/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static const uint8 PART_14_ANIM_DATA_1[6] = { 0, 2, 5, 1, 8, 3 }; static int VAR_NEW_CHURCH_MOSAIC_STONE; static int VAR_CURRENT_CHURCH_MOSAIC_STONE; void IgorEngine::PART_14_EXEC_ACTION(int action) { debugC(9, kDebugGame, "PART_14_EXEC_ACTION %d", action); switch (action) { case 101: PART_14_ACTION_101(); break; case 102: ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: PART_14_ACTION_103(); break; case 104: ADD_DIALOGUE_TEXT(202, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: PART_14_ACTION_105(); break; case 106: PART_14_ACTION_106(); break; case 107: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 108: PART_14_ACTION_108(); break; default: error("PART_14_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_14_ACTION_101() { _roomObjectAreasTable[_screenLayer2[22156]].area = 1; _roomObjectAreasTable[_screenLayer2[27895]].area = 1; --_walkDataLastIndex; buildWalkPath(50, 103, 55, 87); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); for (int i = 192 * 3; i <= 207 * 3; ++i) { if (_paletteBuffer[i] > 5) { _currentPalette[i] -= 5; } else { _currentPalette[i] = 0; } } setPaletteRange(192, 207); --_walkDataLastIndex; buildWalkPath(55, 87, 76, 69); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 220; } void IgorEngine::PART_14_ACTION_103() { fadeOutPalette(768); PART_14_HELPER_9(); loadResourceData__ROOM_ChurchPuzzle(); memset(_screenVGA + 46080, 0, 17920); drawVerbsPanel(); drawInventory(_inventoryInfo[72], 0); fadeInPalette(768); if (_currentPart == 145) { for (int i = 1; i <= 10; ++i) { const uint8 *src = _animFramesBuffer + 0x9486 + READ_LE_UINT16(_animFramesBuffer + 0xCCE4 + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(60); } stopSound(); _objectsState[50] = 1; } PART_14_HELPER_1(255); _currentPart = 140; } void IgorEngine::PART_14_ACTION_105() { _walkDataCurrentIndex = 0; for (int i = 9; i >= 0; --i) { WalkData *wd = &_walkData[0]; if (i == 9) { _walkCurrentFrame = 0; } wd->setPos(182, 143, 3, _walkCurrentFrame); WalkData::setNextFrame(3, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 30; wd->scaleWidth = 23 + i * 3; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 3; wd->scaleHeight = 50; moveIgor(wd->posNum, wd->frameNum); waitForTimer(15); } _currentPart = 131; } void IgorEngine::PART_14_ACTION_106() { --_walkDataLastIndex; _roomObjectAreasTable[_screenLayer2[35684]].area = 2; buildWalkPath(164, 126, 164, 111); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); for (int i = 192 * 3; i <= 207 * 3; ++i) { if (_paletteBuffer[i] > 5) { _currentPalette[i] -= 5; } else { _currentPalette[i] = 0; } } setPaletteRange(192, 207); _walkDataCurrentIndex = 0; for (int i = 9; i >= 0; --i) { WalkData *wd = &_walkData[0]; if (i == 9) { _walkCurrentFrame = 0; } wd->setPos(164, 111, 1, _walkCurrentFrame); WalkData::setNextFrame(1, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 30; wd->scaleWidth = 23 + i * 3; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 3; wd->scaleHeight = 50; moveIgor(wd->posNum, wd->frameNum); waitForTimer(15); } _objectsState[71] = 0; _currentPart = 670; } void IgorEngine::PART_14_ACTION_108() { _gameState.unkF = false; _updateRoomBackground = &IgorEngine::PART_14_UPDATE_ROOM_BACKGROUND_ACTION_108; ADD_DIALOGUE_TEXT(226, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); removeObjectFromInventory(43); for (int i = 1; i <= 3; ++i) { const uint8 *src = _animFramesBuffer + 0x2AAA + READ_LE_UINT16(_animFramesBuffer + 0x940C + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(60); } _gameState.unkF = true; playSound(33, 1); PART_14_HELPER_8(4, 24); stopSound(); ADD_DIALOGUE_TEXT(205, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(221, 85, 12, 33, 63); waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63); PART_14_HELPER_8(25, 26); PART_14_HELPER_8(60, 60); WalkData *wd = &_walkData[_walkDataLastIndex - 1]; wd->x = 250; wd->y = 138; wd->posNum = 4; ADD_DIALOGUE_TEXT(206, 1); ADD_DIALOGUE_TEXT(207, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(208, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(221, 85, 12, 33, 63); waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63); ADD_DIALOGUE_TEXT(210, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(211, 2); ADD_DIALOGUE_TEXT(213, 3); ADD_DIALOGUE_TEXT(216, 1); SET_DIALOGUE_TEXT(1, 3); startCutsceneDialogue(221, 85, 12, 33, 63); waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63); for (int i = 33; i <= 35; ++i) { const uint8 *src = _animFramesBuffer + 0x2AAA + READ_LE_UINT16(_animFramesBuffer + 0x940C + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(60); } addObjectToInventory(28, 63); ADD_DIALOGUE_TEXT(217, 1); ADD_DIALOGUE_TEXT(218, 1); ADD_DIALOGUE_TEXT(219, 1); SET_DIALOGUE_TEXT(1, 3); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(220, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(221, 85, 12, 33, 63); waitForEndOfCutsceneDialogue(221, 85, 12, 33, 63); PART_14_HELPER_7(0); _gameState.unkF = false; _screenVGA[32865] = _screenLayer1[32865]; playSound(33, 1); PART_14_HELPER_8(36, 60); stopSound(); ADD_DIALOGUE_TEXT(222, 1); ADD_DIALOGUE_TEXT(223, 1); ADD_DIALOGUE_TEXT(224, 1); ADD_DIALOGUE_TEXT(225, 1); SET_DIALOGUE_TEXT(1, 4); startIgorDialogue(); waitForEndOfIgorDialogue(); PART_14_HELPER_1(255); _updateRoomBackground = 0; } void IgorEngine::PART_14_UPDATE_ROOM_BACKGROUND_ACTION_108() { if (compareGameTick(2, 16) && _gameState.unkF) { PART_14_HELPER_7(getRandomNumber(2) + 1); } } void IgorEngine::PART_14_HELPER_1(int num) { if (num == 1 || num == 255) { if (_objectsState[50] == 1) { PART_14_HELPER_6(); _roomObjectAreasTable[3].object = 5; _roomObjectAreasTable[4].object = 5; _roomObjectAreasTable[7].object = 5; _roomObjectAreasTable[8].object = 5; } else { _roomObjectAreasTable[3].object = 0; _roomObjectAreasTable[4].object = 2; _roomObjectAreasTable[7].object = 0; _roomObjectAreasTable[8].object = 2; } } } void IgorEngine::PART_14_HELPER_2() { _walkDataCurrentIndex = 0; _walkCurrentFrame = 1; for (int i = 0; i <= 9; ++i) { WalkData *wd = &_walkData[0]; if (i == 9) { _walkCurrentFrame = 0; } wd->setPos(182, 143, 1, _walkCurrentFrame); WalkData::setNextFrame(1, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 30; wd->scaleWidth = 23 + i * 3; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 3; wd->scaleHeight = 32; moveIgor(wd->posNum, wd->frameNum); waitForTimer(15); } _walkDataLastIndex = 1; _walkDataCurrentIndex = 1; buildWalkPath(182, 143, 162, 138); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_14_HELPER_3() { for (int i = 192 * 3; i <= 207 * 3; ++i) { if (_paletteBuffer[i] > 5) { _currentPalette[i] -= 5; } else { _currentPalette[i] = 0; } } setPaletteRange(192, 207); WalkData *wd = &_walkData[0]; wd->setPos(76, 69, 4, 0); wd->clipSkipX = 1; wd->clipWidth = 24; wd->scaleWidth = 40; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 0; wd->scaleHeight = 