/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef IGOR_ENGINE_H #define IGOR_ENGINE_H #include "common/endian.h" #include "common/file.h" #include "common/rect.h" #include "common/util.h" #include "sound/mixer.h" #include "engines/engine.h" #include "igor/resource_ids.h" namespace Igor { enum { kDebugEngine = 1 << 0, kDebugResource = 1 << 1, kDebugScreen = 1 << 2, kDebugWalk = 1 << 3, kDebugGame = 1 << 4 }; enum { kIdEngDemo100, kIdEngDemo110, kIdEngFloppy, kIdSpaFloppy, kIdEngCD, kIdSpaCD }; enum { kStartupPart = 900, kInvalidPart = 255, kSharewarePart = 950, kTalkColor = 240, kTalkShadowColor = 241, kTickDelay = 1193180 / 4096, kTimerTicksCount = 8, kQuickSaveSlot = 0, kMaxSaveStates = 10 }; enum { kLanguageEnglish = 0, kLanguageSpanish = 1 }; enum { kTalkModeSpeechOnly = 0, kTalkModeSpeechAndText = 1, kTalkModeTextOnly = 2 }; enum Verb { kVerbWalk = 1, kVerbTalk, kVerbTake, kVerbLook, kVerbUse, kVerbOpen, kVerbClose, kVerbGive }; enum ObjectType { kObjectTypeInventory = 1, kObjectTypeRoom = 2 }; enum FacingPosition { kFacingPositionBack = 1, kFacingPositionRight = 2, kFacingPositionFront = 3, kFacingPositionLeft = 4 }; enum { kUpdateDialogueAnimEndOfSentence = 1, kUpdateDialogueAnimMiddleOfSentence, kUpdateDialogueAnimStanding }; enum InputVar { kInputSkipDialogue = 0, kInputCursorXPos, kInputCursorYPos, kInputClick, kInputEscape, kInputPause, kInputOptions, kInputVarCount }; struct DialogueText { int num; int count; }; struct ResourceEntry { int id; uint32 offs; uint32 size; }; struct RoomObjectArea { uint8 area; uint8 object; uint8 y1Lum; uint8 y2Lum; uint8 deltaLum; }; struct RoomDataOffsets { struct { int box; int boxSize; int boxSrcSize; int boxDstSize; } area; struct { int walkPoints; int walkFacingPosition; } obj; struct { int defaultVerb; int useVerb; int giveVerb; int object2; int object1; int objectSize; } action; struct { int questionsOffset; int questionsSize; int repliesOffset; int repliesSize; int matSize; } dlg; }; struct RoomWalkBounds { int x1, y1; int x2, y2; }; struct WalkData { int16 x, y; uint8 posNum; uint8 frameNum; uint8 clipSkipX; int16 clipWidth; int16 scaleWidth; uint8 xPosChanged; int16 dxPos; uint8 yPosChanged; int16 dyPos; uint8 scaleHeight; void setPos(int xPos, int yPos, uint8 facingPos, uint8 frame) { x = xPos; y = yPos; posNum = facingPos; frameNum = frame; } void setDefaultScale() { clipSkipX = 1; clipWidth = 30; scaleWidth = 50; xPosChanged = 1; dxPos = 0; yPosChanged = 1; dyPos = 0; scaleHeight = 50; } void setScale(int w, int h) { scaleWidth = w; scaleHeight = h; } static void setNextFrame(uint8 pos, uint8 &frame) { switch (pos) { case kFacingPositionBack: case kFacingPositionFront: if (frame == 6) { frame = 1; } else { ++frame; } break; case kFacingPositionLeft: case kFacingPositionRight: if (frame == 8) { frame = 1; } else { ++frame; } break; } } }; struct GameStateData { uint8 enableLight; int8 colorLum; int16 counter[5]; bool igorMoving; bool dialogueTextRunning; bool updateLight; bool unkF; uint8 unk10; uint8 unk11; bool dialogueStarted; // byte[1] uint8 dialogueData[500]; uint8 dialogueChoiceStart; uint8 dialogueChoiceCount; // byte[2] uint8 nextMusicCounter; bool jumpToNextMusic; uint8 configSoundEnabled; uint8 talkSpeed; uint8 talkMode; // byte[3] uint8 musicNum; uint8 musicSequenceIndex; }; struct Action { uint8 verb; uint8 object1Num; uint8 object1Type; uint8 verbType; // 1:use,2:give uint8 object2Num; uint8 object2Type; }; class TypeSerializer; class MidiPlayer; class IgorEngine: public Engine { public: enum { MAX_DIALOGUE_TEXTS = 