/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static const uint8 PART_33_ANIM_DATA_4[4] = { 0, 1, 2, 1 }; static const uint8 PART_33_ANIM_DATA_5[5] = { 0, 6, 7, 8, 1 }; void IgorEngine::PART_33_EXEC_ACTION(int action) { switch (action) { case 101: ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 102: ADD_DIALOGUE_TEXT(202, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 103: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: ADD_DIALOGUE_TEXT(204, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: ADD_DIALOGUE_TEXT(205, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 107: ADD_DIALOGUE_TEXT(207, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 108: ADD_DIALOGUE_TEXT(208, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 109: PART_33_ACTION_109(); break; case 110: ADD_DIALOGUE_TEXT(209, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 111: PART_33_ACTION_111(); break; case 112: ADD_DIALOGUE_TEXT(213, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 113: PART_33_ACTION_113(); break; case 114: PART_33_ACTION_114(); break; case 115: PART_33_ACTION_115(); break; default: error("PART_33_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_33_ACTION_109() { if (_objectsState[4] == 0) { ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } if (_objectsState[74] == 1) { ADD_DIALOGUE_TEXT(222, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } for (int i = 1; i <= 3; ++i) { for (int j = 0; j <= 48; ++j) { memcpy(_screenVGA + j * 320 + 23448, _animFramesBuffer + 0x467 * (PART_33_ANIM_DATA_4[i] - 1) + j * 23, 23); waitForTimer(120); } } addObjectToInventory(31, 66); _objectsState[74] = 1; PART_33_HELPER_1(255); ADD_DIALOGUE_TEXT(210, 1); ADD_DIALOGUE_TEXT(211, 2); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); } void IgorEngine::PART_33_ACTION_111() { if (_objectsState[75] == 1) { PART_33_HELPER_9(); PART_33_HELPER_1(255); ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(202, 2); ADD_DIALOGUE_TEXT(204, 2); SET_DIALOGUE_TEXT(1, 2); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; loadResourceData__ROOM_Library(); PART_33_HELPER_1(255); } else { PART_33_HANDLE_DIALOGUE_HARRISON(); PART_33_HELPER_1(255); } } void IgorEngine::PART_33_ACTION_113() { _walkDataCurrentIndex = 0; for (int i = 9; i >= 0; --i) { if (i == 9) { _walkCurrentFrame = 0; } WalkData *wd = &_walkData[0]; wd->setPos(207, 143, 3, _walkCurrentFrame); WalkData::setNextFrame(3, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 30; wd->scaleWidth = i * 3 + 23; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 3; wd->scaleHeight = 50; moveIgor(wd->posNum, wd->frameNum); waitForTimer(15); } _currentPart = 241; } void IgorEngine::PART_33_ACTION_114() { for (int i = 0; i <= 28; ++i) { memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62); } ADD_DIALOGUE_TEXT(223, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(224, 1); SET_DIALOGUE_TEXT(1, 1); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; for (int i = 2; i <= 5; ++i) { for (int j = 0; j <= 28; ++j) { memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62); } waitForTimer(60); } removeObjectFromInventory(54); ADD_DIALOGUE_TEXT(225, 1); SET_DIALOGUE_TEXT(1, 1); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; for (int i = 0; i <= 28; ++i) { memcpy(_screenVGA + i * 320 + 26279, _animFramesBuffer + i * 63 + 0x5827, 62); } ADD_DIALOGUE_TEXT(226, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(227, 1); SET_DIALOGUE_TEXT(1, 1); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; ADD_DIALOGUE_TEXT(228, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); ADD_DIALOGUE_TEXT(229, 2); ADD_DIALOGUE_TEXT(231, 2); SET_DIALOGUE_TEXT(1, 2); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; for (int i = 1; i <= 4; ++i) { for (int j = 0; j <= 28; ++j) { memcpy(_screenVGA + j * 320 + 26279, _animFramesBuffer + PART_33_ANIM_DATA_5[i] * 1827 + j * 63 + 0x5104, 62); } waitForTimer(60); } addObjectToInventory(35, 70); PART_33_HELPER_1(255); ADD_DIALOGUE_TEXT(233, 2); SET_DIALOGUE_TEXT(1, 1); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; _objectsState[75] = 1; } void IgorEngine::PART_33_ACTION_115() { const int offset = 26279; for (int i = 0; i <= 28; ++i) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62); } waitForTimer(60); ADD_DIALOGUE_TEXT(215, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); for (int i = 2; i <= 5; ++i) { for (int j = 0; j <= 28; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1827 + j * 63 + 0x5104, 62); } waitForTimer(60); } removeObjectFromInventory(67); PART_33_HELPER_1(255); if (_game.version == kIdEngDemo110) { ++_demoActionsCounter; } ADD_DIALOGUE_TEXT(217, 2); SET_DIALOGUE_TEXT(1, 1); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; for (int i = 0; i <= 28; ++i) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62); } ADD_DIALOGUE_TEXT(219, 1); SET_DIALOGUE_TEXT(1, 1); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2; startCutsceneDialogue(47, 82, 0, 58, 40); waitForEndOfCutsceneDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; for (int i = 0; i <= 28; ++i) { memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + i * 63 + 0x5827, 62); } _objectsState[76] = 1; } void IgorEngine::PART_33_HANDLE_DIALOGUE_HARRISON() { loadDialogueData(DLG_Library); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3; handleDialogue(47, 