/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { void IgorEngine::PART_28_EXEC_ACTION(int action) { switch (action) { case 101: _currentPart = 230; break; case 102: ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: ADD_DIALOGUE_TEXT(202, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: ADD_DIALOGUE_TEXT(204, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: if (_objectsState[111] == 0) { ADD_DIALOGUE_TEXT(205, 1); ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); } else { ADD_DIALOGUE_TEXT(234, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); } break; case 107: ADD_DIALOGUE_TEXT(237, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 108: PART_28_ACTION_108(); break; case 109: PART_28_ACTION_109(); break; case 110: ADD_DIALOGUE_TEXT(228, 1); ADD_DIALOGUE_TEXT(229, 1); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); break; case 111: if (_objectsState[3] == 0) { ADD_DIALOGUE_TEXT(226, 1); SET_DIALOGUE_TEXT(1, 1); } else { ADD_DIALOGUE_TEXT(227, 1); SET_DIALOGUE_TEXT(1, 1); } startIgorDialogue(); break; case 112: ADD_DIALOGUE_TEXT(235, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 113: ADD_DIALOGUE_TEXT(236, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; default: error("PART_28_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_28_ACTION_108() { if (_objectsState[111] == 1) { ADD_DIALOGUE_TEXT(218, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(211, 1); ADD_DIALOGUE_TEXT(212, 1); ADD_DIALOGUE_TEXT(213, 2); ADD_DIALOGUE_TEXT(215, 1); ADD_DIALOGUE_TEXT(216, 1); SET_DIALOGUE_TEXT(1, 5); startCutsceneDialogue(182, 81, 63, 17, 17); _updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE; waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17); ADD_DIALOGUE_TEXT(217, 1); SET_DIALOGUE_TEXT(1, 5); startCutsceneDialogue(182, 81, 63, 17, 17); waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17); _updateDialogue = 0; --_walkDataLastIndex; buildWalkPath(213, 131, 160, 140); _walkDataCurrentIndex = 1; _walkData[_walkDataLastIndex].frameNum = 0; _walkData[_walkDataLastIndex].posNum = 3; _gameState.igorMoving = true; waitForIgorMove(); ADD_DIALOGUE_TEXT(222, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } if (_objectsState[87] < 2) { ADD_DIALOGUE_TEXT(207, 1); SET_DIALOGUE_TEXT(1, 1); } else { ADD_DIALOGUE_TEXT(218, 1); SET_DIALOGUE_TEXT(1, 1); } startIgorDialogue(); waitForEndOfIgorDialogue(); if (_objectsState[87] < 2) { ADD_DIALOGUE_TEXT(208, 1); SET_DIALOGUE_TEXT(1, 1); } else { ADD_DIALOGUE_TEXT(219, 2); ADD_DIALOGUE_TEXT(221, 1); SET_DIALOGUE_TEXT(1, 2); } startCutsceneDialogue(182, 81, 63, 17, 17); _updateDialogue = &IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE; waitForEndOfCutsceneDialogue(182, 81, 63, 17, 17); _updateDialogue = 0; } void IgorEngine::PART_28_ACTION_109() { for (int i = 1; i <= 7; ++i) { const int offset = 25067; for (int j = 0; j <= 34; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1085 + j * 31 + 0x5EC9, 31); } if (i < 7) { waitForTimer(45); } } addObjectToInventory(22, 57); _objectsState[87] = 1; PART_28_HELPER_1(255); ADD_DIALOGUE_TEXT(230, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); if (_game.version == kIdEngDemo110) { ++_demoActionsCounter; } } void IgorEngine::PART_28_UPDATE_DIALOGUE_CAROLINE(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_28_HELPER_5(7); break; case kUpdateDialogueAnimMiddleOfSentence: PART_28_HELPER_5(getRandomNumber(5) + 7); break; } } void IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(61)) { if (_gameState.unk10 > 2) { PART_28_HELPER_5(_gameState.unk10); if (_gameState.unk10 < 6) { ++_gameState.unk10; } else { _gameState.unk10 = 1; } } else { PART_28_HELPER_5(_gameState.unk10); if (_gameState.unk10 == 1) { _gameState.unk10 = 2; } else { _gameState.unk10 = 1; } if (getRandomNumber(8) == 0) { _gameState.unk10 = 3; } } } } void IgorEngine::PART_28_HELPER_1(int num) { WRITE_LE_UINT16(_roomActionsTable + 0x56, 42133); if (num == 2 || num == 255) { if (_objectsState[87] == 0) { PART_28_HELPER_8(1); } else { PART_28_HELPER_8(0); _roomObjectAreasTable[7].object = 0; } } } void IgorEngine::PART_28_HELPER_2() { const int offset = 27374; for (int i = 0; i <= 43; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 30, 30); } } void IgorEngine::PART_28_HELPER_3() { _walkData[0].setPos(319, 142, 4, 0); _walkData[0].setDefaultScale(); _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPathSimple(319, 142, 289, 142); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_28_HELPER_5(int frame) { _roomCursorOn = false; for (int i = 0; i <= 43; ++i) { for (int j = 0; j <= 29; ++j) { int offset = (i + 85) * 320 + j + 174; uint8 color = _screenVGA[offset]; if ((color >= 192 && color <= 207) || color == 240 || color == 241) { _screenTempLayer[i * 100 + j] = _screenVGA[offset]; } else { _screenTempLayer[i * 100 + j] = _animFramesBuffer[(frame - 1) * 1320 + i * 30 + j]; } } } int offset = 27374; for (int i = 0; i <= 43; ++i) { memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 30); memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + (frame - 1) * 1320 + i * 30, 30); } if (_gameState.dialogueTextRunning) { memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize); } if (_dialogueCursorOn) { _roomCursorOn = true; } } void IgorEngine::PART_28_HELPER_6() { setupDefaultPalette(); SET_PAL_240_48_1(); SET_PAL_208_96_1(); drawVerbsPanel(); drawInventory(_inventoryInfo[72], 0); PART_28_HELPER_1(255); fadeInPalette(768); _walkData[0].setPos(319, 142, 4, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; _walkDataCurrentIndex = 1; buildWalkPath(319, 142, 214, 130); _walkData[_walkDataLastIndex].frameNum = 0; _walkData[_walkDataLastIndex].posNum = 1; _gameState.igorMoving = true; waitForIgorMove(); ADD_DIALOGUE_TEXT(209, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); waitForTimer(255); ADD_DIALOGUE_TEXT(231, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); --_walkDataLastIndex; buildWalkPath(214, 130, 214, 140); _walkDataCurrentIndex = 1; _walkData[_walkDataLastIndex].frameNum = 0; _gameState.igorMoving = true; waitForIgorMove(); ADD_DIALOGUE_TEXT(224, 2); ADD_DIALOGUE_TEXT(232, 2); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); } void IgorEngine::PART_28_HELPER_8(int frame) { const int offset = 33387; for (int i = 0; i <= 8; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + frame * 135 + i * 15 + 0x61F8, 15); } } void IgorEngine::PART_28() { _gameState.enableLight = 2; loadRoomData(PAL_CollegeCorridorCaroline, IMG_CollegeCorridorCaroline, BOX_CollegeCorridorCaroline, MSK_CollegeCorridorCaroline, TXT_CollegeCorridorCaroline); static const int anm[] = { FRM_CollegeCorridorCaroline1, FRM_CollegeCorridorCaroline2, FRM_CollegeCorridorCaroline3, 0 }; loadAnimData(anm); loadActionData(DAT_CollegeCorridorCaroline); _roomDataOffsets = PART_28_ROOM_DATA_OFFSETS; setRoomWalkBounds(15, 0, 319, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_28_EXEC_ACTION); _updateRoomBackground = &IgorEngine::PART_28_UPDATE_ROOM_BACKGROUND; PART_28_HELPER_2(); PART_28_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; if (_currentPart == 280) { fadeInPalette(768); PART_28_HELPER_3(); } else if (_currentPart == 281) { PART_28_HELPER_6(); } enterPartLoop(); while (_currentPart == 280 || _currentPart == 281) { runPartLoop(); } if (_objectsState[87] == 1) { _objectsState[87] = 2; } leavePartLoop(); fadeOutPalette(624); } } // namespace Igor