/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static int VAR_CURRENT_TALKING_ACTOR; void IgorEngine::PART_17_EXEC_ACTION(int action) { debugC(9, kDebugGame, "PART_17_EXEC_ACTION %d", action); switch (action) { case 101: PART_17_ACTION_101(); break; case 102: ADD_DIALOGUE_TEXT(225, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: PART_17_ACTION_103(); break; case 104: ADD_DIALOGUE_TEXT(220, 3); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: PART_17_ACTION_105(); break; case 106: PART_17_ACTION_106(); break; default: error("PART_17_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_17_ACTION_101() { _roomObjectAreasTable[_screenLayer2[22034]].area = 8; _roomObjectAreasTable[_screenLayer2[23923]].area = 8; --_walkDataLastIndex; buildWalkPath(243, 77, 243, 74); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); buildWalkPath(243, 74, 274, 68); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 302; } void IgorEngine::PART_17_ACTION_103() { PART_17_HELPER_8(0); if (_gameState.counter[4] == 1) { ADD_DIALOGUE_TEXT(201, 2); } else if (_gameState.counter[4] == 2) { ADD_DIALOGUE_TEXT(206, 2); } else if (_gameState.counter[4] == 3) { ADD_DIALOGUE_TEXT(210, 2); } SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(156, 32, 35, 38, 47); _updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP; waitForEndOfCutsceneDialogue(156, 32, 35, 38, 47); _updateDialogue = 0; if (_gameState.counter[4] == 1) { ADD_DIALOGUE_TEXT(203, 1); ADD_DIALOGUE_TEXT(204, 2); SET_DIALOGUE_TEXT(1, 2); } else if (_gameState.counter[4] == 2) { ADD_DIALOGUE_TEXT(208, 2); SET_DIALOGUE_TEXT(1, 1); } else if (_gameState.counter[4] == 3) { ADD_DIALOGUE_TEXT(212, 2); ADD_DIALOGUE_TEXT(214, 1); SET_DIALOGUE_TEXT(1, 2); } startCutsceneDialogue(135, 33, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 0; _updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY; waitForEndOfCutsceneDialogue(135, 33, 63, 63, 0); _updateDialogue = 0; PART_17_HELPER_11(0); waitForTimer(255); ADD_DIALOGUE_TEXT(215 + getRandomNumber(4), 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(135, 33, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 1; _updateDialogue = &IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY; waitForEndOfCutsceneDialogue(135, 33, 63, 63, 0); _updateDialogue = 0; PART_17_HANDLE_DIALOGUE_PHILIP(); PART_17_HELPER_1(255); PART_17_HELPER_8(0); --_walkDataLastIndex; buildWalkPath(104, 87, 143, 123); _walkDataCurrentIndex = 1; _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); ADD_DIALOGUE_TEXT(219, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); if (_gameState.counter[4] == 3) { _gameState.counter[4] = 1; } else { ++_gameState.counter[4]; } } void IgorEngine::PART_17_ACTION_105() { _roomObjectAreasTable[5].area = 1; _roomObjectAreasTable[10].area = 2; _roomObjectAreasTable[11].area = 2; _roomObjectAreasTable[13].area = 2; _roomObjectAreasTable[16].area = 3; _roomObjectAreasTable[17].area = 4; _roomObjectAreasTable[26].area = 4; _roomObjectAreasTable[28].area = 4; --_walkDataLastIndex; buildWalkPath(45, 95, 41, 86); _walkDataCurrentIndex = 1; _walkData[_walkDataLastIndex].frameNum = 1; _gameState.igorMoving = true; waitForIgorMove(); PART_17_HELPER_5(143); --_walkDataLastIndex; _roomObjectAreasTable[_screenLayer2[44836]].area = 4; buildWalkPath(41, 86, 36, 143); _roomObjectAreasTable[_screenLayer2[44836]].area = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; for (int i = _walkDataCurrentIndex; i <= _walkDataLastIndex; ++i) { _walkData[i].posNum = kFacingPositionBack; } waitForIgorMove(); for (int i = 17; i <= 85; ++i) { _walkYScaleRoom[i] = ((i - 13) / 4) + 5; } for (int i = 86; i <= 135; ++i) { _walkYScaleRoom[i] = 23; } _walkData[0].setPos(65, 115, 1, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 14; _walkData[0].scaleWidth = 23; _walkData[0].scaleHeight = 23; _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[36865]].area = 4; buildWalkPath(65, 115, 21, 17); _roomObjectAreasTable[_screenLayer2[36865]].area = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 40; } void IgorEngine::PART_17_ACTION_106() { if (_objectsState[55] == 1) { ADD_DIALOGUE_TEXT(226, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } playSound(24, 1); for (int i = 0; i <= 8; ++i) { int offset = 12575; for (int j = 0; j <= 