/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "igor/igor.h" namespace Igor { static const uint8 PART_75_ANIM_DATA_1[18] = { 0, 8, 9, 8, 9, 8, 9, 8, 9, 8, 9, 10, 11, 12, 13, 14, 15, 16 }; static const uint8 PART_75_ANIM_DATA_2[37] = { 0, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34, 31, 32, 33, 34 }; void IgorEngine::PART_75_UPDATE_DIALOGUE_PHILIP(int action) { switch (action) { case kUpdateDialogueAnimEndOfSentence: PART_75_HELPER_1(2); break; case kUpdateDialogueAnimMiddleOfSentence: PART_75_HELPER_1(getRandomNumber(5) + 2); break; } } void IgorEngine::PART_75_HELPER_1(int frame) { const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x5E6D + frame * 2) - 1; decodeAnimFrame(src, _screenVGA); } void IgorEngine::PART_75() { PART_MEANWHILE(); _gameState.enableLight = 1; loadRoomData(PAL_PhilipRoom, IMG_PhilipRoom, BOX_PhilipRoom, MSK_PhilipRoom, TXT_PhilipRoom); static const int anm[] = { ANM_PhilipVodka, AOF_PhilipVodka, 0 }; loadAnimData(anm); memcpy(_screenVGA, _screenLayer1, 46080); _updateDialogue = &IgorEngine::PART_75_UPDATE_DIALOGUE_PHILIP; PART_75_HELPER_1(1); PART_75_HELPER_1(7); memset(_currentPalette, 0, 768); fadeInPalette(768); _gameState.igorMoving = false; ADD_DIALOGUE_TEXT(201, 1, 1156); ADD_DIALOGUE_TEXT(202, 2, 1157); ADD_DIALOGUE_TEXT(204, 1, 1158); SET_DIALOGUE_TEXT(1, 3); startCutsceneDialogue(187, 82, 63, 63, 0); waitForEndOfCutsceneDialogue(187, 82, 63, 63, 0); for (int i = 1; i <= 17; ++i) { PART_75_HELPER_1(PART_75_ANIM_DATA_1[i]); waitForTimer(30); } ADD_DIALOGUE_TEXT(205, 1, 1159); ADD_DIALOGUE_TEXT(206, 1, 1160); SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(187, 82, 63, 63, 0); waitForEndOfCutsceneDialogue(187, 82, 63, 63, 0); for (int i = 17; i <= 30; ++i) { PART_75_HELPER_1(i); waitForTimer(15); } ADD_DIALOGUE_TEXT(208, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(187, 82, 63, 63, 0); playSound(62, 1); for (int i = 1; i <= 36; ++i) { PART_75_HELPER_1(PART_75_ANIM_DATA_2[i]); waitForTimer(15); } memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize); ADD_DIALOGUE_TEXT(209, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(187, 82, 63, 63, 0); PART_75_HELPER_1(35); waitForTimer(255); PART_75_HELPER_1(36); waitForTimer(140); memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize); ADD_DIALOGUE_TEXT(210, 1); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(187, 82, 63, 63, 0); waitForEndOfCutsceneDialogue(187, 82, 63, 63, 0); for (int i = 1; i <= 40; ++i) { PART_75_HELPER_1(getRandomNumber(4) + 37); waitForTimer(30); } memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer + 23040, _dialogueDirtyRectSize); _gameState.dialogueTextRunning = false; _updateDialogue = 0; _currentPart = 122; fadeOutPalette(768); } } // namespace Igor