6, MAX_OBJECT_NAME_LENGTH = 31, MAX_DIALOGUE_TEXT_LENGTH = 51, MAX_VERB_NAME_LENGTH = 12, MAX_ROOM_OBJECT_AREAS = 256, MAX_DIALOGUE_QUESTIONS = 30, MAX_DIALOGUE_REPLIES = 70 }; typedef void (IgorEngine::*ExecuteActionProc)(int action); typedef void (IgorEngine::*UpdateDialogueProc)(int action); typedef void (IgorEngine::*UpdateRoomBackgroundProc)(); IgorEngine(OSystem *system, int gameVersion); virtual ~IgorEngine(); virtual int init(); virtual int go(); void handleOptionsMenu_paintSave(); bool handleOptionsMenu_handleKeyDownSave(int key); void handleOptionsMenu_paintLoad(); bool handleOptionsMenu_handleKeyDownLoad(int key); void handleOptionsMenu_paintQuit(); bool handleOptionsMenu_handleKeyDownQuit(int key); void handleOptionsMenu_paintCtrl(); bool handleOptionsMenu_handleKeyDownCtrl(int key); protected: bool compareGameTick(int add, int mod) const { return ((_gameTicks + (add & ~7)) % mod) == 0; } // { return ((_gameTicks + add) % mod) == 0; } bool compareGameTick(int eq) const { return _gameTicks == (eq & ~7); } // { return _gameTicks == eq; } int getPart() const { return _currentPart / 10; } void readResourceTableFile(); void restart(); void waitForTimer(int ticks = -1); void copyArea(uint8 *dst, int dstOffset, int dstPitch, const uint8 *src, int srcPitch, int w, int h, bool transparent = false); int getRandomNumber(int m); void handleOptionsMenu(); void handlePause(); void playMusic(int num); void updateMusic(); void playSound(int num, int fl); void stopSound(); void loadIgorFrames(); void fixDialogueTextPosition(int num, int count, int *x, int *y); void startCutsceneDialogue(int x, int y, int r, int g, int b); void waitForEndOfCutsceneDialogue(int x, int y, int r, int g, int b); void fixIgorDialogueTextPosition(int num, int count, int *x, int *y); void startIgorDialogue(); void waitForEndOfIgorDialogue(); int getObjectFromInventory(int x) const; ResourceEntry findData(int num); uint8 *loadData(int num, uint8 *dst = 0, int *size = 0); void decodeMainText(const uint8 *p); void decodeRoomStrings(const uint8 *p, bool skipObjectNames = false); void decodeRoomText(const uint8 *p); void decodeRoomAreas(const uint8 *p, int count); void decodeRoomMask(const uint8 *p); void loadRoomData(int pal, int img, int box, int msk, int txt); void loadAnimData(const int *anm, int loadOffset = 0); void loadActionData(int act); void loadDialogueData(int dlg); void loadMainTexts(); void setupDefaultPalette(); void updatePalette(int count); void clearPalette(); void setPaletteColor(uint8 index, uint8 r, uint8 g, uint8 b); void setPaletteRange(int startColor, int endColor); void fadeInPalette(int count); void fadeOutPalette(int count); void scrollPalette(int startColor, int endColor); void drawString(uint8 *dst, const char *s, int x, int y, int color1, int color2 = -1, int color3 = -1); int getStringWidth(const char *s) const; void drawActionSentence(const char *sentence, uint8 color); void formatActionSentence(uint8 color); const uint8 *getAnimFrame(int baseOffset, int tableOffset, int frame); void decodeAnimFrame(const uint8 *src, uint8 *dst, bool preserveText = false); void copyAnimFrame(int srcOffset, int frame, int frameSize, int w, int h, int dstOffset); void setCursor(int num); void showCursor(); void hideCursor(); void updateRoomLight(int fl); void drawVerbsPanel(); void redrawVerb(uint8 verb, bool highlight); void drawInventory(int start, int mode); void packInventory(); void scrollInventory(); void addObjectToInventory(int object, int index); void removeObjectFromInventory(int index); void executeAction(int