27; ++j) { memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + 0x1E6E + j * 40 + i * 1120, 40); } waitForTimer(30); } int offset = 12575; for (int i = 0; i <= 27; ++i) { memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + 0x1E6E + i * 40, 40); } _objectsState[55] = 1; _objectsState[3] = 1; PART_17_HELPER_1(255); UPDATE_OBJECT_STATE(4); --_walkDataLastIndex; buildWalkPath(104, 87, 143, 123); _walkDataCurrentIndex = 1; _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); ADD_DIALOGUE_TEXT(223, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); } void IgorEngine::PART_17_HANDLE_DIALOGUE_PHILIP() { loadDialogueData(DLG_OutsideCollege); warning("PART_17_HANDLE_DIALOGUE_PHILIP unimplemented"); } void IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_17_HELPER_9(0); break; case kUpdateDialogueAnimMiddleOfSentence: PART_17_HELPER_9(getRandomNumber(7)); break; } } void IgorEngine::PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: if (VAR_CURRENT_TALKING_ACTOR == 0) { PART_17_HELPER_8(0); } else { PART_17_HELPER_11(0); } break; case kUpdateDialogueAnimMiddleOfSentence: if (VAR_CURRENT_TALKING_ACTOR == 0) { PART_17_HELPER_8(getRandomNumber(7)); } else { PART_17_HELPER_11(getRandomNumber(6)); } break; } } void IgorEngine::PART_17_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(3, 32) && _gameState.unkF) { switch (_gameState.unk10 / 16) { case 0: PART_17_HELPER_8(0); PART_17_HELPER_9(getRandomNumber(7)); break; case 1: PART_17_HELPER_8(getRandomNumber(7)); PART_17_HELPER_9(0); } if (_gameState.unk10 == 31) { _gameState.unk10 = 0; } else { ++_gameState.unk10; } } } void IgorEngine::PART_17_HELPER_1(int num) { if (num == 1 || num == 255) { if (_objectsState[54] == 0) { _gameState.unkF = false; } else { PART_17_HELPER_3(0); _gameState.unkF = true; } } if (num == 2 || num == 255) { if (_objectsState[55] == 1) { _roomActionsTable[2698] = 0; } } if (num == 3 || num == 255) { if (_objectsState[56] == 1) { _gameState.unkF = false; PART_17_HELPER_3(6); } } } void IgorEngine::PART_17_HELPER_2() { for (int i = 17; i <= 85; ++i) { _walkYScaleRoom[i] = ((i - 13) / 4) + 5; } for (int i = 86; i <= 135; ++i) { _walkYScaleRoom[i] = 23; } WalkData *wd = &_walkData[0]; wd->setPos(21, 17, 3, 0); wd->clipSkipX = 1; wd->clipWidth = 4; wd->scaleWidth = 6; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 0; wd->scaleHeight = 6; _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[36865]].area = 4; buildWalkPath(21, 17, 65, 115); _roomObjectAreasTable[_screenLayer2[36865]].area = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); for (int i = 17; i <= 135; ++i) { _walkYScaleRoom[i] = 50; } _walkData[0].setPos(36, 140, 3, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 30; _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[44836]].area = 4; buildWalkPath(36, 143, 41, 86); _roomObjectAreasTable[_screenLayer2[44836]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; for (int i = _walkDataCurrentIndex; i <= _walkDataLastIndex; ++i) { _walkData[i].posNum = kFacingPositionFront; } waitForIgorMove(); PART_17_HELPER_5(0); --_walkDataLastIndex; buildWalkPath(41, 86, 45, 95); _walkDataCurrentIndex = 2; _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); _roomObjectAreasTable[5].area = 0; _roomObjectAreasTable[10].area = 0; _roomObjectAreasTable[11].area = 0; _roomObjectAreasTable[13].area = 0; _roomObjectAreasTable[16].area = 0; _roomObjectAreasTable[17].area = 0; _roomObjectAreasTable[26].area = 0; _roomObjectAreasTable[28].area = 0; } void IgorEngine::PART_17_HELPER_3(int lum) { _roomObjectAreasTable[18].y1Lum = lum; _roomObjectAreasTable[19].y1Lum = lum; _roomObjectAreasTable[20].y1Lum = lum; } void IgorEngine::PART_17_HELPER_4() { int offset = 11642; for (int i = 0; i <= 48; ++i) { memcpy(_screenLayer1 + offset + i * 320, _animFramesBuffer + i * 44, 44); memcpy(_screenVGA + offset + i * 320, _animFramesBuffer + i * 44, 44); } } void IgorEngine::PART_17_HELPER_5(int lum) { _roomObjectAreasTable[23].y1Lum = lum; _roomObjectAreasTable[26].y1Lum = lum; _roomObjectAreasTable[27].y1Lum = lum; _roomObjectAreasTable[32].y1Lum = lum; } void IgorEngine::PART_17_HELPER_6() { playMusic(2); PART_17_HELPER_1(255); fadeInPalette(768); _walkData[0].setPos(274, 68, 4, 1); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 