/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static int VAR_CURRENT_TALKING_ACTOR; void IgorEngine::PART_19_EXEC_ACTION(int action) { switch (action) { case 101: ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 102: ADD_DIALOGUE_TEXT(202, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(99, 54, 43, 63, 0); waitForEndOfCutsceneDialogue(99, 54, 43, 63, 0); break; case 103: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(132, 55, 63, 42, 0); waitForEndOfCutsceneDialogue(132, 55, 63, 42, 0); break; case 104: ADD_DIALOGUE_TEXT(204, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(167, 56, 0, 42, 42); waitForEndOfCutsceneDialogue(167, 56, 0, 42, 42); break; case 105: ADD_DIALOGUE_TEXT(205, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: _currentPart = 232; break; case 107: PART_19_ACTION_107(); break; case 108: ADD_DIALOGUE_TEXT(208, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 109: PART_19_ACTION_109(); break; default: error("PART_19_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_19_ACTION_107() { if (_objectsState[58] == 1) { ADD_DIALOGUE_TEXT(211, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } ADD_DIALOGUE_TEXT(206, 1); ADD_DIALOGUE_TEXT(207, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); for (int i = 1; i <= 2; ++i) { const int offset = 27110; for (int j = 0; j <= 48; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1372 + j * 28 - 506, 28); waitForTimer(120); } } addObjectToInventory(12, 47); _objectsState[58] = 1; PART_19_HELPER_1(255); } void IgorEngine::PART_19_ACTION_109() { if (_objectsState[2] == 1) { ADD_DIALOGUE_TEXT(210, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } for (int i = 1; i <= 4; ++i) { const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x354 + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(45); } decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x35E) - 1, _screenVGA, true); playSound(45, 1); PART_19_HELPER_5(); PART_19_HELPER_1(255); stopSound(); decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x360) - 1, _screenVGA, true); ADD_DIALOGUE_TEXT(209, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); } void IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 : 40); break; case kUpdateDialogueAnimMiddleOfSentence: PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 + getRandomNumber(5) : 40 + getRandomNumber(5)); break; } } void IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9() { if (compareGameTick(3, 64) && _gameState.counter[1] <= 34) { const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + _gameState.counter[1] * 2) - 1; decodeAnimFrame(src, _screenVGA, true); ++_gameState.counter[1]; } } void IgorEngine::PART_19_HELPER_1(int num) { if (num == 2 || num == 255) { if (_objectsState[59] == 0) { decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1, _screenLayer1, true); } } } void IgorEngine::PART_19_HELPER_2() { int talkSpeed = _gameState.talkSpeed; _gameState.talkSpeed = 5; memcpy(_screenLayer2, _screenVGA, 46080); memcpy(_screenVGA, _screenLayer1, 46080); const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1; decodeAnimFrame(src, _screenVGA, true); memcpy(_screenLayer1, _screenVGA, 46080); fadeInPalette(624); ADD_DIALOGUE_TEXT(212, 3); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(243, 92, 63, 23, 33); VAR_CURRENT_TALKING_ACTOR = 0; _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN; waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33); _updateDialogue = 0; for (int i = 2; i <= 9; ++i) { src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1; waitForTimer(60); } ADD_DIALOGUE_TEXT(215, 1); ADD_DIALOGUE_TEXT(216, 2); SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(227, 91, 0, 63, 63); _gameState.counter[1] = 10; VAR_CURRENT_TALKING_ACTOR = 1; _updateRoomBackground = &IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9; waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63); _updateRoomBackground = 0; while (_gameState.counter[1] != 35) { PART_19_UPDATE_BACKGROUND_HELPER_9(); } for (int i = 47; i <= 48; ++i) { src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(30); } for (int i = 1; i <= 3; ++i) { for (int j = 49; j <= 50; ++j) { src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + j * 2) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(30); if (j == 50) { playSound(46, 1); } } } src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40B5) - 1; decodeAnimFrame(src, _screenVGA, true); waitForTimer(30); ADD_DIALOGUE_TEXT(218, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(243, 92, 63, 23, 33); VAR_CURRENT_TALKING_ACTOR = 0; _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN; waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33); _updateDialogue = 0; ADD_DIALOGUE_TEXT(219, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(227, 91, 0, 63, 63); VAR_CURRENT_TALKING_ACTOR = 1; _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN; waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63); _updateDialogue = 0; ADD_DIALOGUE_TEXT(221, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(243, 92, 63, 23, 33); VAR_CURRENT_TALKING_ACTOR = 0; _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN; waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33); _updateDialogue = 0; ADD_DIALOGUE_TEXT(223, 2); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(227, 91, 0, 63, 63); VAR_CURRENT_TALKING_ACTOR = 1; _updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN; waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63); _updateDialogue = 0; _objectsState[59] = 1; fadeOutPalette(624); _gameState.talkSpeed = talkSpeed; } void IgorEngine::PART_19_HELPER_3() { _walkData[0].setPos(319, 142, 1, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; buildWalkPath(319, 142, 295, 142); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_19_HELPER_4() { decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40AB) - 1, _screenVGA, true); waitForTimer(60); ADD_DIALOGUE_TEXT(225, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); --_walkDataLastIndex; buildWalkPath(295, 142, 319, 142); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 232; } void IgorEngine::PART_19_HELPER_5() { fadeOutPalette(624); uint8 *tmp = (uint8 *)malloc(64000 + 768); if (tmp) { memcpy(tmp, _screenVGA, 64000); memcpy(tmp + 64000, _paletteBuffer, 768); } loadData(IMG_RomanNumbersPaper, _screenVGA); loadData(PAL_RomanNumbersPaper, _paletteBuffer); fadeInPalette(624); PART_UPDATE_FIGURES_ON_PAPER(60); _objectsState[2] = 1; waitForTimer(255); if (tmp) { memcpy(_screenVGA, tmp, 64000); memcpy(_paletteBuffer, tmp + 64000, 768); free(tmp); } } void IgorEngine::PART_19_HELPER_7(int frame) { const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + frame * 2) - 1; decodeAnimFrame(src, _screenVGA, true); } void IgorEngine::PART_19() { _gameState.enableLight = 1; loadRoomData(PAL_WomenToilets, IMG_WomenToilets, BOX_WomenToilets, MSK_WomenToilets, TXT_WomenToilets); static const int anm[] = { FRM_WomenToilets1, FRM_WomenToilets2, FRM_WomenToilets3, FRM_WomenToilets4, FRM_WomenToilets5, 0 }; loadAnimData(anm); loadActionData(DAT_WomenToilets); _roomDataOffsets = PART_19_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 319, 143); if (_currentPart == 191) { PART_19_HELPER_2(); } else { SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_19_EXEC_ACTION); PART_19_HELPER_1(255); } memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); PART_19_HELPER_3(); if (_objectsState[59] == 0) { PART_19_HELPER_4(); } else { showCursor(); _gameState.igorMoving = false; while (_currentPart == 190) { handleRoomInput(); if (compareGameTick(1, 16)) { handleRoomIgorWalk(); } if (compareGameTick(19, 32)) { handleRoomDialogue(); } if (compareGameTick(4, 8)) { handleRoomInventoryScroll(); } if (compareGameTick(1)) { handleRoomLight(); } waitForTimer(); } } fadeOutPalette(624); } } // namespace Igor