/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_UTIL_H #define HUGO_UTIL_H namespace Hugo { enum seqTextUtil { kTech = 0, kErr1 = 1, kErr2 = 2, kErr3 = 3, kErr4 = 4, kErr5 = 5, kErr6 = 6, kGameOver = 7 // kObsoleteErr1 = 8, // kObsoleteErr2 = 9 }; namespace Utils { int firstBit(byte data); int lastBit(byte data); void gameOverMsg(); void reverseByte(byte *data); void Error(int code, const char *format, ...) GCC_PRINTF(2, 3); void Warn(const char *format, ...) GCC_PRINTF(1, 2); char *Box(box_t, const char *, ...) GCC_PRINTF(2, 3); char *strlwr(char *buffer); } } // End of namespace Hugo #endif