/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static const uint8 PART_26_ANIM_DATA_1[12] = { 6, 0, 2, 3, 4, 5, 6, 5, 4, 3, 2, 0 }; void IgorEngine::PART_26_EXEC_ACTION(int action) { switch (action) { case 101: ADD_DIALOGUE_TEXT(202, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 102: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: PART_26_ACTION_103(); break; case 104: PART_26_ACTION_104(); break; case 105: ADD_DIALOGUE_TEXT(224, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: _currentPart = 250; break; case 107: PART_26_ACTION_107(); break; case 108: ADD_DIALOGUE_TEXT(216, 2); ADD_DIALOGUE_TEXT(218, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); break; case 109: ADD_DIALOGUE_TEXT(219, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 110: ADD_DIALOGUE_TEXT(220, 2); ADD_DIALOGUE_TEXT(222, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); break; case 111: ADD_DIALOGUE_TEXT(223, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; default: error("PART_26_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_26_ACTION_103() { if (_objectsState[69] == 1) { EXEC_MAIN_ACTION(11); return; } for (int i = 1; i <= 2; ++i) { const int offset = 19870; for (int j = 0; j <= 65; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x16C0 + i * 2706 + j * 41, 41); } if (i == 2) { playSound(13, 1); } else if (i == 1) { waitForTimer(100); } } _objectsState[69] = 1; PART_25_HELPER_1(1); } void IgorEngine::PART_26_ACTION_104() { if (_objectsState[69] == 0) { EXEC_MAIN_ACTION(14); return; } for (int i = 3; i <= 4; ++i) { const int offset = 19870; for (int j = 0; j <= 65; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 2706 + j * 41 + 0x16C0, 41); if (i == 4) { playSound(14, 1); } if (i == 3) { waitForTimer(100); } } } _objectsState[69] = 0; PART_25_HELPER_1(1); } void IgorEngine::PART_26_ACTION_107() { if (_objectsState[69] != 0) { _roomObjectAreasTable[_screenLayer2[36800]].area = 1; --_walkDataLastIndex; buildWalkPath(62, 127, 0, 115); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); _currentPart = 160; } } void IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(29) || compareGameTick(61)) { if (_gameState.unk10 > 2) { if (_gameState.unk10 == 11) { _gameState.unk10 = 2; } PART_26_HELPER_7(PART_26_ANIM_DATA_1[_gameState.unk10]); if (_gameState.unk10 > 2) { ++_gameState.unk10; } } else if (_gameState.unk10 == 1) { _gameState.unk10 = 2; PART_26_HELPER_7(_gameState.unk10); } else if (getRandomNumber(25) == 0) { _gameState.unk10 = 1; PART_26_HELPER_7(_gameState.unk10); } else if (getRandomNumber(30) == 0) { _gameState.unk10 = 3; } } } void IgorEngine::PART_26_HELPER_1(int num) { if (num == 1 || num == 255) { if (_objectsState[69] == 0) { PART_26_HELPER_2(); _roomActionsTable[0x1E] = 6; } else { PART_26_HELPER_3(); _roomActionsTable[0x1E] = 7; } } } void IgorEngine::PART_26_HELPER_2() { const int offset = 19870; for (int i = 0; i <= 64; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 25, 25); } } void IgorEngine::PART_26_HELPER_3() { const int offset = 19870; for (int i = 0; i <= 64; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x659 + i * 25, 25); } } void IgorEngine::PART_26_HELPER_4() { _walkData[0].setPos(319, 125, 4, 0); _walkData[0].setDefaultScale(); _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPathSimple(319, 125, 269, 140); _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_26_HELPER_5() { _walkData[0].setPos(0, 115, 3, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 2; _walkData[0].clipWidth = 30; _walkDataLastIndex = 0; _roomObjectAreasTable[_screenLayer2[36800]].area = 1; buildWalkPath(0, 115, 70, 127); _roomObjectAreasTable[_screenLayer2[36800]].area = 0; _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); if (_objectsState[65] == 3) { ADD_DIALOGUE_TEXT(212, 1); ADD_DIALOGUE_TEXT(213, 2); ADD_DIALOGUE_TEXT(215, 1); SET_DIALOGUE_TEXT(1, 3); startIgorDialogue(); _objectsState[65] = 4; drawVerbsPanel(); redrawVerb(kVerbWalk, true); _currentAction.verb = kVerbWalk; drawInventory(_inventoryInfo[72], 0); playSound(51, 1); PART_26_HELPER_1(255); } } void IgorEngine::PART_26_HELPER_7(int frame) { _roomCursorOn = false; for (int i = 0; i <= 39; ++i) { for (int j = 0; j <= 21; ++j) { int offset = (i + 91) * 320 + j + 169; uint8 color = _screenVGA[offset]; if (color < 192 || (color > 207 && color != 240 && color != 241)) { color = _animFramesBuffer[0x942 + frame * 880 + i * 22 + j]; } _screenTempLayer[100 * i + j] = color; } } for (int i = 0; i <= 39; ++i) { const int offset = i * 320 + 29289; memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 22); memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x942 + frame * 880 + i * 22, 22); } if (_dialogueCursorOn) { _roomCursorOn = true; } } void IgorEngine::PART_26() { _gameState.enableLight = 1; loadRoomData(PAL_CollegeCorridorMissBarrymore, IMG_CollegeCorridorMissBarrymore, BOX_CollegeCorridorMissBarrymore, MSK_CollegeCorridorMissBarrymore, TXT_CollegeCorridorMissBarrymore); static const int anm[] = { FRM_CollegeCorridorMissBarrymore1, FRM_CollegeCorridorMissBarrymore2, FRM_CollegeCorridorMissBarrymore3, 0 }; loadAnimData(anm); loadActionData(DAT_CollegeCorridorMissBarrymore); _roomDataOffsets = PART_26_ROOM_DATA_OFFSETS; setRoomWalkBounds(14, 0, 319, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_26_EXEC_ACTION); _updateRoomBackground = &IgorEngine::PART_26_UPDATE_ROOM_BACKGROUND; PART_26_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; _gameState.unk10 = true; fadeInPalette(768); if (_currentPart == 260) { PART_26_HELPER_4(); } else { PART_26_HELPER_5(); } showCursor(); _gameState.igorMoving = false; while (_currentPart >= 260 && _currentPart <= 261) { handleRoomInput(); if (compareGameTick(1, 16)) { handleRoomIgorWalk(); } if (compareGameTick(19, 32)) { handleRoomDialogue(); } if (compareGameTick(4, 8)) { handleRoomInventoryScroll(); } if (compareGameTick(1)) { handleRoomLight(); } PART_26_UPDATE_ROOM_BACKGROUND(); waitForTimer(); } fadeOutPalette(624); _updateRoomBackground = 0; } } // namespace Igor