/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "igor/igor.h" namespace Igor { void IgorEngine::PART_06_EXEC_ACTION(int action) { debugC(9, kDebugGame, "PART_06_EXEC_ACTION %d", action); switch (action) { case 101: ADD_DIALOGUE_TEXT(201, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 102: PART_06_ACTION_102(); break; case 103: PART_06_ACTION_103(); break; case 104: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: PART_06_ACTION_105(); break; case 106: ADD_DIALOGUE_TEXT(204, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 107: PART_06_ACTION_107(); break; case 108: PART_06_ACTION_108(); break; default: error("PART_06_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_06_ACTION_102() { uint8 *walkTable1 = loadData(WLK_Bridge1); uint8 *walkTable2 = loadData(WLK_Bridge2); int xPos = 323; int yPos = 0; int i = 1; do { if (compareGameTick(1, 16)) { for (int y = 0; y <= 143; ++y) { memcpy(_screenLayer2 + y * 320 + i * 8, _screenLayer1 + y * 320, 320 - i * 8); memcpy(_screenLayer2 + y * 320, _animFramesBuffer + y * 224 + 224 - i * 8, i * 8); } if (i < 15) { xPos -= _walkScaleTable[0x8F9 + _walkCurrentFrame]; assert(xPos >= 205); yPos = walkTable1[xPos - 205]; WalkData::setNextFrame(kFacingPositionLeft, _walkCurrentFrame); } else { _walkCurrentFrame = 0; } int yOffset = (yPos - 50) * 320 + xPos - 239 + i * 8; for (_gameState.counter[1] = 0; _gameState.counter[1] <= 49; ++_gameState.counter[1]) { yOffset += 320; _gameState.counter[0] = yPos - 49 + _gameState.counter[1]; for (_gameState.counter[2] = 0; _gameState.counter[2] <= 29; ++_gameState.counter[2]) { _gameState.counter[3] = xPos - 15 + _gameState.counter[2]; const int offset = _gameState.counter[0] * 134 + _gameState.counter[3]; if (_gameState.counter[0] >= 92 && _gameState.counter[0] <= 110 && offset >= 12533 && walkTable2[offset - 12533] == 1) { continue; } uint8 color = _facingIgorFrames[kFacingPositionLeft - 1][_walkCurrentFrame * 1500 + _gameState.counter[1] * 30 + _gameState.counter[2]]; if (color != 0) { _screenLayer2[yOffset + _gameState.counter[2]] = color; } } } memcpy(_screenVGA, _screenLayer2, 46080); ++i; } PART_06_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } while (i != 29); free(walkTable1); free(walkTable2); WalkData *wd = &_walkData[0]; wd->setPos(xPos, yPos, 4, 0); wd->setDefaultScale(); _currentPart = 51; } void IgorEngine::PART_06_ACTION_103() { ADD_DIALOGUE_TEXT(215, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); PART_06_HELPER_8(0); ADD_DIALOGUE_TEXT(216, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(170, 69, 55, 37, 63); waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63); PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER(); PART_06_HELPER_6(255); } void IgorEngine::PART_06_ACTION_105() { _gameTicks = 0; for (int i = 0; i <= 3; ++i) { if (compareGameTick(1)) { const int offset = 22568; for (int j = 0; j <= 48; ++j) { const uint8 *src = _animFramesBuffer + 0x81AE + i * 1715 + j * 35; memcpy(_screenVGA + 320 * j + offset, src, 35); } } PART_06_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } addObjectToInventory(36, 71); _objectsState[62] = 0; PART_06_HELPER_6(255); } void IgorEngine::PART_06_ACTION_107() { PART_06_HELPER_8(0); ADD_DIALOGUE_TEXT(205, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(206, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(170, 69, 55, 37, 63); waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63); } void IgorEngine::PART_06_ACTION_108() { PART_06_HELPER_8(0); ADD_DIALOGUE_TEXT(208, 2); ADD_DIALOGUE_TEXT(210, 2); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(212, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(170, 69, 55, 37, 63); waitForEndOfCutsceneDialogue(170, 69, 55, 37, 63); int i = 7; _gameTicks = 0; do { if (compareGameTick(1, 32)) { const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); ++i; } PART_06_UPDATE_ROOM_BACKGROUND(); if (i == 7) { stopSound(); playSound(19, 1); } waitForTimer(); } while (i != 28); removeObjectFromInventory(61); _objectsState[61] = 0; PART_06_HELPER_6(255); _gameState.unkF = false; ADD_DIALOGUE_TEXT(213, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); } void IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_06_HELPER_7(1); break; case kUpdateDialogueAnimMiddleOfSentence: PART_06_HELPER_7(getRandomNumber(6) + 1); break; case kUpdateDialogueAnimStanding: PART_06_HELPER_7(1); break; } } void IgorEngine::PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER() { loadDialogueData(DLG_SpringPhotographer); _updateDialogue = &IgorEngine::PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER; handleDialogue(170, 69, 55, 37, 63); _updateDialogue = 0; } void IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(61)) { scrollPalette(160, 167); setPaletteRange(160, 167); } if (compareGameTick(2, 8)) { scrollPalette(168, 178); setPaletteRange(168, 178); } if (compareGameTick(13, 16)) { scrollPalette(179, 184); setPaletteRange(179, 