/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { void IgorEngine::PART_37_EXEC_ACTION(int action) { switch (action) { case 101: _currentPart = 212; break; case 102: PART_37_ACTION_102(); break; case 103: ADD_DIALOGUE_TEXT(203, 2); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 104: ADD_DIALOGUE_TEXT(205, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 105: ADD_DIALOGUE_TEXT(207, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; case 106: ADD_DIALOGUE_TEXT(206, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); break; default: error("PART_37_EXEC_ACTION unhandled action %d", action); break; } } void IgorEngine::PART_37_ACTION_102() { if (_objectsState[89] == 1) { ADD_DIALOGUE_TEXT(202, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); return; } ADD_DIALOGUE_TEXT(201, 1); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); for (int i = 1; i >= 0; --i) { int offset = 16423; for (int j = 0; j <= 49; ++j) { memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1550 + j * 31, 31); } waitForTimer(60); } addObjectToInventory(32, 67); _objectsState[89] = 1; PART_37_HELPER_1(255); if (_game.version == kIdEngDemo110) { ++_demoActionsCounter; } } void IgorEngine::PART_37_HELPER_1(int num) { } void IgorEngine::PART_37_HELPER_2() { _walkData[0].setPos(0, 143, 2, 0); _walkData[0].setDefaultScale(); _walkData[0].clipSkipX = 16; _walkData[0].clipWidth = 15; _walkDataLastIndex = 0; _walkCurrentFrame = 1; buildWalkPath(0, 143, 60, 143); _walkData[_walkDataLastIndex].frameNum = 0; _walkDataCurrentIndex = 1; _gameState.igorMoving = true; waitForIgorMove(); } void IgorEngine::PART_37() { _gameState.enableLight = 1; loadRoomData(PAL_PhysicsClassroom, IMG_PhysicsClassroom, BOX_PhysicsClassroom, MSK_PhysicsClassroom, TXT_PhysicsClassroom); static const int anm[] = { FRM_PhysicsClassroom1, 0 }; loadAnimData(anm); loadActionData(DAT_PhysicsClassroom); _roomDataOffsets = PART_37_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 228, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_37_EXEC_ACTION); PART_37_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); PART_37_HELPER_2(); enterPartLoop(); while (_currentPart == 370) { runPartLoop(); } leavePartLoop(); fadeOutPalette(624); } } // namespace Igor