action); void clearAction(); void handleRoomInput(); void animateIgorTalking(int frame); void handleRoomDialogue(); void handleRoomIgorWalk(); void handleRoomInventoryScroll(); void handleRoomLight(); int lookupScale(int xOffset, int yOffset, int h) const; void moveIgor(int pos, int frame); void buildWalkPathSimple(int srcX, int srcY, int dstX, int dstY); void getClosestAreaTrianglePoint(int dstArea, int srcArea, int *dstY, int *dstX, int srcY, int srcX); void getClosestAreaTrianglePoint2(int dstArea, int srcArea, int *dstY, int *dstX, int srcY1, int srcX1, int srcY2, int srcX2); void buildWalkPath(int srcX, int srcY, int dstX, int dstY); void buildWalkPathArea(int srcX, int srcY, int dstX, int dstY); int getVerticalStepsCount(int minX, int minY, int maxX, int maxY); int getHorizontalStepsCount(int minX, int minY, int maxX, int maxY); void lookupScale(int curX, int curY, uint8 &scale, uint8 &xScale, uint8 &yScale) const; void buildWalkPathAreaUpDirection(int srcX, int srcY, int dstX, int dstY); void buildWalkPathAreaDownDirection(int srcX, int srcY, int dstX, int dstY); void buildWalkPathAreaRightDirection(int srcX, int srcY, int dstX, int dstY); void buildWalkPathAreaLeftDirection(int srcX, int srcY, int dstX, int dstY); void waitForIgorMove(); void setRoomWalkBounds(int x1, int y1, int x2, int y2); void fixWalkPosition(int *x, int *y); void recolorDialogueChoice(int num, bool highlight); void handleDialogue(int x, int y, int r, int g, int b); void drawDialogueChoices(); int selectDialogue(); void dialogueAskQuestion(); void dialogueReplyToQuestion(int x, int y, int r, int g, int b, int reply = 0); void saveOrLoadGameState(TypeSerializer &typeSerializer); void loadGameState(int slot); void saveGameState(int slot); void generateGameStateFileName(int num, char *dst, int len) const; MidiPlayer *_midiPlayer; Common::File _ovlFile; Common::File _sndFile; Common::File _tblFile; Audio::SoundHandle _sfxHandle; uint8 *_screenVGA; uint8 *_facingIgorFrames[4]; uint8 *_screenLayer1; uint8 *_screenLayer2; uint8 *_screenTextLayer; uint8 *_screenTempLayer; uint8 *_igorHeadFrames; uint8 *_animFramesBuffer; uint8 *_inventoryPanelBuffer; uint8 *_inventoryImagesBuffer; uint8 *_verbsPanelBuffer; int _screenVGAVOffset; bool _eventQuitGame; GameStateData _gameState; uint32 _nextTimer; bool _fastMode; int _language; int _gameVersion; WalkData _walkData[100]; uint8 _walkCurrentPos; uint8 _walkDataLastIndex; uint8 _walkDataCurrentIndex; uint8 _walkCurrentFrame; int _walkDataCurrentPosX, _walkDataCurrentPosY; int _walkToObjectPosX, _walkToObjectPosY; int16 _currentPart; int _talkDelay; int _talkSpeechCounter; int _talkDelayCounter; DialogueText _dialogueTextsTable[MAX_DIALOGUE_TEXTS]; int _dialogueTextsStart; int _dialogueTextsCount; int _dialogueDirtyRectY; int _dialogueDirtyRectSize; char _dialogueQuestions[MAX_DIALOGUE_QUESTIONS][2][41]; char _dialogueReplies[MAX_DIALOGUE_REPLIES][51]; bool _dialogueEnded; int _dialogueChoiceSelected; uint8 _dialogueInfo[6]; uint8 _objectsState[112]; uint8 _inventoryImages[36]; uint8 _inventoryInfo[74]; char _verbPrepositions[3][7]; char _globalObjectNames[35][MAX_OBJECT_NAME_LENGTH]; char _globalDialogueTexts[300][MAX_DIALOGUE_TEXT_LENGTH]; char _verbsName[9][MAX_VERB_NAME_LENGTH]; char _roomObjectNames[20][MAX_OBJECT_NAME_LENGTH]; uint8 _currentPalette[768]; uint8 _paletteBuffer[768]; uint8 _igorPalette[48]; uint8 *_igorTempFrames; uint8 _walkXScaleRoom[320]; uint8 _walkYScaleRoom[144 * 3]; RoomObjectArea _roomObjectAreasTable[MAX_ROOM_OBJECT_AREAS]; uint8 _roomActionsTable[0x2000]; ExecuteActionProc _executeMainAction; ExecuteActionProc _executeRoomAction; uint8 _previousMusic; struct { uint8 *data; int dataSize; } _musicSequenceTable[5]; Action _currentAction; uint8 _actionCode; uint8 _actionWalkPoint; int16 _inputVars[kInputVarCount]; bool _scrollInventory; int _scrollInventoryStartY, _scrollInventoryEndY, _scrollInventoryDy; bool _roomCursorOn; int _currentCursor; bool _dialogueCursorOn; RoomDataOffsets _roomDataOffsets; RoomWalkBounds _roomWalkBounds; UpdateDialogueProc _updateDialogue; UpdateRoomBackgroundProc _updateRoomBackground; int _gameTicks; int _resourceEntriesCount; int _resourceEntriesOffset; char _saveStateDescriptions[kMaxSaveStates][100]; static const uint8 _dialogueColor[]; static const uint8 _sentenceColorIndex[]; static const uint8 _fontCharIndex[]; static const uint8 _fontCharWidth[]; static const uint8 _fontData[]; static const uint8 _talkDelays[]; static const uint8 _verbAreasTable[]; static const uint8 _inventoryOffsetTable[]; static const uint8 _inventoryActionsTable[]; static const uint8 _walkWidthScaleTable[]; static const float _walkScaleSpeedTable[]; static const uint8 _walkScaleTable[]; static const uint8 _mouseCursorMask[]; static const uint8 _mouseCursorData[]; static const uint32 _fdsOffsetsTable[]; // // game logic // // main loop void ADD_DIALOGUE_TEXT(int num, int count); void SET_DIALOGUE_TEXT(int start, int count); void SET_EXEC_ACTION_FUNC(int i, ExecuteActionProc p); void EXEC_MAIN_ACTION(int action); void EXEC_MAIN_ACTION_38(); void EXEC_MAIN_ACTION_43(); void EXEC_MAIN_ACTION_54(); void SET_PAL_208_96_1(); void SET_PAL_240_48_1(); void UPDATE_OBJECT_STATE(int num); void PART_MEANWHILE(); void PART_MARGARET_ROOM_CUTSCENE_HELPER_1(); void PART_MARGARET_ROOM_CUTSCENE_HELPER_2(int frame); void PART_MARGARET_ROOM_CUTSCENE_UPDATE_DIALOGUE_MARGARET(int action); void PART_MARGARET_ROOM_CUTSCENE(); void PART_UPDATE_FIGURES_ON_PAPER(int delay); void PART_MAIN(); // college map void PART_04_EXEC_ACTION(int action); void PART_04_CLEAR_OBJECT_STATE_84(int num); void PART_04(); // bridge void PART_05_EXEC_ACTION(int action); void PART_05_ACTION_102(); void PART_05_ACTION_103(); void PART_05_UPDATE_ROOM_BACKGROUND(); void PART_05_HELPER_1(); void PART_05_HELPER_2(); void PART_05_HELPER_3(int frame); void PART_05_HELPER_4(int num); void PART_05_HELPER_5(int frame); void PART_05_HELPER_6(); void PART_05(); // bridge (rock) void PART_06_EXEC_ACTION(int action); void PART_06_ACTION_102(); void PART_06_ACTION_103(); void PART_06_ACTION_105(); void PART_06_ACTION_107(); void PART_06_ACTION_108(); void PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER(int action); void PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER(); void PART_06_UPDATE_ROOM_BACKGROUND(); void PART_06_HELPER_1(int frame); void PART_06_HELPER_2(); void PART_06_HELPER_3(); void PART_06_HELPER_6(int num); void PART_06_HELPER_7(int frame); void PART_06_HELPER_8(int frame); void PART_06_HELPER_12(); void PART_06_HELPER_13(int frame); void PART_06_HELPER_14(); void PART_06_HELPER_15(int frame); void PART_06(); // outside church void PART_12_EXEC_ACTION(int action); void PART_12_ACTION_101(); void PART_12_ACTION_104(); void PART_12_ACTION_105(); void PART_12_ACTION_108(); void PART_12_UPDATE_ROOM_BACKGROUND(); void PART_12_UPDATE_DIALOGUE_CHURCHMAN(int action); void PART_12_HANDLE_DIALOGUE_CHURCHMAN(); void PART_12_HELPER_1(int num); void PART_12_HELPER_2(); void PART_12_HELPER_3(); void PART_12_HELPER_4(); void PART_12_HELPER_5(); void PART_12_HELPER_6(); void