/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { void IgorEngine::PART_36_EXEC_ACTION(int action) { switch (action) { case 101: ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 102: PART_36_ACTION_102(); break; case 103: ADD_DIALOGUE_TEXT(202, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: ADD_DIALOGUE_TEXT(203, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: ADD_DIALOGUE_TEXT(204, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: ADD_DIALOGUE_TEXT(209, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 107: ADD_DIALOGUE_TEXT(206, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 108: ADD_DIALOGUE_TEXT(208, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 109: _currentPart = 242; break; default: error("PART_36_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_36_ACTION_102() { for (int i = 1; i >= 0; --i) { for (int j = 0; j <= 48; ++j) { for (int k = 0; k <= 33; ++k) { uint8 color = _animFramesBuffer[14 + i * 1666 + j * 34 + k]; int offset = (j + 74) * 320 + k + 70; if (color < 192 || color > 207) { _screenTempLayer[100 * j + k] = color; continue; } RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset]]; if (roa->y1Lum > 0) { _screenTempLayer[100 * j + k] = _screenLayer1[offset]; } else { if (roa->y2Lum > 0) { color -= roa->deltaLum; } _screenTempLayer[100 * j + k] = color; } } } for (int j = 0; j <= 48; ++j) { memcpy(_screenVGA + j * 320 + 23750, _screenTempLayer + j * 100, 34); } waitForTimer(45); } addObjectToInventory(30, 65); _objectsState[88] = 1; PART_36_HELPER_1(255); if (_game.version == kIdEngDemo110) { ++_demoActionsCounter; } } void IgorEngine::PART_36_HELPER_1(int num) { if (num == 1 || num == 255) { if (_objectsState[88] == 0) { PART_36_HELPER_4(1); } else { PART_36_HELPER_4(0); _roomObjectAreasTable[6].object = 1; _roomObjectAreasTable[7].object = 1; } } } void IgorEngine::PART_36_HELPER_2() { _walkData[0].setPos(319, 143, 4, 0); _walkData[0].setDefaultScale(); _walkDataLastIndex = 0; _walkCurrentFrame = 1; buildWalkPath(319, 143, 259, 143); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_36_HELPER_4(int frame) { if (frame == 0) { memcpy(_screenLayer1 + 31430, _animFramesBuffer, 7); } else if (frame == 1) { memcpy(_screenLayer1 + 31430, _animFramesBuffer + 7, 7); } } void IgorEngine::PART_36() { _gameState.enableLight = 1; loadRoomData(PAL_ChemistryClassroom, IMG_ChemistryClassroom, BOX_ChemistryClassroom, MSK_ChemistryClassroom, TXT_ChemistryClassroom); static const int anm[] = { FRM_ChemistryClassroom1, FRM_ChemistryClassroom2, 0 }; loadAnimData(anm); loadActionData(DAT_ChemistryClassroom); _roomDataOffsets = PART_36_ROOM_DATA_OFFSETS; setRoomWalkBounds(90, 0, 319, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_36_EXEC_ACTION); PART_36_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); PART_36_HELPER_2(); enterPartLoop(); while (_currentPart == 360) { runPartLoop(); } leavePartLoop(); fadeOutPalette(624); } } // namespace Igor