/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "igor/igor.h" namespace Igor { void IgorEngine::PART_05_EXEC_ACTION(int action) { debugC(9, kDebugGame, "PART_05_EXEC_ACTION %d", action); switch (action) { case 101: ADD_DIALOGUE_TEXT(201, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 102: PART_05_ACTION_102(); break; case 103: PART_05_ACTION_103(); break; case 104: ADD_DIALOGUE_TEXT(203, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: _currentPart = 40; break; default: error("PART_05_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_05_ACTION_102() { uint8 *walkTable3 = loadData(WLK_Bridge3); uint8 *walkTable4 = loadData(WLK_Bridge4); int xPos = 220; int yPos = 0; int i = 1; do { if (compareGameTick(1, 16)) { for (int y = 0; y <= 143; ++y) { memcpy(_screenLayer2 + y * 320, _screenLayer1 + y * 320 + i * 8, 320 - i * 8); memcpy(_screenLayer2 + y * 320 + 320 - i * 8, _animFramesBuffer + y * 224, i * 8); } if (i < 15) { xPos += _walkScaleTable[0x8F9 + _walkCurrentFrame]; assert(xPos >= 205); yPos = walkTable3[xPos - 205]; WalkData::setNextFrame(kFacingPositionRight, _walkCurrentFrame); } else { _walkCurrentFrame = 0; } int yOffset = (yPos - 50) * 320 + xPos - 15 - i * 8; for (_gameState.counter[1] = 0; _gameState.counter[1] <= 49; ++_gameState.counter[1]) { yOffset += 320; _gameState.counter[0] = yPos - 49 + _gameState.counter[1]; for (_gameState.counter[2] = 0; _gameState.counter[2] <= 29; ++_gameState.counter[2]) { _gameState.counter[3] = xPos - 15 + _gameState.counter[2]; const int offset = _gameState.counter[0] * 134 + _gameState.counter[3]; if (_gameState.counter[0] >= 92 && _gameState.counter[0] <= 110 && offset >= 12533 && walkTable4[offset - 12533] == 1) { continue; } uint8 color = _facingIgorFrames[kFacingPositionRight - 1][_walkCurrentFrame * 1500 + _gameState.counter[1] * 30 + _gameState.counter[2]]; if (color != 0) { _screenLayer2[yOffset + _gameState.counter[2]] = color; } } } memcpy(_screenVGA, _screenLayer2, 46080); ++i; } PART_05_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } while (i != 29); free(walkTable3); free(walkTable4); WalkData *wd = &_walkData[0]; wd->setPos(xPos - 224, yPos, 2, 0); wd->setDefaultScale(); _currentPart = 60; } void IgorEngine::PART_05_ACTION_103() { int i = 0; do { if (compareGameTick(1)) { const int offset = 27526; for (int j = 0; j <= 48; ++j) { const uint8 *src = _animFramesBuffer + 0x7E18 + i * 1470 + j * 30; memcpy(_screenVGA + j * 320 + offset, src, 30); } ++i; } PART_05_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } while (i != 3); addObjectToInventory(21, 56); _objectsState[60] = 1; if (_game.version == kIdEngDemo110) { ++_demoActionsCounter; } PART_05_HELPER_4(255); } void IgorEngine::PART_05_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(61)) { scrollPalette(160, 167); setPaletteRange(160, 167); } if (compareGameTick(2, 8)) { scrollPalette(168, 178); setPaletteRange(168, 178); } if (compareGameTick(13, 16)) { scrollPalette(179, 184); setPaletteRange(179, 184); } if (compareGameTick(5, 32)) { scrollPalette(185, 191); setPaletteRange(185, 191); } if (compareGameTick(1)) { switch (getRandomNumber(200)) { case 0: playSound(18, 1); break; case 3: playSound(21, 1); break; case 9: playSound(22, 1); break; case 17: playSound(23, 1); break; } } if (_gameState.talkMode == kTalkModeTextOnly || !_gameState.dialogueTextRunning) { playSound(17, 1); } } void IgorEngine::PART_05_HELPER_1() { const int offset = 23521; for (int i = 0; i <= 48; ++i) { memcpy(_animFramesBuffer + 0xDEA8 + i * 23 - 1, _screenLayer1 + i * 320 + offset, 23); memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x95C7 + i * 23, 23); } } void IgorEngine::PART_05_HELPER_2() { const int offset = 28668; for (int i = 0; i <= 32; ++i) { const uint8 *src = _animFramesBuffer + 0x7E54 + i * 23; memcpy(_screenLayer1 + i * 320 + offset, src, 23); } } void IgorEngine::PART_05_HELPER_3(int frame) { const int offset = 26756; for (int i = 0; i <= 5; ++i) { const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 42 + i * 7; memcpy(_screenLayer1 + i * 320 + offset, src, 7); } } void IgorEngine::PART_05_HELPER_4(int num) { if (_objectsState[60] == 0) { PART_05_HELPER_5(0); return; } PART_05_HELPER_5(1); _roomObjectAreasTable[24].object = 0; for (int i = 27; i <= 29; ++i) { _roomObjectAreasTable[i].object = 0; } } void IgorEngine::PART_05_HELPER_5(int frame) { const int offset = 41926; for (int i = 0; i <= 2; ++i) { const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 12 + i * 4; memcpy(_screenLayer1 + i * 320 + offset, src, 4); } } void IgorEngine::PART_05_HELPER_6() { _walkData[0].setPos(0, 141, 2, 0); _walkData[0].setDefaultScale(); _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPath(0, 141, 51, 123); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_05() { _gameState.enableLight = 1; loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock); SET_PAL_240_48_1(); static const int anm2[] = { FRM_SpringRock1, FRM_SpringRock2, 0 }; loadAnimData(anm2, 0x7E00); static const int anm3[] = { FRM_SpringRock3, FRM_SpringRock4, 0 }; loadAnimData(anm3, 0x81AE); static const int anm4[] = { FRM_SpringRock5, FRM_SpringRock6, 0 }; loadAnimData(anm4, 0xA763); if (_objectsState[61] != 0) { PART_05_HELPER_1(); } if (_objectsState[63] != 0) { PART_05_HELPER_2(); } if (_objectsState[62] != 0) { PART_05_HELPER_3(0); } for (int i = 0; i <= 143; ++i) { memcpy(_animFramesBuffer + i * 224, _screenLayer1 + i * 320 + 96, 224); } loadRoomData(PAL_SpringBridge, IMG_SpringBridge, BOX_SpringBridge, MSK_SpringBridge, TXT_SpringBridge); static const int anm1[] = { FRM_SpringBridge1, FRM_SpringBridge2, 0 }; loadAnimData(anm1, 0x7E00); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_05_EXEC_ACTION); _updateRoomBackground = &IgorEngine::PART_05_UPDATE_ROOM_BACKGROUND; PART_05_HELPER_4(255); loadActionData(DAT_SpringRock); _roomDataOffsets = PART_05_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 319, 143); _walkDataLastIndex = 1; _walkDataCurrentIndex = 1; if (_currentPart == 50) { PART_05_HELPER_6(); } enterPartLoop(); while (_currentPart >= 50 && _currentPart <= 52) { runPartLoop(); } leavePartLoop(); stopSound(); if (_currentPart == 255) { fadeOutPalette(768); } else if (_currentPart != 60) { if (_objectsState[63] == 0) { _objectsState[61] = _objectsState[62] = _objectsState[63] = 1; } memcpy(_currentPalette, _paletteBuffer, 624); fadeOutPalette(624); } } } // namespace Igor