PART_12_HELPER_8(); void PART_12_HELPER_9(); void PART_12_HELPER_10(int frame); void PART_12(); // inside church void PART_13_EXEC_ACTION(int action); void PART_13_ACTION_101_103(); void PART_13_ACTION_104(); void PART_13_HELPER_1(int num); void PART_13_HELPER_2(); void PART_13_HELPER_3(); void PART_13(); // church puzzle void PART_14_EXEC_ACTION(int action); void PART_14_UPDATE_ROOM_BACKGROUND_ACTION_108(); void PART_14_ACTION_101(); void PART_14_ACTION_103(); void PART_14_ACTION_105(); void PART_14_ACTION_106(); void PART_14_ACTION_108(); void PART_14_HELPER_1(int num); void PART_14_HELPER_2(); void PART_14_HELPER_3(); void PART_14_HELPER_4(); void PART_14_HELPER_6(); void PART_14_HELPER_7(int frame); void PART_14_HELPER_8(int start, int end); void PART_14_HELPER_9(); void PART_14_HELPER_10(); void PART_14_PUSH_STONE(int screenOffset, int w, int h, int animOffset); void PART_14(); void loadResourceData__ROOM_ChurchPuzzle(); void loadResourceData__ANIM_ChurchPuzzle(); // tobias office void PART_15_EXEC_ACTION(int action); void PART_15_ACTION_101(); void PART_15_ACTION_107(); void PART_15_ACTION_115(); void PART_15_ACTION_116(); void PART_15_UPDATE_DIALOGUE_TOBIAS(int action); void PART_15_HANDLE_DIALOGUE_TOBIAS(); void PART_15_HELPER_1(int num); void PART_15_HELPER_2(); void PART_15_HELPER_3(); void PART_15_HELPER_5(); void PART_15_HELPER_6(int frame); void PART_15_HELPER_7(int frame); void PART_15_HELPER_8(int frame); void PART_15_HELPER_9(int frame); void PART_15_HELPER_10(int frame); void PART_15(); // laboratory void PART_16_EXEC_ACTION(int action); void PART_16_ACTION_101(); void PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON(int action); void PART_16_UPDATE_DIALOGUE_MARGARET(int action); void PART_16_HELPER_1(int num); void PART_16_HELPER_2(); void PART_16_HELPER_3(); void PART_16_HELPER_5(); void PART_16_HELPER_6(int frame); void PART_16(); void loadResourceData__ROOM_Laboratory(); void loadResourceData__ANIM_Laboratory(); // outside college void PART_17_EXEC_ACTION(int action); void PART_17_ACTION_101(); void PART_17_ACTION_103(); void PART_17_ACTION_105(); void PART_17_ACTION_106(); void PART_17_HANDLE_DIALOGUE_PHILIP(); void PART_17_UPDATE_DIALOGUE_PHILIP(int action); void PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY(int action); void PART_17_UPDATE_ROOM_BACKGROUND(); void PART_17_HELPER_1(int num); void PART_17_HELPER_2(); void PART_17_HELPER_3(int lum); void PART_17_HELPER_4(); void PART_17_HELPER_5(int lum); void PART_17_HELPER_6(); void PART_17_HELPER_8(int num); void PART_17_HELPER_9(int num); void PART_17_HELPER_10(); void PART_17_HELPER_11(int frame); void PART_17(); // men toilets void PART_18_EXEC_ACTION(int action); void PART_18_ACTION_109(); void PART_18_ACTION_111(); void PART_18_HELPER_1(int num); void PART_18_HELPER_2(); void PART_18(); void loadResourceData__ROOM_MenToilets(); void loadResourceData__ANIM_MenToilets(); // women toilets void PART_19_EXEC_ACTION(int action); void PART_19_ACTION_107(); void PART_19_ACTION_109(); void PART_19_UPDATE_DIALOGUE_WOMEN(int action); void PART_19_UPDATE_BACKGROUND_HELPER_9(); void PART_19_HELPER_1(int num); void PART_19_HELPER_2(); void PART_19_HELPER_3(); void PART_19_HELPER_4(); void PART_19_HELPER_5(); void PART_19_HELPER_7(int frame); void PART_19(); // college corridor margaret void PART_21_EXEC_ACTION(int action); void PART_21_ACTION_101(); void PART_21_ACTION_102(); void PART_21_ACTION_107(); void PART_21_ACTION_108(); void PART_21_ACTION_110(); void PART_21_ACTION_111(); void PART_21_ACTION_113(); void