/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { void IgorEngine::PART_27_EXEC_ACTION(int action) { switch (action) { case 101: _currentPart = 231; break; case 102: if (_objectsState[85] == 0) { ADD_DIALOGUE_TEXT(216, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); _objectsState[85] = 1; PART_27_HELPER_1(255); } else { ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); } break; case 103: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: ADD_DIALOGUE_TEXT(204, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: ADD_DIALOGUE_TEXT(205, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: PART_27_ACTION_106(); break; case 107: PART_27_ACTION_107(); break; case 108: PART_27_ACTION_108(); break; case 109: ADD_DIALOGUE_TEXT(215, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 110: PART_27_ACTION_110(); break; case 111: ADD_DIALOGUE_TEXT(222, 1); ADD_DIALOGUE_TEXT(223, 2); ADD_DIALOGUE_TEXT(225, 4); SET_DIALOGUE_TEXT(1, 3); startIgorDialogue(); break; case 112: ADD_DIALOGUE_TEXT(221, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 113: _currentPart = 150; break; default: error("PART_27_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_27_ACTION_106() { if (_objectsState[84] == 1) { EXEC_MAIN_ACTION(11); return; } if (_objectsState[5] == 0) { ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } if (_objectsState[5] == 1) { ADD_DIALOGUE_TEXT(209, 3); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); _objectsState[5] = 2; return; } const int offset = 21810; for (int i = 2; i <= 3; ++i) { for (int j = 0; j <= 48; ++j) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32); } if (i == 3) { playSound(3, 1); } if (i == 2) { waitForTimer(100); } } _objectsState[84] = 1; PART_27_HELPER_1(1); } void IgorEngine::PART_27_ACTION_107() { if (_objectsState[84] == 0) { EXEC_MAIN_ACTION(14); return; } const int offset = 21810; for (int i = 2; i >= 1; --i) { for (int j = 0; j <= 48; ++j) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32); } if (i == 2) { playSound(14, 1); waitForTimer(100); } } _objectsState[84] = 0; PART_27_HELPER_1(1); } void IgorEngine::PART_27_ACTION_108() { if (_inventoryInfo[58] > 0 || _objectsState[42] == 2) { ADD_DIALOGUE_TEXT(208, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } ADD_DIALOGUE_TEXT(207, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); const int offset = 25012; for (int i = 1; i <= 2; ++i) { for (int j = 0; j <= 29; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 630 + j * 21 + 0x19AA, 21); } if (i == 1) { waitForTimer(100); } } addObjectToInventory(23, 58); PART_27_HELPER_1(1); if (_game.version == kIdEngDemo110) { ++_demoActionsCounter; } } void IgorEngine::PART_27_ACTION_110() { ADD_DIALOGUE_TEXT(212, 1); ADD_DIALOGUE_TEXT(213, 2); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); const int offset = 25012; for (int i = 1; i <= 2; ++i) { for (int j = 0; j <= 48; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x19AA + i * 630 + j * 21, 21); } if (i == 1) { waitForTimer(100); } } removeObjectFromInventory(55); PART_27_HELPER_1(255); _objectsState[107] = 1; if (_game.version == kIdEngDemo110) { ++_demoActionsCounter; } } void IgorEngine::PART_27_HELPER_1(int num) { if (num == 1 || num == 255) { if (_objectsState[84] == 0) { PART_27_HELPER_3(); _roomActionsTable[3] = 6; _roomObjectAreasTable[6].object = 3; } else { PART_27_HELPER_4(); _roomActionsTable[3] = 7; _roomObjectAreasTable[6].object = 4; } } if (num == 2 || num == 255) { if (_objectsState[85] == 0) { _roomObjectAreasTable[5].object = 2; _roomObjectAreasTable[6].object = 2; } else { _roomObjectAreasTable[5].object = 3; } } } void IgorEngine::PART_27_HELPER_2() { _walkData[0].setPos(0, 132, 2, 0); _walkData[0].setDefaultScale(); _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPathSimple(0, 132, 30, 132); _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_27_HELPER_3() { const int offset = 21816; for (int i = 0; i <= 47; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26, 26); } } void IgorEngine::PART_27_HELPER_4() { const int offset = 21816; for (int i = 0; i <= 47; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26 + 0x4E0, 26); } } void IgorEngine::PART_27_HELPER_5() { _walkData[0].setPos(270, 134, 4, 0); _walkData[0].setDefaultScale(); _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPathSimple(270, 134, 140, 134); _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_27() { _gameState.enableLight = 1; loadRoomData(PAL_CollegeLockers, IMG_CollegeLockers, BOX_CollegeLockers, MSK_CollegeLockers, TXT_CollegeLockers); static const int anm[] = { FRM_CollegeLockers1, FRM_CollegeLockers2, FRM_CollegeLockers3, 0 }; loadAnimData(anm); loadActionData(DAT_CollegeLockers); _roomDataOffsets = PART_27_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 319, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_27_EXEC_ACTION); PART_27_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); if (_currentPart == 270) { PART_27_HELPER_2(); } else { PART_27_HELPER_5(); } enterPartLoop(); while (_currentPart == 270 || _currentPart == 271) { runPartLoop(); } leavePartLoop(); fadeOutPalette(624); } } // namespace Igor