30; _walkCurrentFrame = 1; _walkDataCurrentIndex = 0; _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[22034]].area = 8; _roomObjectAreasTable[_screenLayer2[23923]].area = 8; buildWalkPath(274, 68, 243, 74); _roomObjectAreasTable[_screenLayer2[22034]].area = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); --_walkDataLastIndex; buildWalkPath(243, 74, 205, 124); _roomObjectAreasTable[_screenLayer2[23923]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); PART_17_HELPER_5(0); _roomObjectAreasTable[5].area = 0; _roomObjectAreasTable[10].area = 0; _roomObjectAreasTable[11].area = 0; _roomObjectAreasTable[13].area = 0; _roomObjectAreasTable[16].area = 0; _roomObjectAreasTable[17].area = 0; _roomObjectAreasTable[26].area = 0; _roomObjectAreasTable[28].area = 0; } void IgorEngine::PART_17_HELPER_8(int num) { for (int i = 0; i <= 8; ++i) { for (int j = 0; j <= 10; ++j) { int offset = (36 + i) * 320 + 130 + j; uint8 color = _screenVGA[offset]; if (color >= 0xF0 && color <= 0xF1) { _screenTempLayer[i * 100 + j] = _screenVGA[offset]; } else { _screenTempLayer[i * 100 + j] = _animFramesBuffer[num * 99 + i * 11 + j + 0x1967]; } } } int offset = 11650; for (int i = 0; i <= 8; ++i) { memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 11); memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + num * 99 + i * 11 + 0x1967, 11); } } void IgorEngine::PART_17_HELPER_9(int num) { for (int i = 0; i <= 26; ++i) { for (int j = 0; j <= 22; ++j) { int offset = (36 + i) * 320 + 143 + j; uint8 color = _screenVGA[offset]; if ((color >= 0xC0 && color <= 0xCF) || (color >= 0xF0 && color <= 0xF1)) { _screenTempLayer[i * 100 + j] = _screenVGA[offset]; } else { _screenTempLayer[i * 100 + j] = _animFramesBuffer[num * 621 + i * 23 + j + 0x86C]; } } } int offset = 11663; for (int i = 0; i <= 26; ++i) { memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 23); memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + num * 621 + i * 23 + 0x86C, 23); } } void IgorEngine::PART_17_HELPER_11(int frame) { for (int i = 0; i <= 8; ++i) { for (int j = 0; j <= 10; ++j) { int offset = (i + 36) * 320 + j + 130; uint8 color = _screenVGA[offset]; if (color != 0 && color != 240) { color = _animFramesBuffer[0x1C1C + frame * 99 + i * 11 + j]; } _screenTempLayer[100 * i + j] = color; } } for (int i = 0; i <= 8; ++i) { const int offset = i * 320 + 11650; memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 11); memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x1C1C + frame * 99 + i * 11, 11); } } void IgorEngine::PART_17() { _gameState.enableLight = 1; loadRoomData(PAL_OutsideCollege, IMG_OutsideCollege, BOX_OutsideCollege, MSK_OutsideCollege, TXT_OutsideCollege); static const int anm[] = { FRM_OutsideCollege1, FRM_OutsideCollege2, FRM_OutsideCollege3, FRM_OutsideCollege4, FRM_OutsideCollege5, 0 }; loadAnimData(anm); loadActionData(DAT_OutsideCollege); _roomDataOffsets = PART_17_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 286, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_17_EXEC_ACTION); _updateRoomBackground = &IgorEngine::PART_17_UPDATE_ROOM_BACKGROUND; PART_17_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); if (_objectsState[56] == 1) { _gameState.unkF = false; PART_17_HELPER_3(6); _roomObjectAreasTable[14].object = 0; _roomObjectAreasTable[15].object = 0; _roomObjectAreasTable[19].object = 0; } else if (_gameState.unkF) { PART_17_HELPER_4(); _gameState.counter[4] = 1; } else { _roomObjectAreasTable[14].object = 0; _roomObjectAreasTable[15].object = 0; _roomObjectAreasTable[19].object = 0; } _currentAction.verb = kVerbWalk; if (_currentPart == 170) { fadeInPalette(768); PART_17_HELPER_2(); } else if (_currentPart == 171) { PART_17_HELPER_6(); } showCursor(); _gameState.igorMoving = false; while (_currentPart == 170 || _currentPart == 171) { handleRoomInput(); if (compareGameTick(1, 16)) { handleRoomIgorWalk(); } if (compareGameTick(19, 32)) { handleRoomDialogue(); } if (compareGameTick(4, 8)) { handleRoomInventoryScroll(); } if (compareGameTick(1)) { handleRoomLight(); } PART_17_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } if (_objectsState[55] == 1) { _objectsState[56] = 1; } if (_objectsState[54] == 0) { _objectsState[54] = 1; } hideCursor(); fadeOutPalette(624); _updateRoomBackground = 0; } } // namespace Igor