/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static const uint8 PART_15_ANIM_DATA_1[8] = { 5, 6, 0, 3, 3, 0, 0, 1 }; static const uint8 PART_15_ANIM_DATA_2[8] = { 0, 1, 2, 3, 4, 3, 5, 6 }; static const uint8 PART_15_ANIM_DATA_3[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 }; static const uint8 PART_15_ANIM_DATA_4[8] = { 0, 7, 8, 3, 4, 3, 5, 6 }; static const uint8 PART_15_ANIM_DATA_5[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 }; void IgorEngine::PART_15_EXEC_ACTION(int action) { switch (action) { case 101: PART_15_ACTION_101(); break; case 102: ADD_DIALOGUE_TEXT(204, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: ADD_DIALOGUE_TEXT(205, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: ADD_DIALOGUE_TEXT(207, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: ADD_DIALOGUE_TEXT(205, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: ADD_DIALOGUE_TEXT(205, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 107: PART_15_ACTION_107(); break; case 108: ADD_DIALOGUE_TEXT(208, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 109: ADD_DIALOGUE_TEXT(201, 1); ADD_DIALOGUE_TEXT(202, 2); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); break; case 110: ADD_DIALOGUE_TEXT(234, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 111: ADD_DIALOGUE_TEXT(235, 1); ADD_DIALOGUE_TEXT(236, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 112: ADD_DIALOGUE_TEXT(237, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 113: ADD_DIALOGUE_TEXT(235, 1); ADD_DIALOGUE_TEXT(236, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 114: ADD_DIALOGUE_TEXT(240, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 115: PART_15_ACTION_115(); break; case 116: PART_15_ACTION_116(); break; default: error("PART_15_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_15_ACTION_101() { --_walkDataLastIndex; _roomObjectAreasTable[_screenLayer2[34560]].area = 1; buildWalkPathSimple(34, 108, 0, 108); _roomObjectAreasTable[_screenLayer2[34560]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 271; } void IgorEngine::PART_15_ACTION_107() { if (_gameState.counter[3] == 1) { do { PART_15_HELPER_3(); waitForTimer(); } while (_gameState.counter[3] != 0); } PART_15_HELPER_7(6); PART_15_HANDLE_DIALOGUE_TOBIAS(); } void IgorEngine::PART_15_ACTION_115() { if (_gameState.counter[3] == 1) { do { PART_15_HELPER_3(); waitForTimer(); } while (_gameState.counter[3] != 0); } PART_15_HELPER_7(6); ADD_DIALOGUE_TEXT(209, 1); ADD_DIALOGUE_TEXT(210, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(212, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; ADD_DIALOGUE_TEXT(213, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(214, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; for (int i = 1; i <= 11; ++i) { PART_15_HELPER_9(PART_15_ANIM_DATA_3[i]); waitForTimer(60); } PART_15_HELPER_7(6); if (_objectsState[37] == 0) { ADD_DIALOGUE_TEXT(215, 2); ADD_DIALOGUE_TEXT(217, 1); } else { ADD_DIALOGUE_TEXT(218, 2); ADD_DIALOGUE_TEXT(223, 1); } SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; if (_objectsState[37] == 0) { return; } for (int i = 1; i <= 7; ++i) { PART_15_HELPER_7(PART_15_ANIM_DATA_2[i]); waitForTimer(40); } removeObjectFromInventory(70); _objectsState[46] = 1; if (_objectsState[47] == 0) { ADD_DIALOGUE_TEXT(221, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; return; } ADD_DIALOGUE_TEXT(226, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; ADD_DIALOGUE_TEXT(228, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(229, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; ADD_DIALOGUE_TEXT(230, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); _currentPart = 780; } void IgorEngine::PART_15_ACTION_116() { if (_gameState.counter[3] == 1) { do { PART_15_HELPER_3(); waitForTimer(); } while (_gameState.counter[3] != 0); } PART_15_HELPER_7(6); ADD_DIALOGUE_TEXT(209, 1); ADD_DIALOGUE_TEXT(211, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(212, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; ADD_DIALOGUE_TEXT(213, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(214, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; for (int i = 1; i <= 11; ++i) { PART_15_HELPER_9(PART_15_ANIM_DATA_5[i]); waitForTimer(60); } PART_15_HELPER_7(6); if (_objectsState[37] == 0) { ADD_DIALOGUE_TEXT(215, 2); ADD_DIALOGUE_TEXT(217, 1); } else { ADD_DIALOGUE_TEXT(218, 2); ADD_DIALOGUE_TEXT(223, 1); } SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; if (_objectsState[37] == 0) { return; } for (int i = 1; i <= 7; ++i) { PART_15_HELPER_7(PART_15_ANIM_DATA_4[i]); waitForTimer(40); } removeObjectFromInventory(60); _objectsState[47] = 1; if (_objectsState[46] == 0) { ADD_DIALOGUE_TEXT(224, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; return; } ADD_DIALOGUE_TEXT(226, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; ADD_DIALOGUE_TEXT(228, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(229, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; ADD_DIALOGUE_TEXT(230, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); _currentPart = 780; } void IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND() { PART_15_HELPER_5(); if (_gameTicks == 38 || _gameTicks == 60) { if (_objectsState[48] != 1 && getRandomNumber(200) == 0 && _gameState.counter[3] == 0) { _gameState.counter[3] = 1; } } PART_15_HELPER_3(); } void IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_15_HELPER_8(0); break; case kUpdateDialogueAnimMiddleOfSentence: PART_15_HELPER_8(getRandomNumber(5)); break; case kUpdateDialogueAnimStanding: PART_15_HELPER_8(0); break; } } void IgorEngine::PART_15_HANDLE_DIALOGUE_TOBIAS() { loadDialogueData(DLG_TobiasOffice); _updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS; handleDialogue(133, 67, 0, 63, 19); _updateDialogue = 0; } void IgorEngine::PART_15_HELPER_1(int num) { } void IgorEngine::PART_15_HELPER_2() { _walkData[0].setPos(0, 108, 2, 0); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 15; _walkData[0].scaleWidth = 25; _walkData[0].xPosChanged = 1; _walkData[0].dxPos = 0; _walkData[0].yPosChanged = 1; _walkData[0].dyPos = 0; _walkData[0].scaleHeight = 25; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; _roomObjectAreasTable[_screenLayer2[34560]].area = 1; buildWalkPathSimple(0, 108, 34, 108); _roomObjectAreasTable[_screenLayer2[34560]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_15_HELPER_3() { if (compareGameTick(38) || compareGameTick(60)) { if (_objectsState[48] != 1 && _gameState.counter[3] == 1) { if (_gameState.unk11 == 0) { _objectsState[48] = 1; _objectsState[49] = 1; _gameState.counter[3] = 0; } else { PART_15_HELPER_6(_gameState.unk11); } if (_gameState.unk11 == 7) { _objectsState[49] = 2; } if (_objectsState[49] == 2) { if (_gameState.counter[4] == 0) { playSound(54, 1); } ++_gameState.counter[4]; if (_gameState.unk11 == 7) { _gameState.unk11 = 6; } else { _gameState.unk11 = 7; } if (_gameState.counter[4] > 15) { _objectsState[49] = 3; _gameState.unk11 = 6; } } else if (_objectsState[49] == 1) { ++_gameState.unk11; } else { --_gameState.unk11; } } } } void IgorEngine::PART_15_HELPER_5() { if (compareGameTick(7) || compareGameTick(29) || compareGameTick(61)) { if (_gameState.unk10 >= 3) { PART_15_HELPER_9(PART_15_ANIM_DATA_1[_gameState.unk10]); ++_gameState.unk10; if (_gameState.unk10 == 8) { _gameState.unk10 = 1; } } } if (compareGameTick(5)) { if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) { PART_15_HELPER_9(_gameState.unk10); if (_gameState.unk10 == 1 && getRandomNumber(10) == 0) { _gameState.unk10 = 2; } else { _gameState.unk10 = 1; } if (getRandomNumber(30) == 0) { _gameState.unk10 = 3; } } } } void IgorEngine::PART_15_HELPER_6(int frame) { _roomCursorOn = false; for (int i = 0; i <= 17; ++i) { for (int j = 0; j <= 52; ++j) { int offset = (i + 23) * 320 + j + 18; uint8 color = _screenVGA[offset]; if (color < 0xF0 || color > 0xF1) { color = _animFramesBuffer[0x4B8C + frame * 954 + i * 53 + j]; } _screenTempLayer[i * 100 + j] = color; } } int offset = 7378; for (int i = 0; i <= 17; ++i) { memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 53); memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + i * 53, 53); } if (_gameState.dialogueTextRunning) { memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize); } if (_dialogueCursorOn) { _roomCursorOn = true; } } void IgorEngine::PART_15_HELPER_7(int frame) { int offset = 20887; for (int i = 0; i <= 35; ++i) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x49A + frame * 2124 + i * 59, 59); } } void IgorEngine::PART_15_HELPER_8(int frame) { int offset = 22847; for (int i = 0; i <= 12; ++i) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x958 + frame * 182 + i * 14, 14); } } void IgorEngine::PART_15_HELPER_9(int frame) { int offset = 22835; for (int i = 0; i <= 22; ++i) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + frame * 598 + i * 26, 26); } } void IgorEngine::PART_15() { _gameState.enableLight = 2; loadRoomData(PAL_TobiasOffice, IMG_TobiasOffice, BOX_TobiasOffice, MSK_TobiasOffice, TXT_TobiasOffice); static const int anm[] = { ANM_TobiasOffice1, AOF_TobiasOffice1, ANM_TobiasOffice2, AOF_TobiasOffice2, 0 }; loadAnimData(anm); loadActionData(DAT_TobiasOffice); _roomDataOffsets = PART_15_ROOM_DATA_OFFSETS; setRoomWalkBounds(28, 0, 96, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_15_EXEC_ACTION); _updateRoomBackground = &IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND; PART_15_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); _gameState.unk10 = 1; _gameState.unk11 = 2; _gameState.counter[3] = 0; _gameState.counter[4] = 0; PART_15_HELPER_2(); enterPartLoop(); while (_currentPart == 150) { runPartLoop(); } leavePartLoop(); if (_objectsState[48] == 1) { _objectsState[48] = 2; } fadeOutPalette(624); } } // namespace Igor