40; _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[22156]].area = 1; _roomObjectAreasTable[_screenLayer2[27895]].area = 1; buildWalkPath(76, 69, 55, 87); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); for (int i = 192 * 3; i <= 207 * 3; ++i) { _currentPalette[i] = _paletteBuffer[i]; } setPaletteRange(192, 207); --_walkDataLastIndex; buildWalkPath(55, 87, 50, 103); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _roomObjectAreasTable[_screenLayer2[22156]].area = 0; _roomObjectAreasTable[_screenLayer2[27895]].area = 0; } void IgorEngine::PART_14_HELPER_4() { playMusic(4); PART_14_HELPER_1(255); for (int i = 192 * 3; i <= 207 * 3; ++i) { if (_paletteBuffer[i] > 5) { _currentPalette[i] -= 5; } else { _currentPalette[i] = 0; } } setPaletteRange(192, 207); _walkDataCurrentIndex = 0; _walkCurrentFrame = 1; _walkCurrentPos = 3; for (int i = 0; i <= 9; ++i) { WalkData *wd = &_walkData[0]; if (i == 9) { _walkCurrentFrame = 0; } wd->setPos(164, 111, 3, _walkCurrentFrame); WalkData::setNextFrame(3, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 30; wd->scaleWidth = 23 + i * 3; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 3; wd->scaleHeight = 50; moveIgor(3, wd->frameNum); waitForTimer(15); } for (int i = 192 * 3; i <= 207 * 3; ++i) { _currentPalette[i] = _paletteBuffer[i]; } setPaletteRange(192, 207); _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[35684]].area = 2; buildWalkPath(164, 111, 164, 126); _roomObjectAreasTable[_screenLayer2[35684]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_14_HELPER_6() { const int offset = 18382; for (int i = 0; i <= 65; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0xD5BA + i * 44, 44); } } void IgorEngine::PART_14_HELPER_7(int frame) { const int offset = 38038; for (int i = 0; i <= 1; ++i) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x2AA4 + frame * 2 + i, 1); } } void IgorEngine::PART_14_HELPER_8(int start, int end) { _gameState.counter[0] = start - 1; do { if (compareGameTick(1, 16)) { ++_gameState.counter[0]; const uint8 *src = _animFramesBuffer + 0x2AAA + READ_LE_UINT16(_animFramesBuffer + 0x940C + _gameState.counter[0] * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } if (compareGameTick(2, 16) && _gameState.unkF) { PART_14_HELPER_7(getRandomNumber(2) + 1); } waitForTimer(); } while (_gameState.counter[0] != end); } void IgorEngine::PART_14_HELPER_9() { PART_14_HELPER_10(); memcpy(_screenTextLayer, _screenVGA, 46080); memcpy(_screenVGA, _screenLayer1, 46080); memcpy(_screenLayer1, _screenTextLayer, 46080); memset(_screenVGA + 46080, 0, 17920); fadeInPalette(768); _inputVars[kInputCursorXPos] = 160; _inputVars[kInputCursorYPos] = 72; showCursor(); _gameState.counter[4] = 0; _currentPart = 145; _dialogueEnded = false; VAR_CURRENT_CHURCH_MOSAIC_STONE = 255; do { int area = _screenLayer2[_inputVars[kInputCursorYPos] * 320 + _inputVars[kInputCursorXPos]]; if (area == 0) { VAR_NEW_CHURCH_MOSAIC_STONE = 1; } else if (area >= 1 && area <= 8) { VAR_NEW_CHURCH_MOSAIC_STONE = 2; } else if (area == 9) { VAR_NEW_CHURCH_MOSAIC_STONE = 3; } if (VAR_NEW_CHURCH_MOSAIC_STONE != VAR_CURRENT_CHURCH_MOSAIC_STONE) { switch (VAR_NEW_CHURCH_MOSAIC_STONE) { case 1: drawActionSentence("", 253); break; case 2: drawActionSentence(getString(STR_PushStone), 253); break; case 3: drawActionSentence(getString(STR_Exit), 253); break; } VAR_CURRENT_CHURCH_MOSAIC_STONE = VAR_NEW_CHURCH_MOSAIC_STONE; } if (_inputVars[kInputClick]) { _inputVars[kInputClick] = 