/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_UTIL_H #define HUGO_UTIL_H namespace Hugo { enum seqTextUtil { kGameOver = 0 }; namespace Utils { int firstBit(byte data); int lastBit(byte data); void reverseByte(byte *data); /** * Show a dialog notifying the user about something, with * only a simple "OK" button to dismiss it. */ void notifyBox(const Common::String &msg); /** * Show a dialog prompting the player to input some text. */ Common::String promptBox(const Common::String &msg); /** * Show a dialog prompting the player for a "yes"/"no" choice. */ bool yesNoBox(const Common::String &msg); /** * Convert a string to lower case, in place. * @param buffer string to convert to lower case * @return the string which was passed in */ char *strlwr(char *buffer); } // End of namespace Utils } // End of namespace Hugo #endif