/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_SOUND_H #define HUGO_SOUND_H #include "sound/mixer.h" #include "sound/mididrv.h" #include "sound/midiparser.h" namespace Hugo { class MidiPlayer : public MidiDriver { public: enum { NUM_CHANNELS = 16 }; MidiPlayer(MidiDriver *driver); ~MidiPlayer(); void play(uint8 *stream, uint16 size); void stop(); void pause(bool p); void updateTimer(); void adjustVolume(int diff); void setVolume(int volume); int getVolume() const { return _masterVolume; } void setLooping(bool loop) { _isLooping = loop; } // MidiDriver interface int open(); void close(); void send(uint32 b); void metaEvent(byte type, byte *data, uint16 length); void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { } uint32 getBaseTempo() { return _driver ? _driver->getBaseTempo() : 0; } MidiChannel *allocateChannel() { return 0; } MidiChannel *getPercussionChannel() { return 0; } private: static void timerCallback(void *p); MidiDriver *_driver; MidiParser *_parser; uint8 *_midiData; bool _isLooping; bool _isPlaying; bool _paused; int _masterVolume; MidiChannel *_channelsTable[NUM_CHANNELS]; uint8 _channelsVolume[NUM_CHANNELS]; Common::Mutex _mutex; }; class SoundHandler { public: SoundHandler(HugoEngine *vm); ~SoundHandler(); void toggleMusic(); void toggleSound(); void setMusicVolume(); void playMusic(int16 tune); void playSound(int16 sound, stereo_t channel, byte priority); void initSound(); private: HugoEngine *_vm; Audio::SoundHandle _soundHandle; MidiPlayer *_midiPlayer; void stopSound(); void stopMusic(); void playMIDI(sound_pt seq_p, uint16 size); }; } // End of namespace Hugo #endif //HUGO_SOUND_H