0; _dialogueEnded = area == 0; if (area == 9) { _currentPart = 146; } if (area >= 1 && area <= 8) { drawActionSentence(getString(STR_PushStone), 251); hideCursor(); playSound(34, 1); switch (area) { case 1: PART_14_PUSH_STONE(33359, 28, 34, 0); break; case 2: PART_14_PUSH_STONE(22800, 27, 34, 0x3D4); break; case 3: PART_14_PUSH_STONE(10642, 39, 45, 0x785); break; case 4: PART_14_PUSH_STONE(3624, 56, 39, 0xCCFA); break; case 5: PART_14_PUSH_STONE(3679, 54, 38, 0xE87); break; case 6: PART_14_PUSH_STONE(11077, 35, 35, 0x1D8F); break; case 7: PART_14_PUSH_STONE(20688, 28, 36, 0x227B); break; case 8: PART_14_PUSH_STONE(31889, 27, 38, 0x2687); break; } } stopSound(); drawActionSentence("Push stone", 253); showCursor(); _dialogueEnded = false; ++_gameState.counter[4]; if (_objectsState[2] == 0 || PART_14_ANIM_DATA_1[_gameState.counter[4]] != area) { _currentPart = 0; } if (_gameState.counter[4] == 5) { if (_currentPart == 145) { _dialogueEnded = true; } else { _currentPart = 145; _gameState.counter[4] = 0; ADD_DIALOGUE_TEXT(204, 1); SET_DIALOGUE_TEXT(1, 1); playSound(35, 1); waitForTimer(255); stopSound(); startIgorDialogue(); waitForEndOfIgorDialogue(); } } } if (_inputVars[kInputEscape]) { _inputVars[kInputEscape] = 0; _currentPart = 146; _dialogueEnded = true; } } while (_currentPart >= 145 && _currentPart <= 146 && !_dialogueEnded); drawActionSentence("", 253); hideCursor(); if (_currentPart == 145) { playSound(35, 1); } fadeOutPalette(768); memcpy(_screenVGA, _screenLayer1, 46080); SET_PAL_208_96_1(); } void IgorEngine::PART_14_HELPER_10() { loadData(PAL_ChurchMosaic, _paletteBuffer); loadData(IMG_ChurchMosaic, _screenLayer1); uint8 *p = loadData(MSK_ChurchMosaic); decodeRoomMask(p); free(p); } void IgorEngine::PART_14_PUSH_STONE(int screenOffset, int w, int h, int animOffset) { for (int i = 0; i <= h; ++i) { memcpy(_screenTempLayer + i * 100, _screenVGA + i * 320 + animOffset, w); memcpy(_screenVGA + i * 320 + screenOffset, _animFramesBuffer + i * w, w); } waitForTimer(127); for (int i = 0; i <= h; ++i) { memcpy(_screenVGA + i * 320 + screenOffset, _screenTempLayer + i * 100, 28); } } void IgorEngine::PART_14() { _gameState.enableLight = 1; loadResourceData__ROOM_ChurchPuzzle(); loadResourceData__ANIM_ChurchPuzzle(); loadActionData(DAT_ChurchPuzzle); _roomDataOffsets = PART_14_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 256, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_14_EXEC_ACTION); PART_14_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); if (_currentPart == 140) { PART_14_HELPER_2(); } if (_currentPart == 141) { PART_14_HELPER_3(); } if (_currentPart == 142) { PART_14_HELPER_4(); } enterPartLoop(); while (_currentPart >= 140 && _currentPart <= 142) { runPartLoop(); } leavePartLoop(); fadeOutPalette(624); } void IgorEngine::loadResourceData__ROOM_ChurchPuzzle() { loadRoomData(PAL_ChurchPuzzle, IMG_ChurchPuzzle, BOX_ChurchPuzzle, MSK_ChurchPuzzle, TXT_ChurchPuzzle); } void IgorEngine::loadResourceData__ANIM_ChurchPuzzle() { static const int anm1[] = { FRM_ChurchPuzzle1, FRM_ChurchPuzzle2, FRM_ChurchPuzzle3, FRM_ChurchPuzzle4, 0 }; loadAnimData(anm1, 0); static const int anm2[] = { FRM_ChurchPuzzle5, FRM_ChurchPuzzle6, FRM_ChurchPuzzle7, FRM_ChurchPuzzle8, FRM_ChurchPuzzle9, FRM_ChurchPuzzle10, FRM_ChurchPuzzle11, FRM_ChurchPuzzle12, 0 }; loadAnimData(anm2, 0x1D8F); static const int anm3[] = { FRM_ChurchPuzzle13, FRM_ChurchPuzzle14, 0 }; loadAnimData(anm3, 0xCCE6); } } // namespace Igor