PART_21_UPDATE_ROOM_BACKGROUND(); void PART_21_UPDATE_DIALOGUE_MARGARET_1(int action); void PART_21_UPDATE_DIALOGUE_MARGARET_2(int action); void PART_21_UPDATE_DIALOGUE_MARGARET_3(int action); void PART_21_HANDLE_DIALOGUE_MARGARET(); void PART_21_HELPER_1(int num); void PART_21_HELPER_2(); void PART_21_HELPER_3(); void PART_21_HELPER_4(); void PART_21_HELPER_6(int frame); void PART_21_HELPER_7(); void PART_21_HELPER_8(); void PART_21_HELPER_9(); void PART_21_HELPER_10(); void PART_21_HELPER_11(int frame); void PART_21(); // bell church void PART_22_EXEC_ACTION(int action); void PART_22_ACTION_101(); void PART_22_ACTION_102(); void PART_22_HELPER_1(int num); void PART_22_HELPER_2(); void PART_22(); // college corridor lucas void PART_23_EXEC_ACTION(int action); void PART_23_ACTION_105(); void PART_23_ACTION_107(); void PART_23_ACTION_108(); void PART_23_UPDATE_ROOM_BACKGROUND(); void PART_23_HELPER_1(int num); void PART_23_HELPER_2(int frame); void PART_23_HELPER_3(); void PART_23_HELPER_4(); void PART_23_HELPER_5(); void PART_23_HELPER_6(); void PART_23_HELPER_7(int frame); void PART_23_HELPER_8(int frame); void PART_23(); // college corridor sharon michael void PART_24_EXEC_ACTION(int action); void PART_24_ACTION_102(); void PART_24_ACTION_104(); void PART_24_ACTION_105(); void PART_24_ACTION_107(); void PART_24_UPDATE_ROOM_BACKGROUND(); void PART_24_HELPER_1(int num); void PART_24_HELPER_2(int frame); void PART_24_HELPER_3(int frame); void PART_24_HELPER_4(); void PART_24_HELPER_5(); void PART_24_HELPER_7(); void PART_24_HELPER_8(); void PART_24_HELPER_9(); void PART_24(); // college corridor announcement board void PART_25_EXEC_ACTION(int action); void PART_25_ACTION_105(); void PART_25_ACTION_107(); void PART_25_ACTION_108(); void PART_25_HELPER_1(int num); void PART_25_HELPER_2(); void PART_25_HELPER_3(); void PART_25_HELPER_4(); void PART_25_HELPER_5(); void PART_25_HELPER_7(); void PART_25(); // college corridor miss barrymore void PART_26_EXEC_ACTION(int action); void PART_26_ACTION_103(); void PART_26_ACTION_104(); void PART_26_ACTION_107(); void PART_26_UPDATE_ROOM_BACKGROUND(); void PART_26_HELPER_1(int num); void PART_26_HELPER_2(); void PART_26_HELPER_3(); void PART_26_HELPER_4(); void PART_26_HELPER_5(); void PART_26_HELPER_7(int frame); void PART_26(); // college lockers void PART_27_EXEC_ACTION(int action); void PART_27_ACTION_106(); void PART_27_ACTION_107(); void PART_27_ACTION_108(); void PART_27_ACTION_110(); void PART_27_HELPER_1(int num); void PART_27_HELPER_2(); void PART_27_HELPER_3(); void PART_27_HELPER_4(); void PART_27_HELPER_5(); void PART_27(); // college corridor caroline void PART_28_EXEC_ACTION(int action); void PART_28_ACTION_108(); void PART_28_ACTION_109(); void PART_28_UPDATE_DIALOGUE_CAROLINE(int action); void PART_28_UPDATE_ROOM_BACKGROUND(); void PART_28_HELPER_1(int num); void PART_28_HELPER_2(); void PART_28_HELPER_3(); void PART_28_HELPER_5(int frame); void PART_28_HELPER_6(); void PART_28_HELPER_8(int frame); void PART_28(); // college corridor stairs first floor void PART_30_EXEC_ACTION(int action); void PART_30_ACTION_102(); void PART_30_ACTION_104(); void PART_30_UPDATE_DIALOGUE_LAURA(int action); void PART_30_HANDLE_DIALOGUE_LAURA(); void PART_30_HELPER_1(int num); void PART_30_HELPER_2(); void PART_30_HELPER_3(); void PART_30_HELPER_4(); void PART_30_HELPER_5(); void PART_30_HELPER_8(); void PART_30_HELPER_9(int frame); void PART_30(); // college corridor stairs second floor void PART_31_EXEC_ACTION(int action); void PART_31_ACTION_102(); void