184); } if (compareGameTick(5, 32)) { scrollPalette(185, 191); setPaletteRange(185, 191); } if (compareGameTick(1)) { switch (getRandomNumber(20)) { case 0: playSound(18, 1); break; case 3: playSound(21, 1); break; case 9: playSound(22, 1); break; case 17: playSound(23, 1); break; } } } void IgorEngine::PART_06_HELPER_1(int frame) { const int offset = 41926; for (int i = 0; i <= 2; ++i) { const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 12 + i * 4; memcpy(_screenLayer1 + i * 320 + offset, src, 4); } } void IgorEngine::PART_06_HELPER_2() { const int offset = 23521; for (int i = 0; i <= 48; ++i) { const uint8 *src = _screenLayer1 + i * 320 + offset; memcpy(_animFramesBuffer + 0xDEA8 + i * 23 - 1, src, 23); } } void IgorEngine::PART_06_HELPER_3() { const int offset = 28668; for (int i = 0; i <= 32; ++i) { const uint8 *src = _animFramesBuffer + 0x7E54 + i * 23; memcpy(_screenLayer1 + i * 320 + offset, src, 23); memcpy(_screenVGA + i * 320 + offset, src, 23); } } void IgorEngine::PART_06_HELPER_6(int num) { if (num == 2 || num == 255) { if (_objectsState[61] == 1) { PART_06_HELPER_14(); _roomObjectAreasTable[3].object = 0; _roomObjectAreasTable[13].area = 0; _roomObjectAreasTable[15].area = 0; _roomObjectAreasTable[17].area = 0; _roomObjectAreasTable[18].area = 0; } else { PART_06_HELPER_12(); _roomObjectAreasTable[2].object = 0; _roomObjectAreasTable[15].object = 0; _roomObjectAreasTable[18].object = 0; _roomObjectAreasTable[3].object = 0; _roomObjectAreasTable[13].area = 3; _roomObjectAreasTable[15].area = 3; _roomObjectAreasTable[17].area = 3; _roomObjectAreasTable[18].area = 3; } } if (num == 3 || num == 255) { if (_objectsState[62] == 1) { PART_06_HELPER_13(0); } else { PART_06_HELPER_13(1); _roomObjectAreasTable[3].object = 0; } } } void IgorEngine::PART_06_HELPER_7(int frame) { const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } void IgorEngine::PART_06_HELPER_8(int frame) { const int offset = 23521; for (int i = 0; i <= 48; ++i) { const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23 + frame * 1127; memcpy(_screenVGA + i * 320 + offset, src, 23); } } void IgorEngine::PART_06_HELPER_12() { const int offset = 23521; for (int i = 0; i <= 48; ++i) { const uint8 *src = _animFramesBuffer + 0xDEA7 + i * 23; memcpy(_screenLayer1 + i * 320 + offset, src, 23); } } void IgorEngine::PART_06_HELPER_13(int frame) { const int offset = 26756; for (int i = 0; i <= 5; ++i) { const uint8 *src = _animFramesBuffer + 0x7E00 + frame * 42 + i * 7; memcpy(_screenLayer1 + i * 320 + offset, src, 7); } } void IgorEngine::PART_06_HELPER_14() { const int offset = 23521; for (int i = 0; i <= 48; ++i) { const uint8 *src = _animFramesBuffer + 0x95C7 + i * 23; memcpy(_screenLayer1 + i * 320 + offset, src, 23); } } void IgorEngine::PART_06_HELPER_15(int frame) { const uint8 *src = _animFramesBuffer + 0xA763 + READ_LE_UINT16(_animFramesBuffer + 0xDB95 + frame * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } void IgorEngine::PART_06() { _gameState.enableLight = 1; loadRoomData(PAL_SpringBridge, IMG_SpringBridge, BOX_SpringBridge, MSK_SpringBridge, TXT_SpringBridge); static const int anm1[] = { FRM_SpringBridge1, FRM_SpringBridge2, 0 }; loadAnimData(anm1, 0x7E00); if (_objectsState[60] == 0) { PART_06_HELPER_1(0); } for (int i = 0; i <= 143; ++i) { memcpy(_animFramesBuffer + i * 224, _screenLayer1 + i * 320, 224); } loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock); SET_PAL_240_48_1(); static const int anm2[] = { FRM_SpringRock1, FRM_SpringRock2, 0 }; loadAnimData(anm2, 0x7E00); static const int anm3[] = { FRM_SpringRock3, FRM_SpringRock4, 0 }; loadAnimData(anm3, 0x81AE); static const int anm4[] = { FRM_SpringRock5, FRM_SpringRock6, 0 }; loadAnimData(anm4, 0xA763); PART_06_HELPER_2(); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_06_EXEC_ACTION); _updateRoomBackground = &IgorEngine::PART_06_UPDATE_ROOM_BACKGROUND; PART_06_HELPER_6(255); if (_objectsState[63] == 1) { PART_06_HELPER_3(); } if (_currentPart == 61) { SET_PAL_208_96_1(); drawVerbsPanel(); drawInventory(1, 0); _currentAction.verb = kVerbWalk; memcpy(_paletteBuffer, _currentPalette, 624); fadeInPalette(768); } loadActionData(DAT_SpringBridge); _roomDataOffsets = PART_06_ROOM_DATA_OFFSETS; _walkDataLastIndex = 1; _walkDataCurrentIndex = 1; showCursor(); _gameState.igorMoving = false; _gameState.unkF = (_objectsState[61] == 1); while (_currentPart >= 60 && _currentPart <= 61) { setRoomWalkBounds(0, 0, _objectsState[61] == 0 ? 234 : 142, 143); handleRoomInput(); if (compareGameTick(1, 16)) { handleRoomIgorWalk(); } if (compareGameTick(19, 32)) { handleRoomDialogue(); } if (compareGameTick(4, 8)) { handleRoomInventoryScroll(); } if (compareGameTick(1)) { handleRoomLight(); } PART_06_UPDATE_ROOM_BACKGROUND(); if (compareGameTick(61) && _gameState.unkF && getRandomNumber(10) == 0) { PART_06_HELPER_8(getRandomNumber(4)); } waitForTimer(); } _updateRoomBackground = 0; } } // namespace Igor