == _vm->getGameStatus().song) { if (_vm->_defltTunes[i + 1] != -1) playMusic(_vm->_defltTunes[i + 1]); else playMusic(_vm->_defltTunes[0]); break; } } } void SoundHandler::loopPlayer(void *refCon) { ((SoundHandler*)refCon)->pcspkr_player(); } /** * Decrement last note's timer and see if time to play next note yet. * If so, interpret next note in string and play it. Update ptr to string * Timer: >0 - song still going, 0 - Stop note, -1 - Set next note */ void SoundHandler::pcspkr_player() { static const uint16 pcspkrNotes[8] = {1352, 1205, 2274, 2026, 1805, 1704, 1518}; // The 3rd octave note counts A..G static const uint16 pcspkrSharps[8] = {1279, 1171, 2150, 1916, 1755, 1611, 1435}; // The sharps, A# to B# static const uint16 pcspkrFlats[8] = {1435, 1279, 2342, 2150, 1916, 1755, 1611}; // The flats, Ab to Bb _vm->getTimerManager()->removeTimerProc(&loopPlayer); _vm->getTimerManager()->installTimerProc(&loopPlayer, 1000000 / 9, this); uint16 count; // Value to set timer chip to for note bool cmd_note; if (!_vm->_config.soundFl || !_vm->_mixer->isReady()) return; // Poo! User doesn't want sound! if (!DOSSongPtr) return; if (!*DOSSongPtr) // Song has finished return; if (!--pcspkrTimer) { // timer zero, stop note _speakerStream->stop(); return; } else if (pcspkrTimer >= 0) { // Note still going return; } // Time to play next note do { cmd_note = true; switch (*DOSSongPtr) { case 'O': // Switch to new octave 1..7 DOSSongPtr++; pcspkrOctave = *DOSSongPtr - '0'; if ((pcspkrOctave < 0) || (pcspkrOctave > 7)) error("pcspkr_player() - Bad octave"); DOSSongPtr++; break; case 'L': // Switch to new duration (in ticks) DOSSongPtr++; pcspkrNoteDuration = *DOSSongPtr - '0'; if (pcspkrNoteDuration < 0) error("pcspkr_player() - Bad duration"); pcspkrNoteDuration--; DOSSongPtr++; break; case '<': case '^': // Move up an octave pcspkrOctave++; DOSSongPtr++; break; case '>': case 'v': // Move down an octave pcspkrOctave--; DOSSongPtr++; break; default: cmd_note = false; break; } } while (cmd_note); switch (*DOSSongPtr) { case 'A': // The notes. case 'B': case 'C': case 'D': case 'E': case 'F': case 'G': count = pcspkrNotes[*DOSSongPtr - 'A']; switch (DOSSongPtr[1]) { // Check for sharp or flat (#, -) case '#': count = pcspkrSharps[*DOSSongPtr++ - 'A']; break; case 'b': count = pcspkrFlats[*DOSSongPtr++ - 'A']; break; default: break; } if (pcspkrOctave > 3) // Adjust for octave count /= (1 << (pcspkrOctave - 3)); else if (pcspkrOctave < 3) count *= (1 << (3 - pcspkrOctave)); _speakerStream->play(Audio::PCSpeaker::kWaveFormSaw, kHugoCNT / count, (int32) ((1 + pcspkrNoteDuration) * _vm->_normalTPS) * 8); pcspkrTimer = pcspkrNoteDuration; DOSSongPtr++; break; case '.': // A rest note _speakerStream->stop(); pcspkrTimer = pcspkrNoteDuration; DOSSongPtr++; break; default: warning("pcspkr_player() - Unhandled note"); } } void SoundHandler::loadIntroSong(Common::ReadStream &in) { for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { uint16 numBuf = in.readUint16BE(); if (varnt == _vm->_gameVariant) DOSIntroSong = _vm->_text->getTextData(numBuf); } } void SoundHandler::initPcspkrPlayer() { _vm->getTimerManager()->installTimerProc(&loopPlayer, 1000000 / 9, this); } } // End of namespace Hugo