/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { void IgorEngine::PART_13_EXEC_ACTION(int action) { debugC(9, kDebugGame, "PART_13_EXEC_ACTION %d", action); switch (action) { case 101: PART_13_ACTION_101_103(); break; case 102: ADD_DIALOGUE_TEXT(201, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: PART_13_ACTION_101_103(); break; case 104: PART_13_ACTION_104(); break; case 105: _currentPart = 140; break; default: error("PART_13_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_13_ACTION_101_103() { waitForTimer(255); _walkDataCurrentIndex = 0; _walkCurrentFrame = 1; for (int i = 0; i <= 4; ++i) { WalkData *wd = &_walkData[0]; if (i == 4) { _walkCurrentFrame = 0; } wd->setPos(52 + i * 5, 88, 2, _walkCurrentFrame); WalkData::setNextFrame(2, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 24; wd->scaleWidth = 40; wd->xPosChanged = 1; wd->dxPos = 5; wd->yPosChanged = 1; wd->dyPos = 0; wd->scaleHeight = 40; moveIgor(wd->posNum, wd->frameNum); waitForTimer(30); } _walkDataLastIndex = 1; ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); _walkData[0].posNum = 3; moveIgor(_walkData[0].posNum, _walkData[0].frameNum); waitForTimer(30); _walkCurrentFrame = 1; for (int i = 4; i >= 0; --i) { WalkData *wd = &_walkData[0]; if (i == 0) { _walkCurrentFrame = 0; } wd->setPos(52 + i * 5, 88, 4, _walkCurrentFrame); WalkData::setNextFrame(4, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 24; wd->scaleWidth = 40; wd->xPosChanged = 1; wd->dxPos = 5; wd->yPosChanged = 1; wd->dyPos = 0; wd->scaleHeight = 40; moveIgor(wd->posNum, wd->frameNum); waitForTimer(30); } waitForTimer(255); WalkData *wd = &_walkData[0]; wd->setPos(70, 127, 2, 0); wd->clipSkipX = 1; wd->clipWidth = 13; wd->scaleWidth = 22; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 0; wd->scaleHeight = 22; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPath(70, 127, 92, 127); _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; _gameState.unk10 = 1; _gameTicks = 0; do { if (compareGameTick(1, 16)) { if (_walkDataCurrentIndex > _walkDataLastIndex) { _gameState.igorMoving = false; _walkDataLastIndex = _walkDataCurrentIndex; } if (_gameState.igorMoving) { moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum); ++_walkDataCurrentIndex; } } waitForTimer(); } while (_gameState.igorMoving); } void IgorEngine::PART_13_ACTION_104() { _walkDataCurrentIndex = 0; _walkCurrentFrame = 1; for (int i = 9; i >= 0; --i) { if (i == 9) { _walkCurrentFrame = 0; } _walkData[0].setPos(189, 143, 3, _walkCurrentFrame); WalkData::setNextFrame(3, _walkCurrentFrame); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 13; _walkData[0].scaleWidth = 13 + i; _walkData[0].xPosChanged = 1; _walkData[0].dxPos = 0; _walkData[0].yPosChanged = 1; _walkData[0].dyPos = 3; _walkData[0].scaleHeight = 22; moveIgor(_walkData[0].posNum, _walkData[0].frameNum); waitForTimer(15); } _currentPart = 121; } void IgorEngine::PART_13_HELPER_1(int num) { } void IgorEngine::PART_13_HELPER_2() { WalkData *wd = &_walkData[0]; wd->setPos(314, 127, 4, 0); wd->clipSkipX = 1; wd->clipWidth = 13; wd->scaleWidth = 22; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 0; wd->scaleHeight = 22; _walkDataLastIndex = 0; buildWalkPath(314, 127, 288, 127); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_13_HELPER_3() { playMusic(4); PART_13_HELPER_1(255); _walkDataCurrentIndex = 0; _walkCurrentFrame = 1; for (int i = 0; i <= 9; ++i) { WalkData *wd = &_walkData[0]; if (i == 9) { _walkCurrentFrame = 0; } wd->setPos(189, 143, 1, _walkCurrentFrame); WalkData::setNextFrame(1, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 13; wd->scaleWidth = i + 13; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 0; wd->scaleHeight = 22; moveIgor(wd->posNum, wd->frameNum); waitForTimer(15); } _walkDataLastIndex = 1; _walkDataCurrentIndex = 1; } void IgorEngine::PART_13() { _gameState.enableLight = 1; loadRoomData(PAL_InsideChurch, IMG_InsideChurch, BOX_InsideChurch, MSK_InsideChurch, TXT_InsideChurch); loadActionData(DAT_InsideChurch); _roomDataOffsets = PART_13_ROOM_DATA_OFFSETS; setRoomWalkBounds(92, 0, 288, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_13_EXEC_ACTION); PART_13_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); if (_currentPart == 130) { PART_13_HELPER_3(); } else { PART_13_HELPER_2(); } enterPartLoop(); while (_currentPart >= 130 && _currentPart <= 131) { runPartLoop(); } leavePartLoop(); fadeOutPalette(624); } } // namespace Igor