/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { void IgorEngine::PART_25_EXEC_ACTION(int action) { switch (action) { case 101: _currentPart = 260; break; case 102: switch (getRandomNumber(3) + 1) { case 1: ADD_DIALOGUE_TEXT(204, 2); ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); break; case 2: ADD_DIALOGUE_TEXT(207, 1); ADD_DIALOGUE_TEXT(208, 1); ADD_DIALOGUE_TEXT(209, 1); ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 4); startIgorDialogue(); break; case 3: ADD_DIALOGUE_TEXT(210, 1); ADD_DIALOGUE_TEXT(211, 1); ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 3); startIgorDialogue(); break; } break; case 103: ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: ADD_DIALOGUE_TEXT(212, 1); ADD_DIALOGUE_TEXT(213, 1); ADD_DIALOGUE_TEXT(214, 1); ADD_DIALOGUE_TEXT(215, 1); ADD_DIALOGUE_TEXT(216, 2); SET_DIALOGUE_TEXT(1, 5); startIgorDialogue(); break; case 105: PART_25_ACTION_105(); break; case 106: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 107: PART_25_ACTION_107(); break; case 108: PART_25_ACTION_108(); break; case 109: _currentPart = 310; break; default: error("PART_25_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_25_ACTION_105() { if (_objectsState[68] != 0) { _roomObjectAreasTable[_screenLayer2[34370]].area = 1; --_walkDataLastIndex; buildWalkPath(133, 123, 130, 107); _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 180; } } void IgorEngine::PART_25_ACTION_107() { if (_objectsState[68] == 1) { EXEC_MAIN_ACTION(11); return; } for (int i = 1; i <= 2; ++i) { const int offset = 21881; for (int j = 0; j <= 55; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31); if (i == 2) { playSound(13, 1); } if (i == 1) { waitForTimer(100); } } } _objectsState[68] = 1; PART_25_HELPER_1(1); } void IgorEngine::PART_25_ACTION_108() { if (_objectsState[68] == 0) { EXEC_MAIN_ACTION(14); return; } for (int i = 3; i <= 4; ++i) { const int offset = 21881; for (int j = 0; j <= 55; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31); if (i == 4) { playSound(14, 1); } if (i == 3) { waitForTimer(100); } } } _objectsState[68] = 0; PART_25_HELPER_1(1); } void IgorEngine::PART_25_HELPER_1(int num) { if (num == 1 || num == 255) { if (_objectsState[68] == 0) { PART_25_HELPER_5(); _roomActionsTable[31] = 6; } else { PART_25_HELPER_7(); _roomActionsTable[31] = 7; } } } void IgorEngine::PART_25_HELPER_2() { _walkData[0].setPos(0, 130, 2, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 15; _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPath(0, 130, 60, 135); _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_25_HELPER_3() { _walkData[0].setPos(319, 138, 4, 0); _walkData[0].setDefaultScale(); _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPath(319, 138, 289, 142); _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_25_HELPER_4() { _walkData[0].setPos(130, 107, 3, 0); _walkData[0].setDefaultScale(); _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[34370]].area = 1; buildWalkPath(130, 107, 135, 125); _roomObjectAreasTable[_screenLayer2[34370]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_25_HELPER_5() { const int offset = 22208; for (int i = 0; i <= 51; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 23, 23); } } void IgorEngine::PART_25_HELPER_7() { const int offset = 22208; for (int i = 0; i <= 51; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4AC + i * 23, 23); } } void IgorEngine::PART_25() { _gameState.enableLight = 2; loadRoomData(PAL_CollegeCorridorAnnouncementBoard, IMG_CollegeCorridorAnnouncementBoard, BOX_CollegeCorridorAnnouncementBoard, MSK_CollegeCorridorAnnouncementBoard, TXT_CollegeCorridorAnnouncementBoard); static const int anm[] = { FRM_CollegeCorridorAnnouncementBoard1, FRM_CollegeCorridorAnnouncementBoard2, 0 }; loadAnimData(anm); loadActionData(DAT_CollegeCorridorAnnouncementBoard); _roomDataOffsets = PART_25_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 319, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_25_EXEC_ACTION); PART_25_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); if (_currentPart == 250) { PART_25_HELPER_2(); } else if (_currentPart == 251) { PART_25_HELPER_3(); } else if (_currentPart == 252) { PART_25_HELPER_4(); } enterPartLoop(); while (_currentPart >= 250 && _currentPart <= 252) { runPartLoop(); } leavePartLoop(); fadeOutPalette(624); } } // namespace Igor