/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #include "common/system.h" #include "gui/message.h" #include "hugo/game.h" #include "hugo/hugo.h" #include "hugo/util.h" #include "hugo/sound.h" namespace Hugo { /** * Returns index (0 to 7) of first 1 in supplied byte, or 8 if not found */ int Utils::firstBit(byte data) { if (!data) return 8; int i; for (i = 0; i < 8; i++) { if ((data << i) & 0x80) break; } return i; } /** * Returns index (0 to 7) of last 1 in supplied byte, or 8 if not found */ int Utils::lastBit(byte data) { if (!data) return 8; int i; for (i = 7; i >= 0; i--) { if ((data << i) & 0x80) break; } return i; } /** * Reverse the bit order in supplied byte */ void Utils::reverseByte(byte *data) { byte maskIn = 0x80; byte maskOut = 0x01; byte result = 0; for (byte i = 0; i < 8; i++, maskIn >>= 1, maskOut <<= 1) { if (*data & maskIn) result |= maskOut; } *data = result; } char *Utils::Box(box_t dismiss, const char *s, ...) { static char buffer[kMaxStrLength + 1]; // Format text into this if (!s) return 0; // NULL strings catered for if (s[0] == '\0') return 0; if (strlen(s) > kMaxStrLength - 100) { // Test length warning("String too long: '%s'", s); return 0; } va_list marker; va_start(marker, s); vsprintf(buffer, s, marker); // Format string into buffer va_end(marker); if (buffer[0] == '\0') return 0; switch(dismiss) { case kBoxAny: case kBoxOk: { GUI::MessageDialog dialog(buffer, "OK"); dialog.runModal(); break; } case kBoxYesNo: { GUI::MessageDialog dialog(buffer, "YES", "NO"); if (dialog.runModal() == GUI::kMessageOK) return buffer; return 0; break; } case kBoxPrompt: { // TODO: Some boxes (i.e. the combination code for the shed), needs to return an input. warning("Box: unhandled BOX_PROMPT"); int boxTime = strlen(buffer) * 30; GUI::TimedMessageDialog dialog(buffer, MAX(1500, boxTime)); dialog.runModal(); break; } default: error("Unknown BOX Type %d", dismiss); } return buffer; } /** * Print options for user when dead */ void Utils::gameOverMsg(void) { Utils::Box(kBoxOk, "%s", HugoEngine::get()._textUtil[kGameOver]); } char *Utils::strlwr(char *buffer) { char *result = buffer; while (*buffer != '\0') { if (isupper(*buffer)) *buffer = tolower(*buffer); buffer++; } return result; } } // End of namespace Hugo