/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static const uint8 PART_12_DATA_ANIM_1[10] = { 0, 1, 2, 1, 2, 1, 2, 1, 2, 3 }; static const uint8 PART_12_DATA_ANIM_2[16] = { 0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 5, 6, 7 }; void IgorEngine::PART_12_EXEC_ACTION(int action) { debugC(9, kDebugGame, "PART_12_EXEC_ACTION %d", action); switch (action) { case 101: PART_12_ACTION_101(); break; case 102: ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: if (_objectsState[44] == 0) { ADD_DIALOGUE_TEXT(203, 2); } else { ADD_DIALOGUE_TEXT(205, 1); } SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: PART_12_ACTION_104(); break; case 105: PART_12_ACTION_105(); break; case 106: ADD_DIALOGUE_TEXT(207, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 107: ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 108: PART_12_ACTION_108(); break; default: error("PART_12_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_12_ACTION_101() { for (int i = 9; i <= 10; ++i) { _roomObjectAreasTable[i].area = 3; } --_walkDataLastIndex; buildWalkPath(272, 94, 196, 64); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; _gameState.unk10 = 1; _gameTicks = 0; do { if (compareGameTick(1, 16)) { if (_walkDataCurrentIndex > _walkDataLastIndex) { _gameState.igorMoving = false; _walkDataLastIndex = _walkDataCurrentIndex; } if (_gameState.igorMoving) { moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); ++_walkDataCurrentIndex; } } if (compareGameTick(2, 32) && _gameState.unk10 < 8) { if (_objectsState[44] == 0) { const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } ++_gameState.unk10; } waitForTimer(); } while (_gameState.igorMoving || _gameState.unk10 != 8); _currentPart = 40; } void IgorEngine::PART_12_ACTION_104() { _walkCurrentFrame = 2; --_walkDataLastIndex; _roomObjectAreasTable[_screenLayer2[33390]].area = _roomObjectAreasTable[_screenLayer2[34686]].area; buildWalkPath(126, 108, 110, 104); _roomObjectAreasTable[_screenLayer2[33390]].area = 0; _walkDataCurrentIndex = 1; moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); waitForTimer(35); playSound(13, 1); _walkDataCurrentIndex = _walkDataLastIndex; const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA444) - 1; decodeAnimFrame(src, _screenVGA); decodeAnimFrame(src, _screenLayer1); moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); waitForTimer(35); _walkDataCurrentIndex = _walkDataLastIndex - 1; src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA446) - 1; decodeAnimFrame(src, _screenVGA); decodeAnimFrame(src, _screenLayer1); _walkData[_walkDataCurrentIndex].xPosChanged = 1; _walkData[_walkDataCurrentIndex].yPosChanged = 1; moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); waitForTimer(35); _walkData[0].setPos(127, 108, 4, 0); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 30; _walkData[0].scaleWidth = 50; _walkData[0].xPosChanged = 1; _walkData[0].dxPos = 10; _walkData[0].yPosChanged = 1; _walkData[0].dyPos = 3; _walkData[0].scaleHeight = 50; _walkDataCurrentIndex = 0; _walkDataLastIndex = 1; src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA448) - 1; decodeAnimFrame(src, _screenVGA); decodeAnimFrame(src, _screenLayer1); moveIgor(4, 0); PART_12_HANDLE_DIALOGUE_CHURCHMAN(); for (int i = 4; i >= 1; --i) { src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1; decodeAnimFrame(src, _screenVGA); if (i > 1) { waitForTimer(35); } else { playSound(14, 1); } } src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA440) - 1; decodeAnimFrame(src, _screenVGA); PART_12_HELPER_1(255); } void IgorEngine::PART_12_ACTION_105() { if (_objectsState[44] == 1) { ADD_DIALOGUE_TEXT(216, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } memset(_screenVGA + 46080, 0, 17920); _inventoryInfo[_inventoryInfo[62] - 1] = 0; _inventoryInfo[62] = 0; packInventory(); if (_inventoryInfo[72] > _inventoryInfo[73]) { _inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7]; } const int animOffset = (_objectsState[45] == 0) ? 