PART_31_ACTION_103(); void PART_31_ACTION_106(); void PART_31_ACTION_110(); void PART_31_UPDATE_ROOM_BACKGROUND(); void PART_31_HELPER_1(int num); void PART_31_HELPER_2(int frame); void PART_31_HELPER_3(); void PART_31_HELPER_4(); void PART_31_HELPER_5(); void PART_31_HELPER_6(); void PART_31_HELPER_9(); void PART_31(); // library void PART_33_EXEC_ACTION(int action); void PART_33_ACTION_109(); void PART_33_ACTION_111(); void PART_33_ACTION_113(); void PART_33_ACTION_114(); void PART_33_ACTION_115(); void PART_33_UPDATE_DIALOGUE_HARRISON_1(int action); void PART_33_UPDATE_DIALOGUE_HARRISON_2(int action); void PART_33_UPDATE_DIALOGUE_HARRISON_3(int action); void PART_33_HANDLE_DIALOGUE_HARRISON(); void PART_33_UPDATE_ROOM_BACKGROUND(); void PART_33_HELPER_1(int num); void PART_33_HELPER_2(); void PART_33_HELPER_3(); void PART_33_HELPER_4(int frame); void PART_33_HELPER_5(int frame); void PART_33_HELPER_7(); void PART_33_HELPER_8(int frame); void PART_33_HELPER_9(); void PART_33(); void loadResourceData__ROOM_Library(); void loadResourceData__ANIM_Library(); // chemistry classroom void PART_36_EXEC_ACTION(int action); void PART_36_ACTION_102(); void PART_36_HELPER_1(int num); void PART_36_HELPER_2(); void PART_36_HELPER_4(int frame); void PART_36_HELPER_5(int *x, int *y); void PART_36(); // physics classroom void PART_37_EXEC_ACTION(int action); void PART_37_ACTION_102(); void PART_37_HELPER_1(int num); void PART_37_HELPER_2(); void PART_37(); // philip vodka cutscene void PART_75_UPDATE_DIALOGUE_PHILIP(int action); void PART_75_HELPER_1(int frame); void PART_75(); // introduction cutscene void PART_85_UPDATE_ROOM_BACKGROUND(); void PART_85_UPDATE_DIALOGUE_PHILIP_LAURA(int action); void PART_85_HELPER_1(int frameOffset2, int frameOffset1, int firstFrame, int lastFrame, int delay); void PART_85_HELPER_2(); void PART_85_HELPER_4(); void PART_85_HELPER_6(int frame); void PART_85(); // startup screens void PART_90(); // shareware screens void PART_95(); static const uint8 PAL_48_1[]; static const uint8 PAL_96_1[]; static const uint8 PAL_IGOR_1[]; static const uint8 PAL_IGOR_2[]; static const uint8 INVENTORY_IMG_INIT[]; static const RoomDataOffsets PART_04_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_05_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_06_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_12_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_13_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_14_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_15_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_16_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_17_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_18_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_19_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_21_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_22_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_23_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_24_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_25_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_26_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_27_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_28_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_30_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_31_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_33_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_36_ROOM_DATA_OFFSETS; static const RoomDataOffsets PART_37_ROOM_DATA_OFFSETS; }; } // namespace Igor #endif