/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_SOUND_H #define HUGO_SOUND_H #include "audio/mixer.h" #include "audio/midiplayer.h" namespace Audio { class PCSpeaker; } namespace Hugo { class MidiPlayer : public Audio::MidiPlayer { public: MidiPlayer(); void pause(bool p); void play(uint8 *stream, uint16 size); // The following line prevents compiler warnings about hiding the pause() // method from the parent class. // FIXME: Maybe the pause(bool p) method should be removed and the // pause/resume methods of the parent class be used instead? virtual void pause() { Audio::MidiPlayer::pause(); } uint32 getBaseTempo(); // Overload Audio::MidiPlayer method virtual void sendToChannel(byte channel, uint32 b); virtual void onTimer(); private: bool _paused; }; class SoundHandler { public: SoundHandler(HugoEngine *vm); ~SoundHandler(); static const int kHugoCNT = 1190000; int8 _pcspkrTimer; // Timer (ticks) for note being played int8 _pcspkrOctave; // Current octave 1..7 int8 _pcspkrNoteDuration; // Current length of note (ticks) const char *_DOSSongPtr; const char *_DOSIntroSong; void toggleMusic(); void toggleSound(); void setMusicVolume(); static void loopPlayer(void *refCon); void pcspkr_player(); void playMusic(int16 tune); void playSound(int16 sound, const byte priority); void initSound(); void syncVolume(); void checkMusic(); void loadIntroSong(Common::ReadStream &in); void initPcspkrPlayer(); protected: byte _curPriority; // Priority of currently playing sound private: HugoEngine *_vm; Audio::SoundHandle _soundHandle; MidiPlayer *_midiPlayer; Audio::PCSpeaker *_speakerStream; Audio::SoundHandle _speakerHandle; void stopSound(); void stopMusic(); void playMIDI(SoundPtr seqPtr, uint16 size); }; } // End of namespace Hugo #endif //HUGO_SOUND_H