0x2543 : 0xBF1E; for (int i = 1; i <= 9; ++i) { const int offset = 30149; for (int j = 0; j <= 48; ++j) { const uint8 *src = _animFramesBuffer + animOffset + PART_12_DATA_ANIM_1[i] * 1715 + j * 35 + 0xF94C; memcpy(_screenVGA + j * 320 + offset, src, 35); } waitForTimer(30); } ADD_DIALOGUE_TEXT(209, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); for (int i = 9; i <= 10; ++i) { _roomObjectAreasTable[i].area = 3; } --_walkDataLastIndex; buildWalkPath(95, 142, 196, 64); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _gameState.unk10 = 1; _gameTicks = 0; do { if (compareGameTick(2, 32) && _gameState.unk10 < 8) { const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; decodeAnimFrame(src, _screenVGA, true); ++_gameState.unk10; } waitForTimer(); } while (_gameState.unk10 != 8); --_walkDataLastIndex; buildWalkPath(196, 64, 95, 142); PART_12_HELPER_2(); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; _gameTicks = 0; do { if (compareGameTick(1, 16)) { if (_walkDataCurrentIndex > _walkDataLastIndex) { _gameState.igorMoving = false; _walkDataLastIndex = _walkDataCurrentIndex; } if (_gameState.igorMoving) { moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); ++_walkDataCurrentIndex; } } if (compareGameTick(2, 32)) { _gameState.unk10 = getRandomNumber(2) + 7; const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } waitForTimer(); } while (_gameState.igorMoving); decodeAnimFrame(_animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1117) - 1, _screenVGA, true); if (_objectsState[45] == 0) { for (int i = 1; i <= 15; ++i) { const uint8 *src = _animFramesBuffer + 0x1119 + READ_LE_UINT16(_animFramesBuffer + 0x2532 + PART_12_DATA_ANIM_2[i] * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(45); } } else { for (int i = 1; i <= 15; ++i) { const uint8 *src = _animFramesBuffer + 0xA47A + READ_LE_UINT16(_animFramesBuffer + 0xBF0D + PART_12_DATA_ANIM_2[i] * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(45); } } drawVerbsPanel(); redrawVerb(kVerbWalk, true); _currentAction.verb = kVerbWalk; addObjectToInventory(24, 59); _objectsState[44] = 1; PART_12_HELPER_1(255); ADD_DIALOGUE_TEXT(211, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); } void IgorEngine::PART_12_ACTION_108() { _walkCurrentFrame = 2; --_walkDataLastIndex; _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area; buildWalkPath(126, 108, 75, 89); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; _gameState.unk10 = 1; _gameTicks = 0; do { if (compareGameTick(1, 16)) { if (_walkDataCurrentIndex > _walkDataLastIndex) { _gameState.igorMoving = false; _walkDataLastIndex = _walkDataCurrentIndex; } if (_gameState.igorMoving) { moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); ++_walkDataCurrentIndex; } } if (compareGameTick(2, 32) && _gameState.unk10 < 8) { if (_objectsState[44] == 0) { const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } ++_gameState.unk10; } waitForTimer(); } while (_gameState.igorMoving || _gameState.unk10 != 8); _currentPart = 130; } void IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(1) && getRandomNumber(15) == 0) { switch (getRandomNumber(4)) { case 0: playSound(21, 1); break; case 1: playSound(22, 1); break; case 2: playSound(23, 1); break; case 3: playSound(18, 1); break; } } } void IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_12_HELPER_8(); break; case kUpdateDialogueAnimMiddleOfSentence: PART_12_HELPER_10(6 + getRandomNumber(6)); break; case kUpdateDialogueAnimStanding: PART_12_HELPER_8(); break; } } void IgorEngine::PART_12_HANDLE_DIALOGUE_CHURCHMAN() { loadDialogueData(DLG_OutsideChurch); _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN; handleDialogue(95, 55, 51, 28, 63); _updateDialogue = 0; } void IgorEngine::PART_12_HELPER_1(int num) { if (num == 2 || num == 255) { if (_objectsState[45] == 0) { _roomActionsTable[169] = 104; _roomActionsTable[175] = 104; _roomActionsTable[177] = 104; _roomActionsTable[179] = 104; _roomActionsTable[181] = 104; _roomActionsTable[185] = 104; _roomActionsTable[187] = 104; _roomActionsTable[170] = 3; _roomActionsTable[176] = 3; _roomActionsTable[178] = 3; _roomActionsTable[180] = 3; _roomActionsTable[182] = 3; _roomActionsTable[186] = 3; _roomActionsTable[188] = 3; } else { PART_12_HELPER_9(); _roomActionsTable[169] = 108; _roomActionsTable[175] = 106; _roomActionsTable[177] = 2; _roomActionsTable[179] = 11; _roomActionsTable[181] = 107; _roomActionsTable[185] = 35; _roomActionsTable[187] = 35; _roomActionsTable[170] = 1; _roomActionsTable[176] = 1; _roomActionsTable[178] = 1; _roomActionsTable[180] = 1; _roomActionsTable[182] = 1; _roomActionsTable[186] = 1; _roomActionsTable[188] = 1; } } } void IgorEngine::PART_12_HELPER_2() { for (int i = 9; i <= 10; ++i) { _roomObjectAreasTable[i].area = 0; } } void IgorEngine::PART_12_HELPER_3() { decodeAnimFrame(_animFramesBuffer, _screenVGA, true); } void IgorEngine::PART_12_HELPER_4() { SET_PAL_240_48_1(); SET_PAL_208_96_1(); fadeInPalette(768); playSound(13, 1); for (int i = 1; i <= 5; ++i) { const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); if (_objectsState[44] == 0) { src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } waitForTimer(30); } if (_objectsState[44] == 0) { for (int i = 6; i <= 