82, 0, 58, 40); _updateDialogue = 0; } void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_33_HELPER_4(1); break; case kUpdateDialogueAnimMiddleOfSentence: PART_33_HELPER_4(getRandomNumber(4) + 2); break; } } void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_2(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_33_HELPER_8(4); break; case kUpdateDialogueAnimMiddleOfSentence: PART_33_HELPER_8(4 + getRandomNumber(3)); break; } } void IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_3(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_33_HELPER_5(4); break; case kUpdateDialogueAnimMiddleOfSentence: PART_33_HELPER_5(4 + getRandomNumber(3)); break; case kUpdateDialogueAnimStanding: PART_33_HELPER_5(4); break; } } void IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND() { if (compareGameTick(61) && _objectsState[75] != 2) { PART_33_HELPER_8(_gameState.unk10); _gameState.unk10 = getRandomNumber(4) + 1; if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) { _gameState.unk10 = 1; } else { _gameState.unk10 = 2; } } } void IgorEngine::PART_33_HELPER_1(int num) { if (num == 2 || num == 255) { if (_objectsState[75] <= 1) { PART_33_HELPER_3(); } else { _roomObjectAreasTable[27].object = 0; } } } void IgorEngine::PART_33_HELPER_2() { playMusic(11); memcpy(_screenLayer2, _screenVGA, 46080); memcpy(_screenVGA, _screenLayer1, 46080); decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5255) - 1, _screenVGA, true); memcpy(_screenLayer1, _screenVGA, 46080); fadeInPalette(624); ADD_DIALOGUE_TEXT(220, 1); ADD_DIALOGUE_TEXT(221, 1); SET_DIALOGUE_TEXT(1, 2); _updateDialogue = &IgorEngine::PART_33_UPDATE_DIALOGUE_HARRISON_1; startCutsceneDialogue(92, 79, 0, 58, 40); waitForEndOfCutsceneDialogue(92, 79, 0, 58, 40); _updateDialogue = 0; for (int i = 6; i <= 25; ++i) { decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + i * 2) - 1, _screenVGA, true); waitForTimer(30); } fadeOutPalette(624); } void IgorEngine::PART_33_HELPER_3() { const int offset = 29479; for (int i = 0; i <= 14; ++i) { memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x5287 + i * 16, 16); } } void IgorEngine::PART_33_HELPER_4(int frame) { decodeAnimFrame(_animFramesBuffer + 0x8CE + READ_LE_UINT16(_animFramesBuffer + 0x5253 + frame * 2) - 1, _screenVGA, true); } void IgorEngine::PART_33_HELPER_5(int frame) { _roomCursorOn = false; for (int i = 0; i <= 14; ++i) { for (int j = 0; j <= 15; ++j) { int offset = (i + 92) * 320 + j + 39; uint8 color = _screenVGA[offset]; if (color < 192 || (color > 207 && color != 240 && color != 241)) { color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j]; } _screenTempLayer[100 * i + j] = color; } } for (int i = 0; i <= 14; ++i) { const int offset = i * 320 + 29479; memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16); memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16); } if (_dialogueCursorOn) { _roomCursorOn = true; } } void IgorEngine::PART_33_HELPER_7() { _walkDataCurrentIndex = 0; _walkCurrentFrame = 1; _walkCurrentPos = 1; for (int i = 0; i <= 9; ++i) { WalkData *wd = &_walkData[0]; wd->setPos(207, 143, 1, _walkCurrentFrame); WalkData::setNextFrame(1, _walkCurrentFrame); wd->clipSkipX = 1; wd->clipWidth = 30; wd->scaleWidth = 23 + i * 3; wd->xPosChanged = 1; wd->dxPos = 0; wd->yPosChanged = 1; wd->dyPos = 3; wd->scaleHeight = 50; moveIgor(wd->posNum, wd->frameNum); waitForTimer(15); } _walkDataLastIndex = 1; _walkDataCurrentIndex = 1; --_walkDataLastIndex; buildWalkPath(207, 143, 187, 138); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_33_HELPER_8(int frame) { _roomCursorOn = false; for (int i = 0; i <= 14; ++i) { for (int j = 0; j <= 15; ++j) { int offset = (i + 92) * 320 + j + 39; uint8 color = _screenVGA[offset]; if (color < 192 || (color > 207 && color != 240 && color != 241)) { color = _animFramesBuffer[0x5197 + frame * 240 + i * 16 + j]; } _screenTempLayer[100 * i + j] = color; } } for (int i = 0; i <= 14; ++i) { const int offset = i * 320 + 29479; memcpy(_screenVGA + offset, _screenTempLayer + i * 100, 16); memcpy(_screenLayer1 + offset, _animFramesBuffer + 0x5197 + frame * 240 + i * 16, 16); } if (_dialogueCursorOn) { _roomCursorOn = true; } } void IgorEngine::PART_33_HELPER_9() { uint8 *p = loadData(TXT_Library2); decodeRoomStrings(p, true); free(p); } void IgorEngine::PART_33() { _gameState.enableLight = 1; _gameState.unk10 = 1; loadResourceData__ROOM_Library(); loadResourceData__ANIM_Library(); loadActionData(DAT_Library); _roomDataOffsets = PART_33_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 276, 143); if (_currentPart == 331) { PART_33_HELPER_2(); return; } SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_33_EXEC_ACTION); _updateRoomBackground = &IgorEngine::PART_33_UPDATE_ROOM_BACKGROUND; PART_33_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); PART_33_HELPER_7(); enterPartLoop(); while (_currentPart == 330) { runPartLoop(); } leavePartLoop(); if (_objectsState[75] == 1) { _objectsState[75] = 2; } fadeOutPalette(624); _updateRoomBackground = 0; } void IgorEngine::loadResourceData__ROOM_Library() { loadRoomData(PAL_Library, IMG_Library, BOX_Library, MSK_Library, TXT_Library); } void IgorEngine::loadResourceData__ANIM_Library() { static const int anm[] = { FRM_Library1, FRM_Library2, FRM_Library3, FRM_Library4, FRM_Library5, 0 }; loadAnimData(anm); } } // namespace Igor