10; ++i) { const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(30); } } ADD_DIALOGUE_TEXT(212, 2); ADD_DIALOGUE_TEXT(214, 1); ADD_DIALOGUE_TEXT(215, 1); SET_DIALOGUE_TEXT(1, 3); _updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN; startCutsceneDialogue(95, 55, 51, 28, 63); waitForEndOfCutsceneDialogue(95, 55, 51, 28, 63); _updateDialogue = 0; for (int i = 12; i <= 29; ++i){ const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(30); } if (_objectsState[44] == 0) { for (int i = 1; i <= 8; ++i) { const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(30); } } waitForTimer(255); fadeOutPalette(768); _objectsState[45] = 1; drawVerbsPanel(); drawInventory(_inventoryInfo[72], 0); _currentPart = 40; } void IgorEngine::PART_12_HELPER_5() { _walkData[0].setPos(196, 64, 2, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 30; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPath(196, 64, 238, 104); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; _gameState.unk10 = 1; waitForTimer(15); _gameTicks = 0; do { if (compareGameTick(1, 16)) { if (_walkDataCurrentIndex > _walkDataLastIndex) { _gameState.igorMoving = false; _walkDataLastIndex = _walkDataCurrentIndex; } if (_gameState.igorMoving) { moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); ++_walkDataCurrentIndex; } } if (compareGameTick(2, 32) && _gameState.unk10 < 11) { if (_objectsState[44] == 0) { const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } ++_gameState.unk10; } waitForTimer(); } while (_gameState.igorMoving || _gameState.unk10 != 11); } void IgorEngine::PART_12_HELPER_6() { playMusic(2); PART_12_HELPER_1(255); _walkData[0].setPos(75, 89, 2, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 30; _roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area; buildWalkPath(75, 89, 126, 108); _roomObjectAreasTable[_screenLayer2[28555]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; _gameState.unk10 = 1; waitForTimer(15); _gameTicks = 0; do { if (compareGameTick(1, 16)) { if (_walkDataCurrentIndex > _walkDataLastIndex) { _gameState.igorMoving = false; _walkDataLastIndex = _walkDataCurrentIndex; } if (_gameState.igorMoving) { moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); ++_walkDataCurrentIndex; } } if (compareGameTick(2, 32) && _gameState.unk10 < 11) { if (_objectsState[44] == 0) { const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } ++_gameState.unk10; } waitForTimer(); } while (_gameState.igorMoving || _gameState.unk10 != 11); } void IgorEngine::PART_12_HELPER_8() { decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA454) - 1, _screenVGA, true); } void IgorEngine::PART_12_HELPER_9() { decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA442) - 1, _screenLayer1, true); } void IgorEngine::PART_12_HELPER_10(int frame) { decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + frame * 2) - 1, _screenVGA, true); } void IgorEngine::PART_12() { _gameState.enableLight = 1; loadRoomData(PAL_OutsideChurch, IMG_OutsideChurch, BOX_OutsideChurch, MSK_OutsideChurch, TXT_OutsideChurch); static const int anm[] = { FRM_OutsideChurch1, FRM_OutsideChurch2, FRM_OutsideChurch3, FRM_OutsideChurch4, FRM_OutsideChurch5, FRM_OutsideChurch6, FRM_OutsideChurch7, FRM_OutsideChurch8, FRM_OutsideChurch9, FRM_OutsideChurch10, FRM_OutsideChurch11, FRM_OutsideChurch12, 0 }; loadAnimData(anm); loadActionData(DAT_OutsideChurch); _roomDataOffsets = PART_12_ROOM_DATA_OFFSETS; setRoomWalkBounds(89, 0, 275, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_12_EXEC_ACTION); PART_12_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); if (_objectsState[44] == 0) { PART_12_HELPER_3(); } if (_currentPart == 122) { PART_12_HELPER_4(); return; } _currentAction.verb = kVerbWalk; fadeInPalette(768); if (_currentPart == 120) { PART_12_HELPER_5(); } if (_currentPart == 121) { PART_12_HELPER_6(); if (_objectsState[106] == 1) { ADD_DIALOGUE_TEXT(216, 2); ADD_DIALOGUE_TEXT(218, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); --_walkDataLastIndex; buildWalkPath(126, 108, 196, 64); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 40; goto PART_12_EXIT; } } PART_12_HELPER_2(); showCursor(); _gameState.igorMoving = false; while (_currentPart >= 120 && _currentPart <= 122) { handleRoomInput(); if (compareGameTick(1, 16)) { handleRoomIgorWalk(); } if (compareGameTick(19, 32)) { handleRoomDialogue(); } if (compareGameTick(4, 8)) { handleRoomInventoryScroll(); } if (compareGameTick(1)) { handleRoomLight(); } PART_12_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } PART_12_EXIT: hideCursor(); fadeOutPalette(624); } } // namespace Igor